diff options
Diffstat (limited to 'scene/resources/material.cpp')
-rw-r--r-- | scene/resources/material.cpp | 706 |
1 files changed, 706 insertions, 0 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp new file mode 100644 index 0000000000..637a816112 --- /dev/null +++ b/scene/resources/material.cpp @@ -0,0 +1,706 @@ +/*************************************************************************/ +/* material.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "material.h" +#include "scene/scene_string_names.h" + + +static const char*_flag_names[Material::FLAG_MAX]={ + "visible", + "double_sided", + "invert_faces", + "unshaded", + "on_top", + "wireframe", + "billboard_sw", +}; + +static const char*_hint_names[Material::HINT_MAX]={ + "decal", + "opaque_pre_zpass", + "no_shadow", + "no_depth_draw", +}; + +static const Material::Flag _flag_indices[Material::FLAG_MAX]={ + Material::FLAG_VISIBLE, + Material::FLAG_DOUBLE_SIDED, + Material::FLAG_INVERT_FACES, + Material::FLAG_UNSHADED, + Material::FLAG_ONTOP, + Material::FLAG_WIREFRAME, + Material::FLAG_BILLBOARD_TOGGLE +}; + +static const Material::Hint _hint_indices[Material::HINT_MAX]={ + Material::HINT_DECAL, + Material::HINT_OPAQUE_PRE_PASS, + Material::HINT_NO_SHADOW, + Material::HINT_NO_DEPTH_DRAW, +}; + + +RID Material::get_rid() const { + + return material; +} + +void Material::set_flag(Flag p_flag,bool p_enabled) { + + ERR_FAIL_INDEX(p_flag,FLAG_MAX); + flags[p_flag]=p_enabled; + VisualServer::get_singleton()->material_set_flag(material,(VS::MaterialFlag)p_flag,p_enabled); + _change_notify(); +} + + +void Material::set_hint(Hint p_hint,bool p_enabled) { + + ERR_FAIL_INDEX(p_hint,HINT_MAX); + hints[p_hint]=p_enabled; + VisualServer::get_singleton()->material_set_hint(material,(VS::MaterialHint)p_hint,p_enabled); + _change_notify(); +} + +bool Material::get_hint(Hint p_hint) const { + + ERR_FAIL_INDEX_V(p_hint,HINT_MAX,false); + return hints[p_hint]; +} + +void Material::set_blend_mode(BlendMode p_blend_mode) { + + ERR_FAIL_INDEX(p_blend_mode,3); + blend_mode=p_blend_mode; + VisualServer::get_singleton()->material_set_blend_mode(material,(VS::MaterialBlendMode)p_blend_mode); + _change_notify(); +} + +Material::BlendMode Material::get_blend_mode() const { + + return blend_mode; +} + + +void Material::set_shade_model(ShadeModel p_model) { + + ERR_FAIL_INDEX(p_model,8); + shade_model=p_model; + VisualServer::get_singleton()->material_set_shade_model(material,(VS::MaterialShadeModel)p_model); + +} + +Material::ShadeModel Material::get_shade_model() const { + + return shade_model; +} + +bool Material::get_flag(Flag p_flag) const { + + ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false); + return flags[p_flag]; +} + +void Material::set_line_width(float p_width) { + + line_width=p_width; + VisualServer::get_singleton()->material_set_line_width(material,p_width); + _change_notify("line_width"); +} + +float Material::get_line_width() const { + + return line_width; +} + + +void Material::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_flag","flag","enable"),&Material::set_flag); + ObjectTypeDB::bind_method(_MD("get_flag","flag"),&Material::get_flag); + ObjectTypeDB::bind_method(_MD("set_hint","hint","enable"),&Material::set_hint); + ObjectTypeDB::bind_method(_MD("get_hint","hint"),&Material::get_hint); + ObjectTypeDB::bind_method(_MD("set_blend_mode","mode"),&Material::set_blend_mode); + ObjectTypeDB::bind_method(_MD("get_blend_mode"),&Material::get_blend_mode); + ObjectTypeDB::bind_method(_MD("set_shade_model","model"),&Material::set_shade_model); + ObjectTypeDB::bind_method(_MD("get_shade_model"),&Material::get_shade_model); + ObjectTypeDB::bind_method(_MD("set_line_width","width"),&Material::set_line_width); + ObjectTypeDB::bind_method(_MD("get_line_width"),&Material::get_line_width); + + + for(int