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-rw-r--r--scene/resources/material.cpp46
1 files changed, 44 insertions, 2 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 65ee242ff8..f6dc60900f 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -704,7 +704,7 @@ void SpatialMaterial::_update_shader() {
if (features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar
code += "\t{\n";
- code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,BINORMAL*depth_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace
+ code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,-BINORMAL*depth_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-)
if (deep_parallax) {
code += "\t\tfloat num_layers = mix(float(depth_max_layers),float(depth_min_layers), abs(dot(vec3(0.0, 0.0, 1.0), view_dir)));\n";
@@ -1320,7 +1320,7 @@ void SpatialMaterial::set_flag(Flags p_flag, bool p_enabled) {
return;
flags[p_flag] = p_enabled;
- if (p_flag == FLAG_USE_ALPHA_SCISSOR) {
+ if (p_flag == FLAG_USE_ALPHA_SCISSOR || p_flag == FLAG_UNSHADED) {
_change_notify();
}
_queue_shader_change();
@@ -1426,6 +1426,48 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const {
if ((property.name == "depth_min_layers" || property.name == "depth_max_layers") && !deep_parallax) {
property.usage = 0;
}
+
+ if (flags[FLAG_UNSHADED]) {
+ if (property.name.begins_with("anisotropy")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("ao")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("clearcoat")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("emission")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("metallic")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("normal")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("rim")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("roughness")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("subsurf_scatter")) {
+ property.usage = 0;
+ }
+
+ if (property.name.begins_with("transmission")) {
+ property.usage = 0;
+ }
+ }
}
void SpatialMaterial::set_line_width(float p_line_width) {