diff options
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r-- | scene/resources/material.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 98bda4ad1b..3f14c7bb62 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -449,10 +449,10 @@ void BaseMaterial3D::_update_shader() { texfilter_str = "filter_linear_mipmap"; break; case TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC: - texfilter_str = "filter_nearest_mipmap_aniso"; + texfilter_str = "filter_nearest_mipmap_anisotropic"; break; case TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC: - texfilter_str = "filter_linear_mipmap_aniso"; + texfilter_str = "filter_linear_mipmap_anisotropic"; break; case TEXTURE_FILTER_MAX: break; // Internal value, skip. @@ -695,7 +695,7 @@ void BaseMaterial3D::_update_shader() { } if (features[FEATURE_ANISOTROPY]) { code += "uniform float anisotropy_ratio : hint_range(0,256);\n"; - code += "uniform sampler2D texture_flowmap : hint_aniso," + texfilter_str + ";\n"; + code += "uniform sampler2D texture_flowmap : hint_anisotropy," + texfilter_str + ";\n"; } if (features[FEATURE_AMBIENT_OCCLUSION]) { code += "uniform sampler2D texture_ambient_occlusion : hint_white, " + texfilter_str + ";\n"; @@ -2569,7 +2569,7 @@ void BaseMaterial3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "uv2_world_triplanar"), "set_flag", "get_flag", FLAG_UV2_USE_WORLD_TRIPLANAR); ADD_GROUP("Sampling", "texture_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Aniso.,Linear Mipmap Aniso."), "set_texture_filter", "get_texture_filter"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "texture_repeat"), "set_flag", "get_flag", FLAG_USE_TEXTURE_REPEAT); ADD_GROUP("Shadows", ""); |