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Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r--scene/resources/material.cpp104
1 files changed, 90 insertions, 14 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 5a79e49240..a88f7cc049 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -54,8 +54,8 @@ RID Material::get_rid() const {
void Material::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass:Material"), &Material::set_next_pass);
- ClassDB::bind_method(D_METHOD("get_next_pass:Material"), &Material::get_next_pass);
+ ClassDB::bind_method(D_METHOD("set_next_pass", "next_pass"), &Material::set_next_pass);
+ ClassDB::bind_method(D_METHOD("get_next_pass"), &Material::get_next_pass);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "next_pass", PROPERTY_HINT_RESOURCE_TYPE, "Material"), "set_next_pass", "get_next_pass");
}
@@ -160,10 +160,10 @@ Variant ShaderMaterial::get_shader_param(const StringName &p_param) const {
void ShaderMaterial::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_shader", "shader:Shader"), &ShaderMaterial::set_shader);
- ClassDB::bind_method(D_METHOD("get_shader:Shader"), &ShaderMaterial::get_shader);
+ ClassDB::bind_method(D_METHOD("set_shader", "shader"), &ShaderMaterial::set_shader);
+ ClassDB::bind_method(D_METHOD("get_shader"), &ShaderMaterial::get_shader);
ClassDB::bind_method(D_METHOD("set_shader_param", "param", "value"), &ShaderMaterial::set_shader_param);
- ClassDB::bind_method(D_METHOD("get_shader_param:Variant", "param"), &ShaderMaterial::get_shader_param);
+ ClassDB::bind_method(D_METHOD("get_shader_param", "param"), &ShaderMaterial::get_shader_param);
}
void ShaderMaterial::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
@@ -241,6 +241,7 @@ void SpatialMaterial::init_shaders() {
shader_names->rim_texture_channel = "rim_texture_channel";
shader_names->depth_texture_channel = "depth_texture_channel";
shader_names->refraction_texture_channel = "refraction_texture_channel";
+ shader_names->alpha_scissor_threshold = "alpha_scissor_threshold";
shader_names->texture_names[TEXTURE_ALBEDO] = "texture_albedo";
shader_names->texture_names[TEXTURE_METALLIC] = "texture_metallic";
@@ -259,8 +260,14 @@ void SpatialMaterial::init_shaders() {
shader_names->texture_names[TEXTURE_DETAIL_NORMAL] = "texture_detail_normal";
}
+Ref<SpatialMaterial> SpatialMaterial::materials_for_2d[SpatialMaterial::MAX_MATERIALS_FOR_2D];
+
void SpatialMaterial::finish_shaders() {
+ for (int i = 0; i < MAX_MATERIALS_FOR_2D; i++) {
+ materials_for_2d[i].unref();
+ }
+
#ifndef NO_THREADS
memdelete(material_mutex);
#endif
@@ -359,6 +366,9 @@ void SpatialMaterial::_update_shader() {
code += "uniform float grow;\n";
}
+ if (flags[FLAG_USE_ALPHA_SCISSOR]) {
+ code += "uniform float alpha_scissor_threshold;\n";
+ }
code += "uniform float roughness : hint_range(0,1);\n";
code += "uniform float point_size : hint_range(0,128);\n";
code += "uniform sampler2D texture_metallic : hint_white;\n";
@@ -674,7 +684,7 @@ void SpatialMaterial::_update_shader() {
code += "\tALBEDO *= 1.0 - ref_amount;\n";
code += "\tALPHA = 1.0;\n";
- } else if (features[FEATURE_TRANSPARENT]) {
+ } else if (features[FEATURE_TRANSPARENT] || features[FLAG_USE_ALPHA_SCISSOR]) {
code += "\tALPHA = albedo.a * albedo_tex.a;\n";
}
@@ -774,6 +784,10 @@ void SpatialMaterial::_update_shader() {
