diff options
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r-- | scene/resources/material.cpp | 77 |
1 files changed, 51 insertions, 26 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index ada0ac07a3..fab0aace14 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -39,10 +39,7 @@ void Material::set_next_pass(const Ref<Material> &p_pass) { for (Ref<Material> pass_child = p_pass; pass_child != NULL; pass_child = pass_child->get_next_pass()) { - if (pass_child == this) { - ERR_EXPLAIN("Can't set as next_pass one of its parents to prevent crashes due to recursive loop."); - ERR_FAIL_COND(pass_child == this); - } + ERR_FAIL_COND_MSG(pass_child == this, "Can't set as next_pass one of its parents to prevent crashes due to recursive loop."); } if (next_pass == p_pass) @@ -499,10 +496,16 @@ void SpatialMaterial::_update_shader() { } code += "uniform float roughness : hint_range(0,1);\n"; code += "uniform float point_size : hint_range(0,128);\n"; - code += "uniform sampler2D texture_metallic : hint_white;\n"; - code += "uniform vec4 metallic_texture_channel;\n"; - code += "uniform sampler2D texture_roughness : hint_white;\n"; - code += "uniform vec4 roughness_texture_channel;\n"; + + if (textures[TEXTURE_METALLIC] != NULL) { + code += "uniform sampler2D texture_metallic : hint_white;\n"; + code += "uniform vec4 metallic_texture_channel;\n"; + } + + if (textures[TEXTURE_ROUGHNESS] != NULL) { + code += "uniform sampler2D texture_roughness : hint_white;\n"; + code += "uniform vec4 roughness_texture_channel;\n"; + } if (billboard_mode == BILLBOARD_PARTICLES) { code += "uniform int particles_anim_h_frames;\n"; code += "uniform int particles_anim_v_frames;\n"; @@ -691,9 +694,9 @@ void SpatialMaterial::_update_shader() { code += "\tTANGENT+= vec3(1.0,0.0,0.0) * abs(NORMAL.z);\n"; code += "\tTANGENT = normalize(TANGENT);\n"; - code += "\tBINORMAL = vec3(0.0,1.0,0.0) * abs(NORMAL.x);\n"; - code += "\tBINORMAL+= vec3(0.0,0.0,-1.0) * abs(NORMAL.y);\n"; - code += "\tBINORMAL+= vec3(0.0,1.0,0.0) * abs(NORMAL.z);\n"; + code += "\tBINORMAL = vec3(0.0,-1.0,0.0) * abs(NORMAL.x);\n"; + code += "\tBINORMAL+= vec3(0.0,0.0,1.0) * abs(NORMAL.y);\n"; + code += "\tBINORMAL+= vec3(0.0,-1.0,0.0) * abs(NORMAL.z);\n"; code += "\tBINORMAL = normalize(BINORMAL);\n"; } @@ -793,20 +796,30 @@ void SpatialMaterial::_update_shader() { if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) { code += "\talbedo_tex *= COLOR;\n"; } - code += "\tALBEDO = albedo.rgb * albedo_tex.rgb;\n"; - if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tfloat metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_triplanar_pos),metallic_texture_channel);\n"; + + if (textures[TEXTURE_METALLIC] != NULL) { + if (flags[FLAG_UV1_USE_TRIPLANAR]) { + code += "\tfloat metallic_tex = dot(triplanar_texture(texture_metallic,uv1_power_normal,uv1_triplanar_pos),metallic_texture_channel);\n"; + } else { + code += "\tfloat metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);\n"; + } + code += "\tMETALLIC = metallic_tex * metallic;\n"; } else { - code += "\tfloat metallic_tex = dot(texture(texture_metallic,base_uv),metallic_texture_channel);\n"; + code += "\tMETALLIC = metallic;\n"; } - code += "\tMETALLIC = metallic_tex * metallic;\n"; - if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tfloat roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_triplanar_pos),roughness_texture_channel);\n"; + + if (textures[TEXTURE_ROUGHNESS] != NULL) { + if (flags[FLAG_UV1_USE_TRIPLANAR]) { + code += "\tfloat roughness_tex = dot(triplanar_texture(texture_roughness,uv1_power_normal,uv1_triplanar_pos),roughness_texture_channel);\n"; + } else { + code += "\tfloat roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);\n"; + } + code += "\tROUGHNESS = roughness_tex * roughness;\n"; } else { - code += "\tfloat roughness_tex = dot(texture(texture_roughness,base_uv),roughness_texture_channel);\n"; + code += "\tROUGHNESS = roughness;\n"; } - code += "\tROUGHNESS = roughness_tex * roughness;\n"; + code += "\tSPECULAR = specular;\n"; if (features[FEATURE_NORMAL_MAPPING]) { @@ -1392,6 +1405,8 @@ void SpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture> &p_te textures[p_param] = p_texture; RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); VS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid); + _queue_shader_change(); + _change_notify(); } Ref<Texture> SpatialMaterial::get_texture(TextureParam