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Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp143
1 files changed, 22 insertions, 121 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index faba339fe1..08c752cff9 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -467,10 +467,20 @@ bool ShaderMaterial::_set(const StringName& p_name, const Variant& p_value) {
return true;
} else {
- String n = p_name;
- if (n.begins_with("param/")) {
- VisualServer::get_singleton()->material_set_param(material,String(n.ptr()+6),p_value);
- return true;
+ if (shader.is_valid()) {
+
+
+ StringName pr = shader->remap_param(p_name);
+ if (!pr) {
+ String n = p_name;
+ if (n.find("param/")==0) { //backwards compatibility
+ pr = n.substr(6,n.length());
+ }
+ }
+ if (pr) {
+ VisualServer::get_singleton()->material_set_param(material,pr,p_value);
+ return true;
+ }
}
}
@@ -486,10 +496,13 @@ bool ShaderMaterial::_get(const StringName& p_name,Variant &r_ret) const {
return true;
} else {
- String n = p_name;
- if (n.begins_with("param/")) {
- r_ret=VisualServer::get_singleton()->material_get_param(material,String(n.ptr()+6));
- return true;
+ if (shader.is_valid()) {
+
+ StringName pr = shader->remap_param(p_name);
+ if (pr) {
+ r_ret=VisualServer::get_singleton()->material_get_param(material,pr);
+ return true;
+ }
}
}
@@ -569,7 +582,7 @@ void ShaderMaterial::get_argument_options(const StringName& p_function,int p_idx
List<PropertyInfo> pl;
shader->get_param_list(&pl);
for (List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) {
- r_options->push_back(E->get().name);
+ r_options->push_back("\""+E->get().name.replace("shader_param/","")+"\"");
}
}
}
@@ -583,115 +596,3 @@ ShaderMaterial::ShaderMaterial() :Material(VisualServer::get_singleton()->materi
/////////////////////////////////
-
-void ParticleSystemMaterial::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("set_texture","texture"),&ParticleSystemMaterial::set_texture);
- ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&ParticleSystemMaterial::get_texture);
-
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"));
-
-}
-
-void ParticleSystemMaterial::set_texture(const Ref<Texture>& p_texture) {
- texture=p_texture;
- RID rid;
- if (texture.is_valid())
- rid=texture->get_rid();
-
- VS::get_singleton()->fixed_material_set_texture(material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,rid);
-}
-
-Ref<Texture> ParticleSystemMaterial::get_texture() const {
-
- return texture;
-}
-
-
-ParticleSystemMaterial::ParticleSystemMaterial() :Material(VisualServer::get_singleton()->fixed_material_create()){
-
- set_flag(FLAG_DOUBLE_SIDED,true);
- set_flag(FLAG_UNSHADED,true);
- set_depth_draw_mode(DEPTH_DRAW_NEVER);
- VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_ALPHA,true);
- VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
- set_flag(FLAG_COLOR_ARRAY_SRGB,true);
-
-}
-
-ParticleSystemMaterial::~ParticleSystemMaterial() {
-
-
-}
-
-//////////////////////////////
-
-
-
-void UnshadedMaterial::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("set_texture","texture"),&UnshadedMaterial::set_texture);
- ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&UnshadedMaterial::get_texture);
-
- ObjectTypeDB::bind_method(_MD("set_use_alpha","enable"),&UnshadedMaterial::set_use_alpha);
- ObjectTypeDB::bind_method(_MD("is_using_alpha"),&UnshadedMaterial::is_using_alpha);
-
- ObjectTypeDB::bind_method(_MD("set_use_color_array","enable"),&UnshadedMaterial::set_use_color_array);
- ObjectTypeDB::bind_method(_MD("is_using_color_array"),&UnshadedMaterial::is_using_color_array);
-
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "alpha" ), _SCS("set_use_alpha"), _SCS("is_using_alpha"));
- ADD_PROPERTY( PropertyInfo( Variant::BOOL, "color_array" ), _SCS("set_use_color_array"), _SCS("is_using_color_array"));
-
-}
-
-void UnshadedMaterial::set_texture(const Ref<Texture>& p_texture) {
- RID rid;
- if (texture.is_valid())
- rid=texture->get_rid();
-
- VS::get_singleton()->fixed_material_set_texture(material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,rid);
-}
-Ref<Texture> UnshadedMaterial::get_texture() const {
-
- return texture;
-}
-
-void UnshadedMaterial::set_use_alpha(bool p_use_alpha) {
-
- alpha=p_use_alpha;
- VS::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_ALPHA,p_use_alpha);
- //set_depth_draw_mode();
- //set_hint(HINT,p_use_alpha);
-
-}
-
-bool UnshadedMaterial::is_using_alpha() const{
-
- return alpha;
-}
-
-void UnshadedMaterial::set_use_color_array(bool p_use_color_array){
-
- color_array=p_use_color_array;
- VS::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,p_use_color_array);
-
-}
-
-bool UnshadedMaterial::is_using_color_array() const{
-
- return color_array;
-}
-
-UnshadedMaterial::UnshadedMaterial() :Material(VisualServer::get_singleton()->fixed_material_create()){
-
- set_flag(FLAG_UNSHADED,true);
- set_use_alpha(true);
- set_flag(FLAG_COLOR_ARRAY_SRGB,true);
-
-}
-
-UnshadedMaterial::~UnshadedMaterial() {
-
-
-}