diff options
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r-- | scene/resources/material.cpp | 268 |
1 files changed, 234 insertions, 34 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index cb55f4f030..99b7a130f7 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -64,25 +64,30 @@ void FixedSpatialMaterial::init_shaders() { shader_names->specular="specular"; shader_names->roughness="roughness"; shader_names->emission="emission"; + shader_names->emission_energy="emission_energy"; shader_names->normal_scale="normal_scale"; - shader_names->sheen="sheen"; - shader_names->sheen_color="sheen_color"; + shader_names->rim="rim"; + shader_names->rim_tint="rim_tint"; shader_names->clearcoat="clearcoat"; shader_names->clearcoat_gloss="clearcoat_gloss"; - shader_names->anisotropy="anisotropy"; + shader_names->anisotropy="anisotropy_ratio"; shader_names->height_scale="height_scale"; shader_names->subsurface_scattering="subsurface_scattering"; shader_names->refraction="refraction"; shader_names->refraction_roughness="refraction_roughness"; shader_names->point_size="point_size"; + shader_names->uv1_scale="uv1_scale"; + shader_names->uv1_offset="uv1_offset"; + shader_names->uv2_scale="uv2_scale"; + shader_names->uv2_offset="uv2_offset"; shader_names->texture_names[TEXTURE_ALBEDO]="texture_albedo"; shader_names->texture_names[TEXTURE_SPECULAR]="texture_specular"; shader_names->texture_names[TEXTURE_EMISSION]="texture_emission"; shader_names->texture_names[TEXTURE_NORMAL]="texture_normal"; - shader_names->texture_names[TEXTURE_SHEEN]="texture_sheen"; + shader_names->texture_names[TEXTURE_RIM]="texture_rim"; shader_names->texture_names[TEXTURE_CLEARCOAT]="texture_clearcoat"; - shader_names->texture_names[TEXTURE_ANISOTROPY]="texture_anisotropy"; + shader_names->texture_names[TEXTURE_FLOWMAP]="texture_flowmap"; shader_names->texture_names[TEXTURE_AMBIENT_OCCLUSION]="texture_ambient_occlusion"; shader_names->texture_names[TEXTURE_HEIGHT]="texture_height"; shader_names->texture_names[TEXTURE_SUBSURFACE_SCATTERING]="texture_subsurface_scattering"; @@ -172,6 +177,46 @@ void FixedSpatialMaterial::_update_shader() { code+="uniform float roughness : hint_range(0,1);\n"; code+="uniform float point_size : hint_range(0,128);\n"; code+="uniform sampler2D texture_specular : hint_white;\n"; + code+="uniform vec2 uv1_scale;\n"; + code+="uniform vec2 uv1_offset;\n"; + code+="uniform vec2 uv2_scale;\n"; + code+="uniform vec2 uv2_offset;\n"; + + if (features[FEATURE_EMISSION]) { + + code+="uniform sampler2D texture_emission : hint_black_albedo;\n"; + code+="uniform vec4 emission : hint_color;\n"; + code+="uniform float emission_energy;\n"; + } + + if (features[FEATURE_NORMAL_MAPPING]) { + code+="uniform sampler2D texture_normal : hint_normal;\n"; + code+="uniform float normal_scale : hint_range(-16,16);\n"; + } + if (features[FEATURE_RIM]) { + code+="uniform float rim : hint_range(0,1);\n"; + code+="uniform float rim_tint : hint_range(0,1);\n"; + code+="uniform sampler2D texture_rim : hint_white;\n"; + } + if (features[FEATURE_CLEARCOAT]) { + code+="uniform float clearcoat : hint_range(0,1);\n"; + code+="uniform float clearcoat_gloss : hint_range(0,1);\n"; + code+="uniform sampler2D texture_clearcoat : hint_white;\n"; + } + if (features[FEATURE_ANISOTROPY]) { + code+="uniform float anisotropy_ratio : hint_range(0,256);\n"; + code+="uniform sampler2D texture_flowmap : hint_aniso;\n"; + } + if (features[FEATURE_AMBIENT_OCCLUSION]) { + code+="uniform sampler2D texture_ambient_occlusion : hint_white;\n"; + } + + if (features[FEATURE_DETAIL]) { + code+="uniform sampler2D texture_detail_albedo : hint_albedo;\n"; + code+="uniform sampler2D texture_detail_normal : hint_normal;\n"; + code+="uniform sampler2D texture_detail_mask : hint_white;\n"; + } + code+="\n\n"; code+="void vertex() {\n"; @@ -184,6 +229,10 @@ void FixedSpatialMaterial::_update_shader() { code+="\tPOINT_SIZE=point_size;\n"; } + code+="\tUV=UV*uv1_scale+uv1_offset;\n"; + if (detail_blend_mode==DETAIL_UV_2) { + code+="\tUV2=UV2*uv2_scale+uv2_offset;\n"; + } code+="}\n"; code+="\n\n"; @@ -203,6 +252,66 @@ void FixedSpatialMaterial::_update_shader() { if (features[FEATURE_TRANSPARENT]) { code+="\tALPHA = albedo.a * albedo_tex.a;\n"; } + + if (features[FEATURE_EMISSION]) { + code+="\tEMISSION = (emission.rgb+texture(texture_emission,UV).rgb)*emission_energy;\n"; + } + + if (features[FEATURE_NORMAL_MAPPING]) { + code+="\tNORMALMAP = texture(texture_normal,UV).rgb;\n"; + code+="\tNORMALMAP_DEPTH = normal_scale;\n"; + } + + if (features[FEATURE_RIM]) { + code+="\tvec2 rim_tex = texture(texture_rim,UV).xw;\n"; + code+="\tRIM = rim*rim_tex.x;"; + code+="\tRIM_TINT = rim_tint*rim_tex.y;\n"; + } + + if (features[FEATURE_CLEARCOAT]) { + code+="\tvec2 clearcoat_tex = texture(texture_clearcoat,UV).xw;\n"; + code+="\tCLEARCOAT = clearcoat*clearcoat_tex.x;"; + code+="\tCLEARCOAT_GLOSS = clearcoat_gloss*clearcoat_tex.y;\n"; + } + + if (features[FEATURE_ANISOTROPY]) { + code+="\tvec4 anisotropy_tex = texture(texture_flowmap,UV);\n"; + code+="\tANISOTROPY = anisotropy_ratio*anisotropy_tex.a;\n"; + code+="\tANISOTROPY_FLOW = anisotropy_tex.rg*2.0-1.0;\n"; + } + + if (features[FEATURE_AMBIENT_OCCLUSION]) { + code+="\tAO = texture(texture_ambient_occlusion,UV).r;\n"; + } + + if (features[FEATURE_DETAIL]) { + String det_uv=detail_uv==DETAIL_UV_1?"UV":"UV2"; + code+="\tvec4 detail_tex = texture(texture_detail_albedo,"+det_uv+");\n"; + code+="\tvec4 detail_norm_tex = texture(texture_detail_normal,"+det_uv+");\n"; + code+="\tvec4 detail_mask_tex = texture(texture_detail_mask,UV);\n"; + + switch(detail_blend_mode) { + case BLEND_MODE_MIX: { + code+="\tvec3 detail = mix(ALBEDO.rgb,detail_tex.rgb,detail_tex.a);\n"; + } break; + case BLEND_MODE_ADD: { + code+="\tvec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb+detail_tex.rgb,detail_tex.a);\n"; + } break; + case BLEND_MODE_SUB: { + code+="\tvec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb-detail_tex.rgb,detail_tex.a);\n"; + } break; + case BLEND_MODE_MUL: { + code+="\tvec3 detail = mix(ALBEDO.rgb,ALBEDO.rgb*detail_tex.rgb,detail_tex.a);\n"; + } break; + + } + + code+="\tvec3 detail_norm = mix(NORMALMAP,detail_norm_tex.rgb,detail_tex.a);\n"; + + code+="\tNORMALMAP = mix(NORMALMAP,detail_norm,detail_mask_tex.r);\n"; + code+="\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n"; + } + code+="\tvec4 specular_tex = texture(texture_specular,UV);\n"; code+="\tSPECULAR = specular.rgb * specular_tex.rgb;\n"; code+="\tROUGHNESS = specular.a * roughness;\n"; @@ -308,6 +417,18 @@ Color FixedSpatialMaterial::get_emission() const{ return emission; } + +void FixedSpatialMaterial::set_emission_energy(float p_emission_energy){ + + emission_energy=p_emission_energy; + VS::get_singleton()->material_set_param(_get_material(),shader_names->emission_energy,p_emission_energy); + +} +float FixedSpatialMaterial::get_emission_energy() const{ + + return emission_energy; +} + void FixedSpatialMaterial::set_normal_scale(float p_normal_scale){ normal_scale=p_normal_scale; @@ -319,27 +440,27 @@ float FixedSpatialMaterial::get_normal_scale() const{ return normal_scale; } -void FixedSpatialMaterial::set_sheen(float p_sheen){ +void FixedSpatialMaterial::set_rim(float p_rim){ - sheen=p_sheen; - VS::get_singleton()->material_set_param(_get_material(),shader_names->sheen,p_sheen); + rim=p_rim; + VS::get_singleton()->material_set_param(_get_material(),shader_names->rim,p_rim); } -float FixedSpatialMaterial::get_sheen() const{ +float FixedSpatialMaterial::get_rim() const{ - return sheen; + return rim; } -void FixedSpatialMaterial::set_sheen_color(const Color& p_sheen_color){ +void FixedSpatialMaterial::set_rim_tint(float p_rim_tint){ - sheen_color=p_sheen_color; - VS::get_singleton()->material_set_param(_get_material(),shader_names->sheen_color,p_sheen_color); + rim_tint=p_rim_tint; + VS::get_singleton()->material_set_param(_get_material(),shader_names->rim_tint,p_rim_tint); } -Color