i=0;i<FLAG_MAX;i++) + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, String()+"flags/"+_flag_names[i] ),_SCS("set_flag"),_SCS("get_flag"),_flag_indices[i]); + for(int i=0;i<HINT_MAX;i++) + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, String()+"hints/"+_hint_names[i] ),_SCS("set_hint"),_SCS("get_hint"),_hint_indices[i]); + + ADD_PROPERTY( PropertyInfo( Variant::INT, "params/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub" ), _SCS("set_blend_mode"),_SCS("get_blend_mode")); + ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/line_width",PROPERTY_HINT_RANGE,"0.1,32.0,0.1" ), _SCS("set_line_width"),_SCS("get_line_width")); + + + BIND_CONSTANT( FLAG_VISIBLE ); + BIND_CONSTANT( FLAG_DOUBLE_SIDED ); + BIND_CONSTANT( FLAG_INVERT_FACES ); + BIND_CONSTANT( FLAG_UNSHADED ); + BIND_CONSTANT( FLAG_ONTOP ); + BIND_CONSTANT( FLAG_WIREFRAME ); + BIND_CONSTANT( FLAG_BILLBOARD_TOGGLE ); + BIND_CONSTANT( FLAG_MAX ); + + BIND_CONSTANT( HINT_DECAL ); + BIND_CONSTANT( HINT_OPAQUE_PRE_PASS ); + BIND_CONSTANT( HINT_NO_SHADOW ); + BIND_CONSTANT( HINT_NO_DEPTH_DRAW ); + BIND_CONSTANT( HINT_MAX ); + + BIND_CONSTANT( SHADE_MODEL_LAMBERT ); + BIND_CONSTANT( SHADE_MODEL_LAMBERT_WRAP ); + BIND_CONSTANT( SHADE_MODEL_FRESNEL ); + BIND_CONSTANT( SHADE_MODEL_TOON ); + BIND_CONSTANT( SHADE_MODEL_CUSTOM_0 ); + BIND_CONSTANT( SHADE_MODEL_CUSTOM_1 ); + BIND_CONSTANT( SHADE_MODEL_CUSTOM_2 ); + BIND_CONSTANT( SHADE_MODEL_CUSTOM_3 ); + + BIND_CONSTANT( BLEND_MODE_MIX ); + BIND_CONSTANT( BLEND_MODE_ADD ); + BIND_CONSTANT( BLEND_MODE_SUB ); + +} + +Material::Material(const RID& p_material) { + + material=p_material; + + flags[FLAG_VISIBLE]=true; + flags[FLAG_DOUBLE_SIDED]=false; + flags[FLAG_INVERT_FACES]=false; + flags[FLAG_UNSHADED]=false; + flags[FLAG_ONTOP]=false; + flags[FLAG_WIREFRAME]=false; + flags[FLAG_BILLBOARD_TOGGLE]=false; + + for(int i=0;i<HINT_MAX;i++) + hints[i]=false; + + blend_mode=BLEND_MODE_MIX; + shade_model = SHADE_MODEL_LAMBERT; +} + +Material::~Material() { + + VisualServer::get_singleton()->free(material); +} + +static const char*_param_names[FixedMaterial::PARAM_MAX]={ + "diffuse", + "detail", + "specular", + "emission", + "specular_exp", + "glow", + "normal", + "shade_param" +}; + +static const char*_full_param_names[FixedMaterial::PARAM_MAX]={ + "params/diffuse", + "params/detail", + "params/specular", + "params/emission", + "params/specular_exp", + "params/glow", + "params/normal", + "params/shade_param" +}; + +/* +static const char*_texture_param_names[FixedMaterial::PARAM_MAX]={ + "tex_diffuse", + "tex_detail", + "tex_specular", + "tex_emission", + "tex_specular_exp", + "tex_glow", + "tex_detail_mix", + "tex_normal", + "tex_shade_param" +}; +*/ +static const FixedMaterial::Parameter _param_indices[FixedMaterial::PARAM_MAX]={ + FixedMaterial::PARAM_DIFFUSE, + FixedMaterial::PARAM_DETAIL, + FixedMaterial::PARAM_SPECULAR, + FixedMaterial::PARAM_EMISSION, + FixedMaterial::PARAM_SPECULAR_EXP, + FixedMaterial::PARAM_GLOW, + FixedMaterial::PARAM_NORMAL, + FixedMaterial::PARAM_SHADE_PARAM, +}; + + + + +void FixedMaterial::set_parameter(Parameter p_parameter, const Variant& p_value) { + + ERR_FAIL_INDEX(p_parameter,PARAM_MAX); + if ((p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION)) { + + if (p_value.get_type()!