diff options
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r-- | scene/resources/material.cpp | 55 |
1 files changed, 53 insertions, 2 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index f3d790eef5..a187692bcb 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -65,6 +65,12 @@ RID Material::get_rid() const { return material; } +void Material::_validate_property(PropertyInfo &property) const { + + if (!_can_do_next_pass() && property.name=="next_pass") { + property.usage=0; + } +} void Material::_bind_methods() { @@ -204,6 +210,11 @@ void ShaderMaterial::get_argument_options(const StringName &p_function, int p_id Resource::get_argument_options(p_function, p_idx, r_options); } +bool ShaderMaterial::_can_do_next_pass() const { + + return shader.is_valid() && shader->get_mode()==Shader::MODE_SPATIAL; +} + ShaderMaterial::ShaderMaterial() { } @@ -239,6 +250,7 @@ void SpatialMaterial::init_shaders() { shader_names->anisotropy = "anisotropy_ratio"; shader_names->depth_scale = "depth_scale"; shader_names->subsurface_scattering_strength = "subsurface_scattering_strength"; + shader_names->transmission = "transmission"; shader_names->refraction = "refraction"; shader_names->point_size = "point_size"; shader_names->uv1_scale = "uv1_scale"; @@ -276,6 +288,7 @@ void SpatialMaterial::init_shaders() { shader_names->texture_names[TEXTURE_AMBIENT_OCCLUSION] = "texture_ambient_occlusion"; shader_names->texture_names[TEXTURE_DEPTH] = "texture_depth"; shader_names->texture_names[TEXTURE_SUBSURFACE_SCATTERING] = "texture_subsurface_scattering"; + shader_names->texture_names[TEXTURE_TRANSMISSION] = "texture_transmission"; shader_names->texture_names[TEXTURE_REFRACTION] = "texture_refraction"; shader_names->texture_names[TEXTURE_DETAIL_MASK] = "texture_detail_mask"; shader_names->texture_names[TEXTURE_DETAIL_ALBEDO] = "texture_detail_albedo"; @@ -352,7 +365,7 @@ void SpatialMaterial::_update_shader() { } switch (diffuse_mode) { case DIFFUSE_LAMBERT: code += ",diffuse_lambert"; break; - case DIFFUSE_HALF_LAMBERT: code += ",diffuse_half_lambert"; break; + case DIFFUSE_LAMBERT_WRAP: code += ",diffuse_lambert_wrap"; break; case DIFFUSE_OREN_NAYAR: code += ",diffuse_oren_nayar"; break; case DIFFUSE_BURLEY: code += ",diffuse_burley"; break; case DIFFUSE_TOON: code += ",diffuse_toon"; break; @@ -451,6 +464,12 @@ void SpatialMaterial::_update_shader() { code += "uniform sampler2D texture_subsurface_scattering : hint_white;\n"; } + if (features[FEATURE_TRANSMISSION]) { + + code += "uniform vec4 transmission : hint_color;\n"; + code += "uniform sampler2D texture_transmission : hint_black;\n"; + } + if (features[FEATURE_DEPTH_MAPPING]) { code += "uniform sampler2D texture_depth : hint_black;\n"; code += "uniform float depth_scale;\n"; @@ -766,6 +785,15 @@ void SpatialMaterial::_update_shader() { code += "\tSSS_STRENGTH=subsurface_scattering_strength*sss_tex;\n"; } + if (features[FEATURE_TRANSMISSION]) { + if (flags[FLAG_UV1_USE_TRIPLANAR]) { + code += "\tvec3 transmission_tex = triplanar_texture(texture_transmission,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; + } else { + code += "\tvec3 transmission_tex = texture(texture_transmission,base_uv).rgb;\n"; + } + code += "\tTRANSMISSION = (transmission.rgb+transmission_tex);\n"; + } + if (features[FEATURE_DETAIL]) { bool triplanar = (flags[FLAG_UV1_USE_TRIPLANAR] && detail_uv == DETAIL_UV_1) || (flags[FLAG_UV2_USE_TRIPLANAR] && detail_uv == DETAIL_UV_2); @@ -1015,6 +1043,17 @@ float SpatialMaterial::get_subsurface_scattering_strength() const { return subsurface_scattering_strength; } +void SpatialMaterial::set_transmission(const Color &p_transmission) { + + transmission = p_transmission; + VS::get_singleton()->material_set_param(_get_material(), shader_names->transmission, transmission); +} + +Color