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-rw-r--r--scene/resources/material.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 7e84814ab3..15fe25d062 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -955,11 +955,14 @@ void BaseMaterial3D::_update_shader() {
} break;
case BILLBOARD_PARTICLES: {
//make billboard
- code += " mat4 mat_world = mat4(normalize(INV_VIEW_MATRIX[0]) * length(MODEL_MATRIX[0]), normalize(INV_VIEW_MATRIX[1]) * length(MODEL_MATRIX[0]),normalize(INV_VIEW_MATRIX[2]) * length(MODEL_MATRIX[2]), MODEL_MATRIX[3]);\n";
+ code += " mat4 mat_world = mat4(normalize(INV_VIEW_MATRIX[0]), normalize(INV_VIEW_MATRIX[1]) ,normalize(INV_VIEW_MATRIX[2]), MODEL_MATRIX[3]);\n";
//rotate by rotation
code += " mat_world = mat_world * mat4(vec4(cos(INSTANCE_CUSTOM.x), -sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
//set modelview
code += " MODELVIEW_MATRIX = VIEW_MATRIX * mat_world;\n";
+ if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
+ code += " MODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(MODEL_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(MODEL_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, length(MODEL_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
+ }
//set modelview normal
code += " MODELVIEW_NORMAL_MATRIX = mat3(MODELVIEW_MATRIX);\n";