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Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp55
1 files changed, 49 insertions, 6 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 12434b39fa..c8ab7c2a04 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -215,6 +215,13 @@ bool ShaderMaterial::_can_do_next_pass() const {
return shader.is_valid() && shader->get_mode() == Shader::MODE_SPATIAL;
}
+Shader::Mode ShaderMaterial::get_shader_mode() const {
+ if (shader.is_valid())
+ return shader->get_mode();
+ else
+ return Shader::MODE_SPATIAL;
+}
+
ShaderMaterial::ShaderMaterial() {
}
@@ -653,16 +660,16 @@ void SpatialMaterial::_update_shader() {
code += "\t\tvec2 P = view_dir.xy * depth_scale;\n";
code += "\t\tvec2 delta = P / num_layers;\n";
code += "\t\tvec2 ofs = base_uv;\n";
- code += "\t\tfloat depth = texture(texture_depth, ofs).r;\n";
+ code += "\t\tfloat depth = textureLod(texture_depth, ofs,0.0).r;\n";
code += "\t\tfloat current_depth = 0.0;\n";
code += "\t\twhile(current_depth < depth) {\n";
code += "\t\t\tofs -= delta;\n";
- code += "\t\t\tdepth = texture(texture_depth, ofs).r;\n";
+ code += "\t\t\tdepth = textureLod(texture_depth, ofs,0.0).r;\n";
code += "\t\t\tcurrent_depth += layer_depth;\n";
code += "\t\t}\n";
code += "\t\tvec2 prev_ofs = ofs + delta;\n";
code += "\t\tfloat after_depth = depth - current_depth;\n";
- code += "\t\tfloat before_depth = texture(texture_depth, prev_ofs).r - current_depth + layer_depth;\n";
+ code += "\t\tfloat before_depth = textureLod(texture_depth, prev_ofs, 0.0).r - current_depth + layer_depth;\n";
code += "\t\tfloat weight = after_depth / (after_depth - before_depth);\n";
code += "\t\tofs = mix(ofs,prev_ofs,weight);\n";
@@ -689,6 +696,10 @@ void SpatialMaterial::_update_shader() {
}
}
+ if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) {
+ code += "\talbedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n";
+ }
+
if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) {
code += "\talbedo_tex *= COLOR;\n";
}
@@ -723,7 +734,11 @@ void SpatialMaterial::_update_shader() {
} else {
code += "\tvec3 emission_tex = texture(texture_emission,base_uv).rgb;\n";
}
- code += "\tEMISSION = (emission.rgb+emission_tex)*emission_energy;\n";
+ if (emission_op == EMISSION_OP_ADD) {
+ code += "\tEMISSION = (emission.rgb+emission_tex)*emission_energy;\n";
+ } else {
+ code += "\tEMISSION = (emission.rgb*emission_tex)*emission_energy;\n";
+ }
}
if (features[FEATURE_REFRACTION] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //refraction not supported with triplanar
@@ -1635,12 +1650,30 @@ float SpatialMaterial::get_distance_fade_min_distance() const {
return distance_fade_min_distance;
}
+void SpatialMaterial::set_emission_operator(EmissionOperator p_op) {
+
+ if (emission_op == p_op)
+ return;
+ emission_op = p_op;
+ _queue_shader_change();
+}
+
+SpatialMaterial::EmissionOperator SpatialMaterial::get_emission_operator() const {
+
+ return emission_op;
+}
+
RID SpatialMaterial::get_shader_rid() const {
ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
return shader_map[current_key].shader;
}
+Shader::Mode SpatialMaterial::get_shader_mode() const {
+
+ return Shader::MODE_SPATIAL;
+}
+
void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo);
@@ -1769,6 +1802,9 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_grow", "amount"), &SpatialMaterial::set_grow);
ClassDB::bind_method(D_METHOD("get_grow"), &SpatialMaterial::get_grow);
+ ClassDB::bind_method(D_METHOD("set_emission_operator", "operator"), &SpatialMaterial::set_emission_operator);
+ ClassDB::bind_method(D_METHOD("get_emission_operator"), &SpatialMaterial::get_emission_operator);
+
ClassDB::bind_method(D_METHOD("set_ao_light_affect", "amount"), &SpatialMaterial::set_ao_light_affect);
ClassDB::bind_method(D_METHOD("get_ao_light_affect"), &SpatialMaterial::get_ao_light_affect);
@@ -1813,6 +1849,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_world_triplanar"), "set_flag", "get_flag", FLAG_TRIPLANAR_USE_WORLD);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flags_albedo_tex_force_srgb"), "set_flag", "get_flag", FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
ADD_GROUP("Vertex Color", "vertex_color");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_use_as_albedo"), "set_flag", "get_flag", FLAG_ALBEDO_FROM_VERTEX_COLOR);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "vertex_color_is_srgb"), "set_flag", "get_flag", FLAG_SRGB_VERTEX_COLOR);
@@ -1854,6 +1891,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_emission_energy", "get_emission_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION);
ADD_GROUP("NormalMap", "normal_");
@@ -1998,6 +2036,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_AO_ON_UV2);
BIND_ENUM_CONSTANT(FLAG_USE_ALPHA_SCISSOR);
BIND_ENUM_CONSTANT(FLAG_TRIPLANAR_USE_WORLD);
+ BIND_ENUM_CONSTANT(FLAG_ALBEDO_TEXTURE_FORCE_SRGB);
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
@@ -2022,10 +2061,13 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_BLUE);
BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_ALPHA);
BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_GRAYSCALE);
+
+ BIND_ENUM_CONSTANT(EMISSION_OP_ADD);
+ BIND_ENUM_CONSTANT(EMISSION_OP_MULTIPLY);
}
-SpatialMaterial::SpatialMaterial()
- : element(this) {
+SpatialMaterial::SpatialMaterial() :
+ element(this) {
//initialize to right values
set_albedo(Color(1.0, 1.0, 1.0, 1.0));
@@ -2057,6 +2099,7 @@ SpatialMaterial::SpatialMaterial()
set_particles_anim_v_frames(1);
set_particles_anim_loop(false);
set_alpha_scissor_threshold(0.98);
+ emission_op = EMISSION_OP_ADD;
proximity_fade_enabled = false;
distance_fade_enabled = false;