p_param) const { @@ -1757,6 +1772,7 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_roughness_texture_channel() void SpatialMaterial::set_ao_texture_channel(TextureChannel p_channel) { + ERR_FAIL_INDEX(p_channel, 5); ao_texture_channel = p_channel; VS::get_singleton()->material_set_param(_get_material(), shader_names->ao_texture_channel, _get_texture_mask(p_channel)); } @@ -1767,6 +1783,7 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_ao_texture_channel() const void SpatialMaterial::set_refraction_texture_channel(TextureChannel p_channel) { + ERR_FAIL_INDEX(p_channel, 5); refraction_texture_channel = p_channel; VS::get_singleton()->material_set_param(_get_material(), shader_names->refraction_texture_channel, _get_texture_mask(p_channel)); } @@ -1775,7 +1792,7 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_refraction_texture_channel( return refraction_texture_channel; } -RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass) { +RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass, bool p_billboard, bool p_billboard_y) { int version = 0; if (p_shaded) @@ -1788,6 +1805,10 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, version |= 8; if (p_double_sided) version |= 16; + if (p_billboard) + version |= 32; + if (p_billboard_y) + version |= 64; if (materials_for_2d[version].is_valid()) { return materials_for_2d[version]->get_rid(); @@ -1803,6 +1824,10 @@ RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, material->set_flag(FLAG_SRGB_VERTEX_COLOR, true); material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true); material->set_flag(FLAG_USE_ALPHA_SCISSOR, p_cut_alpha); + if (p_billboard || p_billboard_y) { + material->set_flag(FLAG_BILLBOARD_KEEP_SCALE, true); + material->set_billboard_mode(p_billboard_y ? BILLBOARD_FIXED_Y : BILLBOARD_ENABLED); + } materials_for_2d[version] = material; @@ -2094,7 +2119,7 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "params_billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard"), "set_billboard_mode", "get_billboard_mode"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_billboard_keep_scale"), "set_flag", "get_flag", FLAG_BILLBOARD_KEEP_SCALE); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params_grow"), "set_grow_enabled", "is_grow_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,10,0.01"), "set_grow", "get_grow"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_grow", "get_grow"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_use_alpha_scissor"), "set_flag", "get_flag", FLAG_USE_ALPHA_SCISSOR); ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold"); ADD_GROUP("Particles Anim", "particles_anim_"); @@ -2120,7 +2145,7 @@ void SpatialMaterial::_bind_methods() { ADD_GROUP("Emission", "emission_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_emission_energy", "get_emission_energy"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy"); ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_on_uv2"), "set_flag", "get_flag", FLAG_EMISSION_ON_UV2); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION); @@ -2202,11 +2227,11 @@ void SpatialMaterial::_bind_methods() { ADD_GROUP("Proximity Fade", "proximity_fade_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enable"), "set_proximity_fade", "is_proximity_fade_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_proximity_fade_distance", "get_proximity_fade_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_proximity_fade_distance", "get_proximity_fade_distance"); ADD_GROUP("Distance Fade", "distance_fade_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "distance_fade_mode", PROPERTY_HINT_ENUM, "Disabled,PixelAlpha,PixelDither,ObjectDither"), "set_distance_fade", "get_distance_fade"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_distance_fade_min_distance", "get_distance_fade_min_distance"); - ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_max_distance", PROPERTY_HINT_RANGE, "0,4096,0.1"), "set_distance_fade_max_distance", "get_distance_fade_max_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_distance_fade_min_distance", "get_distance_fade_min_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "distance_fade_max_distance", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_distance_fade_max_distance", "get_distance_fade_max_distance"); BIND_ENUM_CONSTANT(TEXTURE_ALBEDO); BIND_ENUM_CONSTANT(TEXTURE_METALLIC); |