=Variant::COLOR) { + ERR_EXPLAIN(String(_param_names[p_parameter])+" expects Color"); + ERR_FAIL(); + } + } else { + + if (!p_value.is_num()) { + ERR_EXPLAIN(String(_param_names[p_parameter])+" expects scalar"); + ERR_FAIL(); + } + } + + ERR_FAIL_COND( (p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION) && p_value.get_type()!=Variant::COLOR ); + ERR_FAIL_COND( p_parameter!=PARAM_SHADE_PARAM && p_parameter!=PARAM_DIFFUSE && p_parameter!=PARAM_DETAIL && p_parameter!=PARAM_SPECULAR && p_parameter!=PARAM_EMISSION && p_value.get_type()!=Variant::REAL && p_value.get_type()!=Variant::INT ); + + param[p_parameter]=p_value; + + VisualServer::get_singleton()->fixed_material_set_param(material,(VS::FixedMaterialParam)p_parameter,p_value); + + _change_notify(_full_param_names[p_parameter]); +} + +Variant FixedMaterial::get_parameter(Parameter p_parameter) const { + ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Variant()); + return param[p_parameter]; +} + + + +void FixedMaterial::set_texture(Parameter p_parameter, Ref<Texture> p_texture) { + + ERR_FAIL_INDEX(p_parameter,PARAM_MAX); + + texture_param[p_parameter]=p_texture; + VisualServer::get_singleton()->fixed_material_set_texture(material,(VS::FixedMaterialParam)p_parameter,p_texture.is_null()?RID():p_texture->get_rid()); + + _change_notify(); +} +Ref<Texture> FixedMaterial::get_texture(Parameter p_parameter) const { + + ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Ref<Texture>()); + return texture_param[p_parameter]; +} + +void FixedMaterial::set_texcoord_mode(Parameter p_parameter, TexCoordMode p_mode) { + + ERR_FAIL_INDEX(p_parameter,PARAM_MAX); + ERR_FAIL_INDEX(p_mode,4); + + if (p_mode==texture_texcoord[p_parameter]) + return; + + texture_texcoord[p_parameter]=p_mode; + + VisualServer::get_singleton()->fixed_material_set_texcoord_mode(material,(VS::FixedMaterialParam)p_parameter,(VS::FixedMaterialTexCoordMode)p_mode); + + _change_notify(); +} + +FixedMaterial::TexCoordMode FixedMaterial::get_texcoord_mode(Parameter p_parameter) const { + + ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,TEXCOORD_UV); + return texture_texcoord[p_parameter]; +} + + +void FixedMaterial::set_uv_transform(const Transform& p_transform) { + + uv_transform=p_transform; + VisualServer::get_singleton()->fixed_material_set_uv_transform(material, p_transform ); + _change_notify(); +} + +Transform FixedMaterial::get_uv_transform() const { + + return uv_transform; +} + + + + +void FixedMaterial::set_detail_blend_mode(BlendMode p_mode) { + + detail_blend_mode=p_mode; + VS::get_singleton()->fixed_material_set_detail_blend_mode(material,(VS::MaterialBlendMode)p_mode); +} + +Material::BlendMode FixedMaterial::get_detail_blend_mode() const { + + return detail_blend_mode; +} + +void FixedMaterial::set_fixed_flag(FixedFlag p_flag, bool p_value) { + ERR_FAIL_INDEX(p_flag,3); + fixed_flags[p_flag]=p_value; + VisualServer::get_singleton()->fixed_material_set_flag(material,(VS::FixedMaterialFlags)p_flag,p_value); + +} + +bool FixedMaterial::get_fixed_flag(FixedFlag p_flag) const { + ERR_FAIL_INDEX_V(p_flag,3,false); + return fixed_flags[p_flag]; +} + +void FixedMaterial::set_point_size(float p_size) { + + ERR_FAIL_COND(p_size<0); + point_size=p_size; + VisualServer::get_singleton()->fixed_material_set_point_size(material,p_size); +} + +float FixedMaterial::get_point_size() const{ + + + return point_size; +} + + +void FixedMaterial::_bind_methods() { + + + ObjectTypeDB::bind_method(_MD("set_parameter","param","value"),&FixedMaterial::set_parameter); + ObjectTypeDB::bind_method(_MD("get_parameter","param"),&FixedMaterial::get_parameter); + + ObjectTypeDB::bind_method(_MD("set_texture","param","texture:Texture"),&FixedMaterial::set_texture); + ObjectTypeDB::bind_method(_MD("get_texture:Texture","param"),&FixedMaterial::get_texture); + + + ObjectTypeDB::bind_method(_MD("set_texcoord_mode","param","mode"),&FixedMaterial::set_texcoord_mode); + ObjectTypeDB::bind_method(_MD("get_texcoord_mode","param"),&FixedMaterial::get_texcoord_mode); + + ObjectTypeDB::bind_method(_MD("set_fixed_flag","flag","value"),&FixedMaterial::set_fixed_flag); + ObjectTypeDB::bind_method(_MD("get_fixed_flag","flag"),&FixedMaterial::get_fixed_flag); + + ObjectTypeDB::bind_method(_MD("set_uv_transform","transform"),&FixedMaterial::set_uv_transform); + ObjectTypeDB::bind_method(_MD("get_uv_transform"),&FixedMaterial::get_uv_transform); + + + ObjectTypeDB::bind_method(_MD("set_point_size","size"),&FixedMaterial::set_point_size); + ObjectTypeDB::bind_method(_MD("get_point_size"),&FixedMaterial::get_point_size); + + ObjectTypeDB::bind_method(_MD("set_detail_blend_mode","mode"),&FixedMaterial::set_detail_blend_mode); + ObjectTypeDB::bind_method(_MD("get_detail_blend_mode"),&FixedMaterial::get_detail_blend_mode); + + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_ALPHA); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_color_array" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_COLOR_ARRAY); + ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_point_size" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_POINT_SIZE); + ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/diffuse" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DIFFUSE); + ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/specular", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR ); + ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/emission", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_EMISSION ); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/specular_exp", PROPERTY_HINT_RANGE,"1,64,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR_EXP ); + ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/detail_blend", PROPERTY_HINT_ENUM,"Mix,Add,Sub,Mul" ), _SCS("set_detail_blend_mode"), _SCS("get_detail_blend_mode") ); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/detail_mix", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DETAIL ); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/normal_depth", PROPERTY_HINT_RANGE,"-4,4,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_NORMAL ); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/shade_param", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADE_PARAM ); + + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/glow", PROPERTY_HINT_RANGE,"0,8,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_GLOW ); + ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/point_size", PROPERTY_HINT_RANGE,"0,1024,1" ), _SCS("set_point_size"), _SCS("get_point_size")); + ADD_PROPERTY( PropertyInfo( Variant::TRANSFORM, "uv_xform"), _SCS("set_uv_transform"), _SCS("get_uv_transform") ); + + for(int i=0;i<PARAM_MAX;i++) { + ADD_PROPERTYI( PropertyInfo( Variant::OBJECT, String()+"textures/"+_param_names[i],PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"), _param_indices[i]); + ADD_PROPERTYI( PropertyInfo( Variant::INT, String()+"textures/"+_param_names[i]+"_tc",PROPERTY_HINT_ENUM,"UV,UV