diff options
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r-- | scene/resources/material.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 8a1978cf85..a83ef198fb 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -737,15 +737,18 @@ void SpatialMaterial::_update_shader() { } } - if (features[FEATURE_REFRACTION] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //refraction not supported with triplanar + if (features[FEATURE_REFRACTION]) { if (features[FEATURE_NORMAL_MAPPING]) { code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) );\n"; } else { code += "\tvec3 ref_normal = NORMAL;\n"; } - - code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n"; + if (flags[FLAG_UV1_USE_TRIPLANAR]) { + code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(triplanar_texture(texture_refraction,uv1_power_normal,uv1_triplanar_pos),refraction_texture_channel) * refraction;\n"; + } else { + code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n"; + } code += "\tfloat ref_amount = 1.0 - albedo.a * albedo_tex.a;\n"; code += "\tEMISSION += textureLod(SCREEN_TEXTURE,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount;\n"; code += "\tALBEDO *= 1.0 - ref_amount;\n"; @@ -1479,9 +1482,9 @@ bool SpatialMaterial::is_grow_enabled() const { return grow_enabled; } -void SpatialMaterial::set_alpha_scissor_threshold(float p_treshold) { - alpha_scissor_threshold = p_treshold; - VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_treshold); +void SpatialMaterial::set_alpha_scissor_threshold(float p_threshold) { + alpha_scissor_threshold = p_threshold; + VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_threshold); } float SpatialMaterial::get_alpha_scissor_threshold() const { |