SpatialMaterial::get_transmission() const { + + return transmission; +} + void SpatialMaterial::set_refraction(float p_refraction) { refraction = p_refraction; @@ -1180,6 +1219,7 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const { _validate_feature("ao", FEATURE_AMBIENT_OCCLUSION, property); _validate_feature("depth", FEATURE_DEPTH_MAPPING, property); _validate_feature("subsurf_scatter", FEATURE_SUBSURACE_SCATTERING, property); + _validate_feature("transmission", FEATURE_TRANSMISSION, property); _validate_feature("refraction", FEATURE_REFRACTION, property); _validate_feature("detail", FEATURE_DETAIL, property); @@ -1530,6 +1570,9 @@ void SpatialMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_subsurface_scattering_strength", "strength"), &SpatialMaterial::set_subsurface_scattering_strength); ClassDB::bind_method(D_METHOD("get_subsurface_scattering_strength"), &SpatialMaterial::get_subsurface_scattering_strength); + ClassDB::bind_method(D_METHOD("set_transmission", "transmission"), &SpatialMaterial::set_transmission); + ClassDB::bind_method(D_METHOD("get_transmission"), &SpatialMaterial::get_transmission); + ClassDB::bind_method(D_METHOD("set_refraction", "refraction"), &SpatialMaterial::set_refraction); ClassDB::bind_method(D_METHOD("get_refraction"), &SpatialMaterial::get_refraction); @@ -1721,6 +1764,11 @@ void SpatialMaterial::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "subsurf_scatter_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_subsurface_scattering_strength", "get_subsurface_scattering_strength"); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_SCATTERING); + ADD_GROUP("Transmission", "transmission_"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transmission_enabled"), "set_feature", "get_feature", FEATURE_TRANSMISSION); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "transmission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_transmission", "get_transmission"); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "transmission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_TRANSMISSION); + ADD_GROUP("Refraction", "refraction_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "refraction_enabled"), "set_feature", "get_feature", FEATURE_REFRACTION); ADD_PROPERTY(PropertyInfo(Variant::REAL, "refraction_scale", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_refraction", "get_refraction"); @@ -1758,6 +1806,7 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(TEXTURE_AMBIENT_OCCLUSION); BIND_ENUM_CONSTANT(TEXTURE_DEPTH); BIND_ENUM_CONSTANT(TEXTURE_SUBSURFACE_SCATTERING); + BIND_ENUM_CONSTANT(TEXTURE_TRANSMISSION); BIND_ENUM_CONSTANT(TEXTURE_REFRACTION); BIND_ENUM_CONSTANT(TEXTURE_DETAIL_MASK); BIND_ENUM_CONSTANT(TEXTURE_DETAIL_ALBEDO); @@ -1776,6 +1825,7 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FEATURE_AMBIENT_OCCLUSION); BIND_ENUM_CONSTANT(FEATURE_DEPTH_MAPPING); BIND_ENUM_CONSTANT(FEATURE_SUBSURACE_SCATTERING); + BIND_ENUM_CONSTANT(FEATURE_TRANSMISSION); BIND_ENUM_CONSTANT(FEATURE_REFRACTION); BIND_ENUM_CONSTANT(FEATURE_DETAIL); BIND_ENUM_CONSTANT(FEATURE_MAX); @@ -1809,7 +1859,7 @@ void SpatialMaterial::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT); - BIND_ENUM_CONSTANT(DIFFUSE_HALF_LAMBERT); + BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT_WRAP); BIND_ENUM_CONSTANT(DIFFUSE_OREN_NAYAR); BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); BIND_ENUM_CONSTANT(DIFFUSE_TOON); @@ -1850,6 +1900,7 @@ SpatialMaterial::SpatialMaterial() set_anisotropy(0); set_depth_scale(0.05); set_subsurface_scattering_strength(0); + set_transmission(Color(0, 0, 0)); set_refraction(0.05); set_line_width(1); set_point_size(1); |