diff options
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r-- | scene/resources/material.cpp | 174 |
1 files changed, 88 insertions, 86 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 5d887dae17..bd0e470112 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -71,12 +71,12 @@ RID Material::get_rid() const { return material; } -void Material::_validate_property(PropertyInfo &property) const { - if (!_can_do_next_pass() && property.name == "next_pass") { - property.usage = PROPERTY_USAGE_NONE; +void Material::_validate_property(PropertyInfo &p_property) const { + if (!_can_do_next_pass() && p_property.name == "next_pass") { + p_property.usage = PROPERTY_USAGE_NONE; } - if (!_can_use_render_priority() && property.name == "render_priority") { - property.usage = PROPERTY_USAGE_NONE; + if (!_can_use_render_priority() && p_property.name == "render_priority") { + p_property.usage = PROPERTY_USAGE_NONE; } } @@ -1867,61 +1867,61 @@ void BaseMaterial3D::_validate_high_end(const String &text, PropertyInfo &proper } } -void BaseMaterial3D::_validate_property(PropertyInfo &property) const { - _validate_feature("normal", FEATURE_NORMAL_MAPPING, property); - _validate_feature("emission", FEATURE_EMISSION, property); - _validate_feature("rim", FEATURE_RIM, property); - _validate_feature("clearcoat", FEATURE_CLEARCOAT, property); - _validate_feature("anisotropy", FEATURE_ANISOTROPY, property); - _validate_feature("ao", FEATURE_AMBIENT_OCCLUSION, property); - _validate_feature("heightmap", FEATURE_HEIGHT_MAPPING, property); - _validate_feature("subsurf_scatter", FEATURE_SUBSURFACE_SCATTERING, property); - _validate_feature("backlight", FEATURE_BACKLIGHT, property); - _validate_feature("refraction", FEATURE_REFRACTION, property); - _validate_feature("detail", FEATURE_DETAIL, property); +void BaseMaterial3D::_validate_property(PropertyInfo &p_property) const { + _validate_feature("normal", FEATURE_NORMAL_MAPPING, p_property); + _validate_feature("emission", FEATURE_EMISSION, p_property); + _validate_feature("rim", FEATURE_RIM, p_property); + _validate_feature("clearcoat", FEATURE_CLEARCOAT, p_property); + _validate_feature("anisotropy", FEATURE_ANISOTROPY, p_property); + _validate_feature("ao", FEATURE_AMBIENT_OCCLUSION, p_property); + _validate_feature("heightmap", FEATURE_HEIGHT_MAPPING, p_property); + _validate_feature("subsurf_scatter", FEATURE_SUBSURFACE_SCATTERING, p_property); + _validate_feature("backlight", FEATURE_BACKLIGHT, p_property); + _validate_feature("refraction", FEATURE_REFRACTION, p_property); + _validate_feature("detail", FEATURE_DETAIL, p_property); - _validate_high_end("refraction", property); - _validate_high_end("subsurf_scatter", property); - _validate_high_end("heightmap", property); + _validate_high_end("refraction", p_property); + _validate_high_end("subsurf_scatter", p_property); + _validate_high_end("heightmap", p_property); - if (property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("particles_anim_") && billboard_mode != BILLBOARD_PARTICLES) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name == "billboard_keep_scale" && billboard_mode == BILLBOARD_DISABLED) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (property.name == "grow_amount" && !grow_enabled) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name == "grow_amount" && !grow_enabled) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (property.name == "point_size" && !flags[FLAG_USE_POINT_SIZE]) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name == "point_size" && !flags[FLAG_USE_POINT_SIZE]) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (property.name == "proximity_fade_distance" && !proximity_fade_enabled) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name == "proximity_fade_distance" && !proximity_fade_enabled) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (property.name == "msdf_pixel_range" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name == "msdf_pixel_range" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if (property.name == "msdf_outline_size" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if (p_property.name == "msdf_outline_size" && !flags[FLAG_ALBEDO_TEXTURE_MSDF]) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if ((property.name == "distance_fade_max_distance" || property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if ((p_property.name == "distance_fade_max_distance" || p_property.name == "distance_fade_min_distance") && distance_fade == DISTANCE_FADE_DISABLED) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if ((property.name == "uv1_triplanar_sharpness" || property.name == "uv1_world_triplanar") && !flags[FLAG_UV1_USE_TRIPLANAR]) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if ((p_property.name == "uv1_triplanar_sharpness" || p_property.name == "uv1_world_triplanar") && !flags[FLAG_UV1_USE_TRIPLANAR]) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } - if ((property.name == "uv2_triplanar_sharpness" || property.name == "uv2_world_triplanar") && !flags[FLAG_UV2_USE_TRIPLANAR]) { - property.usage = PROPERTY_USAGE_NO_EDITOR; + if ((p_property.name == "uv2_triplanar_sharpness" || p_property.name == "uv2_world_triplanar") && !flags[FLAG_UV2_USE_TRIPLANAR]) { + p_property.usage = PROPERTY_USAGE_NO_EDITOR; } // you can only enable anti-aliasing (in materials) on alpha scissor and alpha hash @@ -1930,96 +1930,96 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { const bool alpha_aa_enabled = (alpha_antialiasing_mode != ALPHA_ANTIALIASING_OFF) && can_select_aa; // alpha scissor slider isn't needed when alpha antialiasing is enabled - if (property.name == "alpha_scissor_threshold" && transparency != TRANSPARENCY_ALPHA_SCISSOR) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "alpha_scissor_threshold" && transparency != TRANSPARENCY_ALPHA_SCISSOR) { + p_property.usage = PROPERTY_USAGE_NONE; } // alpha hash scale slider is only needed if transparency is alpha hash - if (property.name == "alpha_hash_scale" && transparency != TRANSPARENCY_ALPHA_HASH) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "alpha_hash_scale" && transparency != TRANSPARENCY_ALPHA_HASH) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "alpha_antialiasing_mode" && !can_select_aa) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "alpha_antialiasing_mode" && !can_select_aa) { + p_property.usage = PROPERTY_USAGE_NONE; } // we can't choose an antialiasing mode if alpha isn't possible - if (property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "alpha_antialiasing_edge" && !alpha_aa_enabled) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name == "blend_mode" && alpha_aa_enabled) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "blend_mode" && alpha_aa_enabled) { + p_property.usage = PROPERTY_USAGE_NONE; } - if ((property.name == "heightmap_min_layers" || property.name == "heightmap_max_layers") && !deep_parallax) { - property.usage = PROPERTY_USAGE_NONE; + if ((p_property.name == "heightmap_min_layers" || p_property.name == "heightmap_max_layers") && !deep_parallax) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (flags[FLAG_SUBSURFACE_MODE_SKIN] && (property.name == "subsurf_scatter_transmittance_color" || property.name == "subsurf_scatter_transmittance_texture")) { - property.usage = PROPERTY_USAGE_NONE; + if (flags[FLAG_SUBSURFACE_MODE_SKIN] && (p_property.name == "subsurf_scatter_transmittance_color" || p_property.name == "subsurf_scatter_transmittance_texture")) { + p_property.usage = PROPERTY_USAGE_NONE; } if (orm) { - if (property.name == "shading_mode") { + if (p_property.name == "shading_mode") { // Vertex not supported in ORM mode, since no individual roughness. - property.hint_string = "Unshaded,Per-Pixel"; + p_property.hint_string = "Unshaded,Per-Pixel"; } - if (property.name.begins_with("roughness") || property.name.begins_with("metallic") || property.name.begins_with("ao_texture")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("roughness") || p_property.name.begins_with("metallic") || p_property.name.begins_with("ao_texture")) { + p_property.usage = PROPERTY_USAGE_NONE; } } else { - if (property.name == "orm_texture") { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name == "orm_texture") { + p_property.usage = PROPERTY_USAGE_NONE; } } if (shading_mode != SHADING_MODE_PER_PIXEL) { if (shading_mode != SHADING_MODE_PER_VERTEX) { //these may still work per vertex - if (property.name.begins_with("ao")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("ao")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("emission")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("emission")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("metallic")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("metallic")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("rim")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("rim")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("roughness")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("roughness")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("subsurf_scatter")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("subsurf_scatter")) { + p_property.usage = PROPERTY_USAGE_NONE; } } //these definitely only need per pixel - if (property.name.begins_with("anisotropy")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("anisotropy")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("clearcoat")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("clearcoat")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("normal")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("normal")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("backlight")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("backlight")) { + p_property.usage = PROPERTY_USAGE_NONE; } - if (property.name.begins_with("transmittance")) { - property.usage = PROPERTY_USAGE_NONE; + if (p_property.name.begins_with("transmittance")) { + p_property.usage = PROPERTY_USAGE_NONE; } } } @@ -2052,8 +2052,9 @@ Vector3 BaseMaterial3D::get_uv1_offset() const { } void BaseMaterial3D::set_uv1_triplanar_blend_sharpness(float p_sharpness) { - uv1_triplanar_sharpness = p_sharpness; - RS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_blend_sharpness, p_sharpness); + // Negative values or values higher than 150 can result in NaNs, leading to broken rendering. + uv1_triplanar_sharpness = CLAMP(p_sharpness, 0.0, 150.0); + RS::get_singleton()->material_set_param(_get_material(), shader_names->uv1_blend_sharpness, uv1_triplanar_sharpness); } float BaseMaterial3D::get_uv1_triplanar_blend_sharpness() const { @@ -2079,8 +2080,9 @@ Vector3 BaseMaterial3D::get_uv2_offset() const { } void BaseMaterial3D::set_uv2_triplanar_blend_sharpness(float p_sharpness) { - uv2_triplanar_sharpness = p_sharpness; - RS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_blend_sharpness, p_sharpness); + // Negative values or values higher than 150 can result in NaNs, leading to broken rendering. + uv2_triplanar_sharpness = CLAMP(p_sharpness, 0.0, 150.0); + RS::get_singleton()->material_set_param(_get_material(), shader_names->uv2_blend_sharpness, uv2_triplanar_sharpness); } float BaseMaterial3D::get_uv2_triplanar_blend_sharpness() const { |