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-rw-r--r--scene/resources/material.cpp706
1 files changed, 706 insertions, 0 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
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+++ b/scene/resources/material.cpp
@@ -0,0 +1,706 @@
+/*************************************************************************/
+/* material.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "material.h"
+#include "scene/scene_string_names.h"
+
+
+static const char*_flag_names[Material::FLAG_MAX]={
+ "visible",
+ "double_sided",
+ "invert_faces",
+ "unshaded",
+ "on_top",
+ "wireframe",
+ "billboard_sw",
+};
+
+static const char*_hint_names[Material::HINT_MAX]={
+ "decal",
+ "opaque_pre_zpass",
+ "no_shadow",
+ "no_depth_draw",
+};
+
+static const Material::Flag _flag_indices[Material::FLAG_MAX]={
+ Material::FLAG_VISIBLE,
+ Material::FLAG_DOUBLE_SIDED,
+ Material::FLAG_INVERT_FACES,
+ Material::FLAG_UNSHADED,
+ Material::FLAG_ONTOP,
+ Material::FLAG_WIREFRAME,
+ Material::FLAG_BILLBOARD_TOGGLE
+};
+
+static const Material::Hint _hint_indices[Material::HINT_MAX]={
+ Material::HINT_DECAL,
+ Material::HINT_OPAQUE_PRE_PASS,
+ Material::HINT_NO_SHADOW,
+ Material::HINT_NO_DEPTH_DRAW,
+};
+
+
+RID Material::get_rid() const {
+
+ return material;
+}
+
+void Material::set_flag(Flag p_flag,bool p_enabled) {
+
+ ERR_FAIL_INDEX(p_flag,FLAG_MAX);
+ flags[p_flag]=p_enabled;
+ VisualServer::get_singleton()->material_set_flag(material,(VS::MaterialFlag)p_flag,p_enabled);
+ _change_notify();
+}
+
+
+void Material::set_hint(Hint p_hint,bool p_enabled) {
+
+ ERR_FAIL_INDEX(p_hint,HINT_MAX);
+ hints[p_hint]=p_enabled;
+ VisualServer::get_singleton()->material_set_hint(material,(VS::MaterialHint)p_hint,p_enabled);
+ _change_notify();
+}
+
+bool Material::get_hint(Hint p_hint) const {
+
+ ERR_FAIL_INDEX_V(p_hint,HINT_MAX,false);
+ return hints[p_hint];
+}
+
+void Material::set_blend_mode(BlendMode p_blend_mode) {
+
+ ERR_FAIL_INDEX(p_blend_mode,3);
+ blend_mode=p_blend_mode;
+ VisualServer::get_singleton()->material_set_blend_mode(material,(VS::MaterialBlendMode)p_blend_mode);
+ _change_notify();
+}
+
+Material::BlendMode Material::get_blend_mode() const {
+
+ return blend_mode;
+}
+
+
+void Material::set_shade_model(ShadeModel p_model) {
+
+ ERR_FAIL_INDEX(p_model,8);
+ shade_model=p_model;
+ VisualServer::get_singleton()->material_set_shade_model(material,(VS::MaterialShadeModel)p_model);
+
+}
+
+Material::ShadeModel Material::get_shade_model() const {
+
+ return shade_model;
+}
+
+bool Material::get_flag(Flag p_flag) const {
+
+ ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false);
+ return flags[p_flag];
+}
+
+void Material::set_line_width(float p_width) {
+
+ line_width=p_width;
+ VisualServer::get_singleton()->material_set_line_width(material,p_width);
+ _change_notify("line_width");
+}
+
+float Material::get_line_width() const {
+
+ return line_width;
+}
+
+
+void Material::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_flag","flag","enable"),&Material::set_flag);
+ ObjectTypeDB::bind_method(_MD("get_flag","flag"),&Material::get_flag);
+ ObjectTypeDB::bind_method(_MD("set_hint","hint","enable"),&Material::set_hint);
+ ObjectTypeDB::bind_method(_MD("get_hint","hint"),&Material::get_hint);