FixedSpatialMaterial::get_sheen_color() const{ +float FixedSpatialMaterial::get_rim_tint() const{ - return sheen_color; + return rim_tint; } void FixedSpatialMaterial::set_clearcoat(float p_clearcoat){ @@ -565,7 +686,8 @@ void FixedSpatialMaterial::_validate_feature(const String& text, Feature feature void FixedSpatialMaterial::_validate_property(PropertyInfo& property) const { _validate_feature("normal",FEATURE_NORMAL_MAPPING,property); - _validate_feature("sheen",FEATURE_SHEEN,property); + _validate_feature("emission",FEATURE_EMISSION,property); + _validate_feature("rim",FEATURE_RIM,property); _validate_feature("clearcoat",FEATURE_CLEARCOAT,property); _validate_feature("anisotropy",FEATURE_ANISOTROPY,property); _validate_feature("ao",FEATURE_AMBIENT_OCCLUSION,property); @@ -598,6 +720,53 @@ float FixedSpatialMaterial::get_point_size() const { return point_size; } + +void FixedSpatialMaterial::set_uv1_scale(const Vector2& p_scale) { + + uv1_scale=p_scale; + VS::get_singleton()->material_set_param(_get_material(),shader_names->uv1_scale,p_scale); +} + +Vector2 FixedSpatialMaterial::get_uv1_scale() const{ + + return uv1_scale; +} + +void FixedSpatialMaterial::set_uv1_offset(const Vector2& p_offset){ + + uv1_offset=p_offset; + VS::get_singleton()->material_set_param(_get_material(),shader_names->uv1_offset,p_offset); + +} +Vector2 FixedSpatialMaterial::get_uv1_offset() const{ + + return uv1_offset; +} + + +void FixedSpatialMaterial::set_uv2_scale(const Vector2& p_scale) { + + uv2_scale=p_scale; + VS::get_singleton()->material_set_param(_get_material(),shader_names->uv2_scale,p_scale); +} + +Vector2 FixedSpatialMaterial::get_uv2_scale() const{ + + return uv2_scale; +} + +void FixedSpatialMaterial::set_uv2_offset(const Vector2& p_offset){ + + uv2_offset=p_offset; + VS::get_singleton()->material_set_param(_get_material(),shader_names->uv2_offset,p_offset); + +} + +Vector2 FixedSpatialMaterial::get_uv2_offset() const{ + + return uv2_offset; +} + void FixedSpatialMaterial::_bind_methods() { @@ -613,14 +782,17 @@ void FixedSpatialMaterial::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_emission","emission"),&FixedSpatialMaterial::set_emission); ObjectTypeDB::bind_method(_MD("get_emission"),&FixedSpatialMaterial::get_emission); + ObjectTypeDB::bind_method(_MD("set_emission_energy","emission_energy"),&FixedSpatialMaterial::set_emission_energy); + ObjectTypeDB::bind_method(_MD("get_emission_energy"),&FixedSpatialMaterial::get_emission_energy); + ObjectTypeDB::bind_method(_MD("set_normal_scale","normal_scale"),&FixedSpatialMaterial::set_normal_scale); ObjectTypeDB::bind_method(_MD("get_normal_scale"),&FixedSpatialMaterial::get_normal_scale); - ObjectTypeDB::bind_method(_MD("set_sheen","sheen"),&FixedSpatialMaterial::set_sheen); - ObjectTypeDB::bind_method(_MD("get_sheen"),&FixedSpatialMaterial::get_sheen); + ObjectTypeDB::bind_method(_MD("set_rim","rim"),&FixedSpatialMaterial::set_rim); + ObjectTypeDB::bind_method(_MD("get_rim"),&FixedSpatialMaterial::get_rim); - ObjectTypeDB::bind_method(_MD("set_sheen_color","sheen_color"),&FixedSpatialMaterial::set_sheen_color); - ObjectTypeDB::bind_method(_MD("get_sheen_color"),&FixedSpatialMaterial::get_sheen_color); + ObjectTypeDB::bind_method(_MD("set_rim_tint","rim_tint"),&FixedSpatialMaterial::set_rim_tint); + ObjectTypeDB::bind_method(_MD("get_rim_tint"),&FixedSpatialMaterial::get_rim_tint); ObjectTypeDB::bind_method(_MD("set_clearcoat","clearcoat"),&FixedSpatialMaterial::set_clearcoat); ObjectTypeDB::bind_method(_MD("get_clearcoat"),&FixedSpatialMaterial::get_clearcoat); @@ -676,6 +848,18 @@ void