summaryrefslogtreecommitdiff
path: root/scene/resources/material.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp23
1 files changed, 21 insertions, 2 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index ceb2a708dd..445c0d9677 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,7 @@
#include "editor/editor_settings.h"
#endif
+#include "scene/main/scene_tree.h"
#include "scene/scene_string_names.h"
void Material::set_next_pass(const Ref<Material> &p_pass) {
@@ -80,6 +81,14 @@ void Material::_validate_property(PropertyInfo &property) const {
}
}
+void Material::inspect_native_shader_code() {
+ SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
+ RID shader = get_shader_rid();
+ if (st && shader.is_valid()) {
+ st->call_group("_native_shader_source_visualizer", "_inspect_shader", shader);
+ }
+}
+
void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass"), &Material::set_next_pass);
ClassDB::bind_method(D_METHOD("get_next_pass"), &Material::get_next_pass);
@@ -87,6 +96,9 @@ void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Material::set_render_priority);
ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority);
+ ClassDB::bind_method(D_METHOD("inspect_native_shader_code"), &Material::inspect_native_shader_code);
+ ClassDB::set_method_flags(get_class_static(), _scs_create("inspect_native_shader_code"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass");
@@ -260,6 +272,13 @@ Shader::Mode ShaderMaterial::get_shader_mode() const {
return Shader::MODE_SPATIAL;
}
}
+RID ShaderMaterial::get_shader_rid() const {
+ if (shader.is_valid()) {
+ return shader->get_rid();
+ } else {
+ return RID();
+ }
+}
ShaderMaterial::ShaderMaterial() {
}