code += "\tvec3 detail_norm = mix(NORMALMAP,detail_norm_tex.rgb,detail_tex.a);\n";
code += "\tNORMALMAP = mix(NORMALMAP,detail_norm,detail_mask_tex.r);\n";
code += "\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n";
+
+ if (flags[FLAG_USE_ALPHA_SCISSOR]) {
+ code += "\tALPHA_SCISSOR=alpha_scissor_threshold;\n";
+ }
}
code += "}\n";
@@ -1086,6 +1100,9 @@ void SpatialMaterial::set_flag(Flags p_flag, bool p_enabled) {
return;
flags[p_flag] = p_enabled;
+ if (p_flag == FLAG_USE_ALPHA_SCISSOR) {
+ _change_notify();
+ }
_queue_shader_change();
}
@@ -1130,9 +1147,6 @@ void SpatialMaterial::_validate_feature(const String &text, Feature feature, Pro
if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) {
property.usage = 0;
}
- if ((property.name == "depth_min_layers" || property.name == "depth_max_layers") && !deep_parallax) {
- property.usage = 0;
- }
}
void SpatialMaterial::_validate_property(PropertyInfo &property) const {
@@ -1154,6 +1168,14 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const {
if (property.name == "params_grow_amount" && !grow_enabled) {
property.usage = 0;
}
+
+ if (property.name == "params_alpha_scissor_threshold" && !flags[FLAG_USE_ALPHA_SCISSOR]) {
+ property.usage = 0;
+ }
+
+ if ((property.name == "depth_min_layers" || property.name == "depth_max_layers") && !deep_parallax) {
+ property.usage = 0;
+ }
}
void SpatialMaterial::set_line_width(float p_line_width) {
@@ -1329,6 +1351,16 @@ bool SpatialMaterial::is_grow_enabled() const {
return grow_enabled;
}
+void SpatialMaterial::set_alpha_scissor_threshold(float p_treshold) {
+ alpha_scissor_threshold = p_treshold;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_treshold);
+}
+
+float SpatialMaterial::get_alpha_scissor_threshold() const {
+
+ return alpha_scissor_threshold;
+}
+
void SpatialMaterial::set_grow(float p_grow) {
grow = p_grow;
VS::get_singleton()->material_set_param(_get_material(), shader_names->grow, p_grow);
@@ -1391,6 +1423,40 @@ SpatialMaterial::TextureChannel SpatialMaterial::get_refraction_texture_channel(
return refraction_texture_channel;
}
+RID SpatialMaterial::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool p_double_sided, bool p_cut_alpha, bool p_opaque_prepass) {
+
+ int version = 0;
+ if (p_shaded)
+ version = 1;
+ if (p_transparent)
+ version |= 2;
+ if (p_cut_alpha)
+ version |= 4;
+ if (p_opaque_prepass)
+ version |= 8;
+ if (p_double_sided)
+ version |= 16;
+
+ if (materials_for_2d[version].is_valid()) {
+ return materials_for_2d[version]->get_rid();
+ }
+
+ Ref<SpatialMaterial> material;
+ material.instance();
+
+ material->set_flag(FLAG_UNSHADED, !p_shaded);
+ material->set_feature(FEATURE_TRANSPARENT, p_transparent);
+ material->set_cull_mode(p_double_sided ? CULL_DISABLED : CULL_BACK);
+ material->set_depth_draw_mode(p_opaque_prepass ? DEPTH_DRAW_ALPHA_OPAQUE_PREPASS : DEPTH_DRAW_OPAQUE_ONLY);
+ material->set_flag(FLAG_SRGB_VERTEX_COLOR, true);
+ material->set_flag(FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ material->set_flag(FLAG_USE_ALPHA_SCISSOR, p_cut_alpha);
+
+ materials_for_2d[version] = material;
+
+ return materials_for_2d[version]->get_rid();
+}
+
void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_albedo", "albedo"), &SpatialMaterial::set_albedo);
