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Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp21
1 files changed, 14 insertions, 7 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 8a1978cf85..1282ce767a 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -387,10 +387,12 @@ void SpatialMaterial::_update_shader() {
if (flags[FLAG_USE_VERTEX_LIGHTING]) {
code += ",vertex_lighting";
}
-
if (flags[FLAG_TRIPLANAR_USE_WORLD] && (flags[FLAG_UV1_USE_TRIPLANAR] || flags[FLAG_UV2_USE_TRIPLANAR])) {
code += ",world_vertex_coords";
}
+ if (flags[FLAG_DONT_RECEIVE_SHADOWS]) {
+ code += ",shadows_disabled";
+ }
code += ";\n";
code += "uniform vec4 albedo : hint_color;\n";
@@ -737,15 +739,18 @@ void SpatialMaterial::_update_shader() {
}
}
- if (features[FEATURE_REFRACTION] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //refraction not supported with triplanar
+ if (features[FEATURE_REFRACTION]) {
if (features[FEATURE_NORMAL_MAPPING]) {
code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) );\n";
} else {
code += "\tvec3 ref_normal = NORMAL;\n";
}
-
- code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n";
+ if (flags[FLAG_UV1_USE_TRIPLANAR]) {
+ code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(triplanar_texture(texture_refraction,uv1_power_normal,uv1_triplanar_pos),refraction_texture_channel) * refraction;\n";
+ } else {
+ code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n";
+ }
code += "\tfloat ref_amount = 1.0 - albedo.a * albedo_tex.a;\n";
code += "\tEMISSION += textureLod(SCREEN_TEXTURE,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount;\n";
code += "\tALBEDO *= 1.0 - ref_amount;\n";
@@ -1479,9 +1484,9 @@ bool SpatialMaterial::is_grow_enabled() const {
return grow_enabled;
}
-void SpatialMaterial::set_alpha_scissor_threshold(float p_treshold) {
- alpha_scissor_threshold = p_treshold;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_treshold);
+void SpatialMaterial::set_alpha_scissor_threshold(float p_threshold) {
+ alpha_scissor_threshold = p_threshold;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_threshold);
}
float SpatialMaterial::get_alpha_scissor_threshold() const {
@@ -1846,6 +1851,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_world_triplanar"), "set_flag", "get_flag", FLAG_TRIPLANAR_USE_WORLD);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_do_not_receive_shadows"), "set_flag", "get_flag", FLAG_DONT_RECEIVE_SHADOWS);
ADD_GROUP("Vertex Color", "vertex_color");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR);
@@ -2035,6 +2041,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR);
BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD);
BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
+ BIND_ENUM_CONSTANT(FLAG_DONT_RECEIVE_SHADOWS);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);