Xform,UV2,Sphere" ), _SCS("set_texcoord_mode"), _SCS("get_texcoord_mode"), _param_indices[i] ); + } + + + BIND_CONSTANT( PARAM_DIFFUSE ); + BIND_CONSTANT( PARAM_DETAIL ); + BIND_CONSTANT( PARAM_SPECULAR ); + BIND_CONSTANT( PARAM_EMISSION ); + BIND_CONSTANT( PARAM_SPECULAR_EXP ); + BIND_CONSTANT( PARAM_GLOW ); + BIND_CONSTANT( PARAM_NORMAL ); + BIND_CONSTANT( PARAM_SHADE_PARAM ); + BIND_CONSTANT( PARAM_MAX ); + + + BIND_CONSTANT( TEXCOORD_SPHERE ); + BIND_CONSTANT( TEXCOORD_UV ); + BIND_CONSTANT( TEXCOORD_UV_TRANSFORM ); + BIND_CONSTANT( TEXCOORD_UV2 ); + + BIND_CONSTANT( FLAG_USE_ALPHA ); + BIND_CONSTANT( FLAG_USE_COLOR_ARRAY ); + BIND_CONSTANT( FLAG_USE_POINT_SIZE ); + +} + + +FixedMaterial::FixedMaterial() : Material(VS::get_singleton()->fixed_material_create()) { + + + + param[PARAM_DIFFUSE]=Color(1,1,1); + param[PARAM_SPECULAR]=Color(0.0,0.0,0.0); + param[PARAM_EMISSION]=Color(0.0,0.0,0.0); + param[PARAM_SPECULAR_EXP]=40; + param[PARAM_GLOW]=0; + param[PARAM_NORMAL]=1; + param[PARAM_SHADE_PARAM]=0.5; + param[PARAM_DETAIL]=1.0; + + detail_blend_mode=BLEND_MODE_MIX; + + fixed_flags[FLAG_USE_ALPHA]=false; + fixed_flags[FLAG_USE_COLOR_ARRAY]=false; + fixed_flags[FLAG_USE_POINT_SIZE]=false; + + for(int i=0;i<PARAM_MAX;i++) { + + texture_texcoord[i]=TEXCOORD_UV; + } + + point_size=1.0; +} + + +FixedMaterial::~FixedMaterial() { + +} + + +bool ShaderMaterial::_set(const StringName& p_name, const Variant& p_value) { + + if (p_name==SceneStringNames::get_singleton()->shader_shader) { + set_shader(p_value); + return true; + } else { + + String n = p_name; + if (n.begins_with("param/")) { + VisualServer::get_singleton()->material_set_param(material,String(n.ptr()+6),p_value); + return true; + } + } + + return false; +} + +bool ShaderMaterial::_get(const StringName& p_name,Variant &r_ret) const { + + + if (p_name==SceneStringNames::get_singleton()->shader_shader) { + + r_ret=get_shader(); + return true; + } else { + + String n = p_name; + if (n.begins_with("param/")) { + r_ret=VisualServer::get_singleton()->material_get_param(material,String(n.ptr()+6)); + return true; + } + + } + + + return false; +} + + +void ShaderMaterial::_get_property_list( List<PropertyInfo> *p_list) const { + + p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"Shader" ) ); + + if (!shader.is_null()) { + + shader->get_param_list(p_list); + } + +} + + +void ShaderMaterial::_shader_changed() { + + _change_notify(); //also all may have changed then +} + +void ShaderMaterial::set_shader(const Ref<Shader>& p_shader) { + + if (shader.is_valid()) + shader->disconnect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed); + shader=p_shader; + VS::get_singleton()->material_set_shader(material,shader->get_rid()); + if (shader.is_valid()) { + shader->connect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed); + } + _change_notify(); + +} + +Ref<Shader> ShaderMaterial::get_shader() const { + + return shader; +} + + +void ShaderMaterial::set_shader_param(const StringName& p_param,const Variant& p_value) { + + VisualServer::get_singleton()->material_set_param(material,p_param,p_value); + +} + +Variant ShaderMaterial::get_shader_param(const StringName& p_param) const{ + + return VisualServer::get_singleton()->material_get_param(material,p_param); +} + + + +void ShaderMaterial::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"), &ShaderMaterial::set_shader ); + ObjectTypeDB::bind_method(_MD("get_shader:Shader"), &ShaderMaterial::get_shader ); + ObjectTypeDB::bind_method(_MD("_shader_changed"), &ShaderMaterial::_shader_changed ); +} + + + + +ShaderMaterial::ShaderMaterial() :Material(VisualServer::get_singleton()->material_create()){ + + +} + + +///////////////////////////////// + +void ParticleSystemMaterial::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_texture","texture"),&ParticleSystemMaterial::set_texture); + ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&ParticleSystemMaterial::get_texture); + + ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture")); + +} + +void ParticleSystemMaterial::set_texture(const Ref<Texture>& p_texture) { + texture=p_texture; + RID rid; + if (texture.is_valid()) + rid=texture->get_rid(); + + VS::get_singleton()->fixed_material_set_texture(material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,rid); +} + +Ref<Texture> ParticleSystemMaterial::get_texture() const { + + return texture; +} + + +ParticleSystemMaterial::ParticleSystemMaterial() :Material(VisualServer::get_singleton()->fixed_material_create()){ + + set_flag(FLAG_DOUBLE_SIDED,true); + set_flag(FLAG_UNSHADED,true); + set_hint(HINT_NO_DEPTH_DRAW,true); + VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_ALPHA,true); + VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true); +} + +ParticleSystemMaterial::~ParticleSystemMaterial() { + + +} + +////////////////////////////// + + + +void UnshadedMaterial::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_texture","texture"),&UnshadedMaterial::set_texture); + ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&UnshadedMaterial::get_texture); + + ObjectTypeDB::bind_method(_MD("set_use_alpha","enable"),&UnshadedMaterial::set_use_alpha); + ObjectTypeDB::bind_method(_MD("is_using_alpha"),&UnshadedMaterial::is_using_alpha); + + ObjectTypeDB::bind_method(_MD("set_use_color_array","enable"),&UnshadedMaterial::set_use_color_array); + ObjectTypeDB::bind_method(_MD("is_using_color_array"),&UnshadedMaterial::is_using_color_array); + + ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture")); + ADD_PROPERTY( PropertyInfo( Variant::BOOL, "alpha" ), _SCS("set_use_alpha"), _SCS("is_using_alpha")); + ADD_PROPERTY( PropertyInfo( Variant::BOOL, "color_array" ), _SCS("set_use_color_array"), _SCS("is_using_color_array")); + +} + +void UnshadedMaterial::set_texture(const Ref<Texture>& p_texture) { + RID rid; + if (texture.is_valid()) + rid=texture->get_rid(); + + VS::get_singleton()->fixed_material_set_texture(material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,rid); +} +Ref<Texture> UnshadedMaterial::get_texture() const { + + return texture; +} + +void UnshadedMaterial::set_use_alpha(bool p_use_alpha) { + + alpha=p_use_alpha; + VS::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_ALPHA,p_use_alpha); + set_hint(HINT_NO_DEPTH_DRAW,p_use_alpha); + +} + +bool UnshadedMaterial::is_using_alpha() const{ + + return alpha; +} + +void UnshadedMaterial::set_use_color_array(bool p_use_color_array){ + + color_array=p_use_color_array; + VS::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,p_use_color_array); + +} + +bool UnshadedMaterial::is_using_color_array() const{ + + return color_array; +} + +UnshadedMaterial::UnshadedMaterial() :Material(VisualServer::get_singleton()->fixed_material_create()){ + + set_flag(FLAG_UNSHADED,true); + set_use_alpha(true); +} + +UnshadedMaterial::~UnshadedMaterial() { + + +} |