FixedSpatialMaterial::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_detail_blend_mode","detail_blend_mode"),&FixedSpatialMaterial::set_detail_blend_mode); ObjectTypeDB::bind_method(_MD("get_detail_blend_mode"),&FixedSpatialMaterial::get_detail_blend_mode); + ObjectTypeDB::bind_method(_MD("set_uv1_scale","scale"),&FixedSpatialMaterial::set_uv1_scale); + ObjectTypeDB::bind_method(_MD("get_uv1_scale"),&FixedSpatialMaterial::get_uv1_scale); + + ObjectTypeDB::bind_method(_MD("set_uv1_offset","offset"),&FixedSpatialMaterial::set_uv1_offset); + ObjectTypeDB::bind_method(_MD("get_uv1_offset"),&FixedSpatialMaterial::get_uv1_offset); + + ObjectTypeDB::bind_method(_MD("set_uv2_scale","scale"),&FixedSpatialMaterial::set_uv2_scale); + ObjectTypeDB::bind_method(_MD("get_uv2_scale"),&FixedSpatialMaterial::get_uv2_scale); + + ObjectTypeDB::bind_method(_MD("set_uv2_offset","offset"),&FixedSpatialMaterial::set_uv2_offset); + ObjectTypeDB::bind_method(_MD("get_uv2_offset"),&FixedSpatialMaterial::get_uv2_offset); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/transparent"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_TRANSPARENT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/unshaded"),_SCS("set_flag"),_SCS("get_flag"),FLAG_UNSHADED); ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/on_top"),_SCS("set_flag"),_SCS("get_flag"),FLAG_ONTOP); @@ -693,27 +877,32 @@ void FixedSpatialMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::COLOR,"albedo/color"),_SCS("set_albedo"),_SCS("get_albedo")); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"albedo/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_ALBEDO); - ADD_PROPERTY(PropertyInfo(Variant::COLOR,"specular/color"),_SCS("set_specular"),_SCS("get_specular")); + ADD_PROPERTY(PropertyInfo(Variant::COLOR,"specular/color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("set_specular"),_SCS("get_specular")); ADD_PROPERTY(PropertyInfo(Variant::REAL,"specular/roughness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_roughness"),_SCS("get_roughness")); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"specular/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_SPECULAR); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"emission/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_EMISSION); + ADD_PROPERTY(PropertyInfo(Variant::COLOR,"emission/color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("set_emission"),_SCS("get_emission")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"emission/energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_emission_energy"),_SCS("get_emission_energy")); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"emission/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_EMISSION); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"normal/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_NORMAL_MAPPING); ADD_PROPERTY(PropertyInfo(Variant::REAL,"normal/scale",PROPERTY_HINT_RANGE,"-16,16,0.01"),_SCS("set_normal_scale"),_SCS("get_normal_scale")); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"normal/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_NORMAL); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"sheen/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_SHEEN); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"sheen/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_sheen"),_SCS("get_sheen")); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"sheen/color"),_SCS("set_sheen_color"),_SCS("get_sheen_color")); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"sheen/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_SHEEN); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"rim/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_RIM); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"rim/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_rim"),_SCS("get_rim")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"rim/tint",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_rim_tint"),_SCS("get_rim_tint")); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"rim/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_RIM); ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"clearcoat/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_CLEARCOAT); ADD_PROPERTY(PropertyInfo(Variant::REAL,"clearcoat/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_clearcoat"),_SCS("get_clearcoat")); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"clearcoat/gloss"),_SCS("set_clearcoat_gloss"),_SCS("get_clearcoat_gloss")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"clearcoat/gloss",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_clearcoat_gloss"),_SCS("get_clearcoat_gloss")); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"clearcoat/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_CLEARCOAT); ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"anisotropy/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_ANISOTROPY); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"anisotropy/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_anisotropy"),_SCS("get_anisotropy")); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"anisotropy/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_ANISOTROPY); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"anisotropy/anisotropy",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_anisotropy"),_SCS("get_anisotropy")); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"anisotropy/flowmap",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_FLOWMAP); ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"ao/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_AMBIENT_OCCLUSION); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"ao/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_AMBIENT_OCCLUSION); @@ -738,13 +927,19 @@ void FixedSpatialMaterial::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"detail/albedo",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_DETAIL_ALBEDO); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"detail/normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_DETAIL_NORMAL); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"uv1/scale"),_SCS("set_uv1_scale"),_SCS("get_uv1_scale")); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"uv1/offset"),_SCS("set_uv1_offset"),_SCS("get_uv1_offset")); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"uv2/scale"),_SCS("set_uv2_scale"),_SCS("get_uv2_scale")); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"uv2/offset"),_SCS("set_uv2_offset"),_SCS("get_uv2_offset")); + + BIND_CONSTANT( TEXTURE_ALBEDO ); BIND_CONSTANT( TEXTURE_SPECULAR ); BIND_CONSTANT( TEXTURE_EMISSION ); BIND_CONSTANT( TEXTURE_NORMAL ); - BIND_CONSTANT( TEXTURE_SHEEN ); + BIND_CONSTANT( TEXTURE_RIM ); BIND_CONSTANT( TEXTURE_CLEARCOAT ); - BIND_CONSTANT( TEXTURE_ANISOTROPY ); + BIND_CONSTANT( TEXTURE_FLOWMAP ); BIND_CONSTANT( TEXTURE_AMBIENT_OCCLUSION ); BIND_CONSTANT( TEXTURE_HEIGHT ); BIND_CONSTANT( TEXTURE_SUBSURFACE_SCATTERING ); @@ -762,7 +957,7 @@ void FixedSpatialMaterial::_bind_methods() { BIND_CONSTANT( FEATURE_TRANSPARENT ); BIND_CONSTANT( FEATURE_EMISSION ); BIND_CONSTANT( FEATURE_NORMAL_MAPPING ); - BIND_CONSTANT( FEATURE_SHEEN ); + BIND_CONSTANT( FEATURE_RIM ); BIND_CONSTANT( FEATURE_CLEARCOAT ); BIND_CONSTANT( FEATURE_ANISOTROPY ); BIND_CONSTANT( FEATURE_AMBIENT_OCCLUSION ); @@ -808,10 +1003,11 @@ FixedSpatialMaterial::FixedSpatialMaterial() : element(this) { set_specular(Color(0.1,0.1,0.1)); set_roughness(0.0); set_emission(Color(0,0,0)); + set_emission_energy(1.0); set_normal_scale(1); - set_sheen(0); - set_sheen_color(Color(1,1,1,1)); - set_clearcoat(0); + set_rim(1.0); + set_rim_tint(0.5); + set_clearcoat(1); set_clearcoat_gloss(0.5); set_anisotropy(0); set_height_scale(1); @@ -820,6 +1016,10 @@ FixedSpatialMaterial::FixedSpatialMaterial() : element(this) { set_refraction_roughness(0); set_line_width(1); set_point_size(1); + set_uv1_offset(Vector2(0,0)); + set_uv1_scale(Vector2(1,1)); + set_uv2_offset(Vector2(0,0)); + set_uv2_scale(Vector2(1,1)); detail_uv=DETAIL_UV_1; blend_mode=BLEND_MODE_MIX; |