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Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp43
1 files changed, 10 insertions, 33 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 448ff74a53..3a33b5b7c6 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -156,17 +156,7 @@ Material::~Material() {
bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
- if (!pr) {
- String n = p_name;
- if (n.find("shader_parameter/") == 0) { //backwards compatibility
- pr = n.replace_first("shader_parameter/", "");
- } else if (n.find("shader_uniform/") == 0) { //backwards compatibility
- pr = n.replace_first("shader_uniform/", "");
- } else if (n.find("param/") == 0) { //backwards compatibility
- pr = n.substr(6, n.length());
- }
- }
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
set_shader_parameter(pr, p_value);
return true;
@@ -178,25 +168,9 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
- if (!pr) {
- String n = p_name;
- if (n.find("shader_parameter/") == 0) { //backwards compatibility
- pr = n.replace_first("shader_parameter/", "");
- } else if (n.find("shader_uniform/") == 0) { //backwards compatibility
- pr = n.replace_first("shader_uniform/", "");
- } else if (n.find("param/") == 0) { //backwards compatibility
- pr = n.substr(6, n.length());
- }
- }
-
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
- HashMap<StringName, Variant>::ConstIterator E = param_cache.find(pr);
- if (E) {
- r_ret = E->value;
- } else {
- r_ret = Variant();
- }
+ r_ret = get_shader_parameter(pr);
return true;
}
}
@@ -238,6 +212,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo info;
info.usage = PROPERTY_USAGE_GROUP;
info.name = last_group.capitalize();
+ info.hint_string = "shader_parameter/";
List<PropertyInfo> none_subgroup;
none_subgroup.push_back(info);
@@ -252,6 +227,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo info;
info.usage = PROPERTY_USAGE_SUBGROUP;
info.name = last_subgroup.capitalize();
+ info.hint_string = "shader_parameter/";
List<PropertyInfo> subgroup;
subgroup.push_back(info);
@@ -271,12 +247,13 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo info;
info.usage = PROPERTY_USAGE_GROUP;
- info.name = "Shader Param";
+ info.name = "Shader Parameters";
+ info.hint_string = "shader_parameter/";
groups["<None>"]["<None>"].push_back(info);
}
PropertyInfo info = E->get();
- info.name = info.name;
+ info.name = "shader_parameter/" + info.name;
groups[last_group][last_subgroup].push_back(info);
}
@@ -303,7 +280,7 @@ void ShaderMaterial::_get_property_list(List<PropertyInfo> *p_list) const {
bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
Variant default_value = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr);
Variant current_value;
@@ -316,7 +293,7 @@ bool ShaderMaterial::_property_can_revert(const StringName &p_name) const {
bool ShaderMaterial::_property_get_revert(const StringName &p_name, Variant &r_property) const {
if (shader.is_valid()) {
- StringName pr = shader->remap_uniform(p_name);
+ StringName pr = shader->remap_parameter(p_name);
if (pr) {
r_property = RenderingServer::get_singleton()->shader_get_parameter_default(shader->get_rid(), pr);
return true;