diff options
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r-- | scene/resources/material.cpp | 62 |
1 files changed, 21 insertions, 41 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index f4aa0637f7..7e84814ab3 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -2316,71 +2316,51 @@ BaseMaterial3D::TextureChannel BaseMaterial3D::get_refraction_texture_channel() return refraction_texture_channel; } -Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y, bool p_msdf, bool p_no_depth, bool p_fixed_size, TextureFilter p_filter, RID *r_shader_rid) { - int64_t hash = 0; - if (p_shaded) { - hash |= 1 << 0; - } - if (p_transparent) { - hash |= 1 << 1; - } - if (p_cut_alpha) { - hash |= 1 << 2; - } - if (p_opaque_prepass) { - hash |= 1 << 3; - } - if (p_double_sided) { - hash |= 1 << 4; - } - if (p_billboard) { - hash |= 1 << 5; - } - if (p_billboard_y) { - hash |= 1 << 6; - } - if (p_msdf) { - hash |= 1 << 7; - } - if (p_no_depth) { - hash |= 1 << 8; - } - if (p_fixed_size) { - hash |= 1 << 9; - } - hash = hash_murmur3_one_64(p_filter, hash); - - if (materials_for_2d.has(hash)) { +Ref<Material> BaseMaterial3D::get_material_for_2d(bool p_shaded, Transparency p_transparency, bool p_double_sided, bool p_billboard, bool p_billboard_y, bool p_msdf, bool p_no_depth, bool p_fixed_size, TextureFilter p_filter, AlphaAntiAliasing p_alpha_antialiasing_mode, RID *r_shader_rid) { + uint64_t key = 0; + key |= ((int8_t)p_shaded & 0x01) << 0; + key |= ((int8_t)p_transparency & 0x07) << 1; // Bits 1-3. + key |= ((int8_t)p_double_sided & 0x01) << 4; + key |= ((int8_t)p_billboard & 0x01) << 5; + key |= ((int8_t)p_billboard_y & 0x01) << 6; + key |= ((int8_t)p_msdf & 0x01) << 7; + key |= ((int8_t)p_no_depth & 0x01) << 8; + key |= ((int8_t)p_fixed_size & 0x01) << 9; + key |= ((int8_t)p_filter & 0x07) << 10; // Bits 10-12. + key |= ((int8_t)p_alpha_antialiasing_mode & 0x07) << 13; // Bits 13-15. + + if (materials_for_2d.has(key)) { if (r_shader_rid) { - *r_shader_rid = materials_for_2d[hash]->get_shader_rid(); + *r_shader_rid = materials_for_2d[key]->get_shader_rid(); } - return materials_for_2d[hash]; + return materials_for_2d[key]; } Ref<StandardMaterial3D> material; material.instantiate(); material->set_shading_mode(p_shaded ? SHADING_MODE_PER_PIXEL : SHADING_MODE_UNSHADED); - material->set_transparency(p_transparent ? (p_opaque_prepass ? TRANSPARENCY_ALPHA_DEPTH_PRE_PASS : (p_cut_alpha ? TRANSPARENCY_ALPHA_SCISSOR : TRANSPARENCY_ALPHA)) : TRANSPARENCY_DISABLED); + material->set_transparency(p_transparency); material->set_cull_mode(p_double_sided ? CULL_DISABLED : CULL_BACK); material->set_flag(FLAG_SRGB_VERTEX_COLOR, true); material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true); material->set_flag(FLAG_ALBEDO_TEXTURE_MSDF, p_msdf); material->set_flag(FLAG_DISABLE_DEPTH_TEST, p_no_depth); material->set_flag(FLAG_FIXED_SIZE, p_fixed_size); + material->set_alpha_antialiasing(p_alpha_antialiasing_mode); material->set_texture_filter(p_filter); if (p_billboard || p_billboard_y) { material->set_flag(FLAG_BILLBOARD_KEEP_SCALE, true); material->set_billboard_mode(p_billboard_y ? BILLBOARD_FIXED_Y : BILLBOARD_ENABLED); } - materials_for_2d[hash] = material; + materials_for_2d[key] = material; if (r_shader_rid) { - *r_shader_rid = materials_for_2d[hash]->get_shader_rid(); + *r_shader_rid = materials_for_2d[key]->get_shader_rid(); } - return materials_for_2d[hash]; + return materials_for_2d[key]; } void BaseMaterial3D::set_on_top_of_alpha() { |