summaryrefslogtreecommitdiff
path: root/scene/resources/material.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 3d6a10ffc7..abe9a00c3f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -65,6 +65,12 @@ RID Material::get_rid() const {
return material;
}
+void Material::_validate_property(PropertyInfo &property) const {
+
+ if (!_can_do_next_pass() && property.name == "next_pass") {
+ property.usage = 0;
+ }
+}
void Material::_bind_methods() {
@@ -74,7 +80,7 @@ void Material::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Material::set_render_priority);
ClassDB::bind_method(D_METHOD("get_render_priority"), &Material::get_render_priority);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RENDER_PRIORITY_MIN) + "," + itos(RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass");
BIND_CONSTANT(RENDER_PRIORITY_MAX);
@@ -204,6 +210,11 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id
Resource::get_argument_options(p_function, p_idx, r_options);
}
+bool ShaderMaterial::_can_do_next_pass() const {
+
+ return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL;
+}
+
ShaderMaterial::ShaderMaterial() {
}