@@ -1468,8 +1534,8 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_feature", "feature", "enable"), &SpatialMaterial::set_feature);
ClassDB::bind_method(D_METHOD("get_feature", "feature"), &SpatialMaterial::get_feature);
- ClassDB::bind_method(D_METHOD("set_texture", "param", "texture:Texture"), &SpatialMaterial::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture:Texture", "param"), &SpatialMaterial::get_texture);
+ ClassDB::bind_method(D_METHOD("set_texture", "param", "texture"), &SpatialMaterial::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture", "param"), &SpatialMaterial::get_texture);
ClassDB::bind_method(D_METHOD("set_detail_blend_mode", "detail_blend_mode"), &SpatialMaterial::set_detail_blend_mode);
ClassDB::bind_method(D_METHOD("get_detail_blend_mode"), &SpatialMaterial::get_detail_blend_mode);
@@ -1516,6 +1582,9 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_grow", "amount"), &SpatialMaterial::set_grow);
ClassDB::bind_method(D_METHOD("get_grow"), &SpatialMaterial::get_grow);
+ ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &SpatialMaterial::set_alpha_scissor_threshold);
+ ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &SpatialMaterial::get_alpha_scissor_threshold);
+
ClassDB::bind_method(D_METHOD("set_grow_enabled", "enable"), &SpatialMaterial::set_grow_enabled);
ClassDB::bind_method(D_METHOD("is_grow_enabled"), &SpatialMaterial::is_grow_enabled);
@@ -1553,6 +1622,8 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "params_billboard_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard,Particle Billboard"), "set_billboard_mode", "get_billboard_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "params_grow"), "set_grow_enabled", "is_grow_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_grow_amount", PROPERTY_HINT_RANGE, "-16,10,0.01"), "set_grow", "get_grow");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "params_use_alpha_scissor"), "set_flag", "get_flag", FLAG_USE_ALPHA_SCISSOR);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "params_alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
ADD_GROUP("Particles Anim", "particles_anim_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_h_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_h_frames", "get_particles_anim_h_frames");
ADD_PROPERTY(PropertyInfo(Variant::INT, "particles_anim_v_frames", PROPERTY_HINT_RANGE, "1,128,1"), "set_particles_anim_v_frames", "get_particles_anim_v_frames");
@@ -1697,9 +1768,13 @@ void SpatialMaterial::_bind_methods() {
BIND_CONSTANT(FLAG_USE_VERTEX_LIGHTING);
BIND_CONSTANT(FLAG_ONTOP);
BIND_CONSTANT(FLAG_ALBEDO_FROM_VERTEX_COLOR);
- BIND_CONSTANT(FLAG_SRGB_VERTEX_COLOR)
- BIND_CONSTANT(FLAG_USE_POINT_SIZE)
- BIND_CONSTANT(FLAG_FIXED_SIZE)
+ BIND_CONSTANT(FLAG_SRGB_VERTEX_COLOR);
+ BIND_CONSTANT(FLAG_USE_POINT_SIZE);
+ BIND_CONSTANT(FLAG_FIXED_SIZE);
+ BIND_CONSTANT(FLAG_UV1_USE_TRIPLANAR);
+ BIND_CONSTANT(FLAG_UV2_USE_TRIPLANAR);
+ BIND_CONSTANT(FLAG_AO_ON_UV2);
+ BIND_CONSTANT(FLAG_USE_ALPHA_SCISSOR);
BIND_CONSTANT(FLAG_MAX);
BIND_CONSTANT(DIFFUSE_LAMBERT);
@@ -1757,6 +1832,7 @@ SpatialMaterial::SpatialMaterial()
set_particles_anim_h_frames(1);
set_particles_anim_v_frames(1);
set_particles_anim_loop(false);
+ set_alpha_scissor_threshold(0.98);
set_metallic_texture_channel(TEXTURE_CHANNEL_RED);
set_roughness_texture_channel(TEXTURE_CHANNEL_RED);