+ ObjectTypeDB::bind_method(_MD("set_blend_mode","mode"),&Material::set_blend_mode);
+ ObjectTypeDB::bind_method(_MD("get_blend_mode"),&Material::get_blend_mode);
+ ObjectTypeDB::bind_method(_MD("set_shade_model","model"),&Material::set_shade_model);
+ ObjectTypeDB::bind_method(_MD("get_shade_model"),&Material::get_shade_model);
+ ObjectTypeDB::bind_method(_MD("set_line_width","width"),&Material::set_line_width);
+ ObjectTypeDB::bind_method(_MD("get_line_width"),&Material::get_line_width);
+
+
+ for(int i=0;i<FLAG_MAX;i++)
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, String()+"flags/"+_flag_names[i] ),_SCS("set_flag"),_SCS("get_flag"),_flag_indices[i]);
+ for(int i=0;i<HINT_MAX;i++)
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, String()+"hints/"+_hint_names[i] ),_SCS("set_hint"),_SCS("get_hint"),_hint_indices[i]);
+
+ ADD_PROPERTY( PropertyInfo( Variant::INT, "params/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub" ), _SCS("set_blend_mode"),_SCS("get_blend_mode"));
+ ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/line_width",PROPERTY_HINT_RANGE,"0.1,32.0,0.1" ), _SCS("set_line_width"),_SCS("get_line_width"));
+
+
+ BIND_CONSTANT( FLAG_VISIBLE );
+ BIND_CONSTANT( FLAG_DOUBLE_SIDED );
+ BIND_CONSTANT( FLAG_INVERT_FACES );
+ BIND_CONSTANT( FLAG_UNSHADED );
+ BIND_CONSTANT( FLAG_ONTOP );
+ BIND_CONSTANT( FLAG_WIREFRAME );
+ BIND_CONSTANT( FLAG_BILLBOARD_TOGGLE );
+ BIND_CONSTANT( FLAG_MAX );
+
+ BIND_CONSTANT( HINT_DECAL );
+ BIND_CONSTANT( HINT_OPAQUE_PRE_PASS );
+ BIND_CONSTANT( HINT_NO_SHADOW );
+ BIND_CONSTANT( HINT_NO_DEPTH_DRAW );
+ BIND_CONSTANT( HINT_MAX );
+
+ BIND_CONSTANT( SHADE_MODEL_LAMBERT );
+ BIND_CONSTANT( SHADE_MODEL_LAMBERT_WRAP );
+ BIND_CONSTANT( SHADE_MODEL_FRESNEL );
+ BIND_CONSTANT( SHADE_MODEL_TOON );
+ BIND_CONSTANT( SHADE_MODEL_CUSTOM_0 );
+ BIND_CONSTANT( SHADE_MODEL_CUSTOM_1 );
+ BIND_CONSTANT( SHADE_MODEL_CUSTOM_2 );
+ BIND_CONSTANT( SHADE_MODEL_CUSTOM_3 );
+
+ BIND_CONSTANT( BLEND_MODE_MIX );
+ BIND_CONSTANT( BLEND_MODE_ADD );
+ BIND_CONSTANT( BLEND_MODE_SUB );
+
+}
+
+Material::Material(const RID& p_material) {
+
+ material=p_material;
+
+ flags[FLAG_VISIBLE]=true;
+ flags[FLAG_DOUBLE_SIDED]=false;
+ flags[FLAG_INVERT_FACES]=false;
+ flags[FLAG_UNSHADED]=false;
+ flags[FLAG_ONTOP]=false;
+ flags[FLAG_WIREFRAME]=false;
+ flags[FLAG_BILLBOARD_TOGGLE]=false;
+
+ for(int i=0;i<HINT_MAX;i++)
+ hints[i]=false;
+
+ blend_mode=BLEND_MODE_MIX;
+ shade_model = SHADE_MODEL_LAMBERT;
+}
+
+Material::~Material() {
+
+ VisualServer::get_singleton()->free(material);
+}
+
+static const char*_param_names[FixedMaterial::PARAM_MAX]={
+ "diffuse",
+ "detail",
+ "specular",
+ "emission",
+ "specular_exp",
+ "glow",
+ "normal",
+ "shade_param"
+};
+
+static const char*_full_param_names[FixedMaterial::PARAM_MAX]={
+ "params/diffuse",
+ "params/detail",
+ "params/specular",
+ "params/emission",
+ "params/specular_exp",
+ "params/glow",
+ "params/normal",
+ "params/shade_param"
+};
+
+/*
+static const char*_texture_param_names[FixedMaterial::PARAM_MAX]={
+ "tex_diffuse",
+ "tex_detail",
+ "tex_specular",
+ "tex_emission",
+ "tex_specular_exp",
+ "tex_glow",
+ "tex_detail_mix",
+ "tex_normal",
+ "tex_shade_param"
+};
+*/
+static const FixedMaterial::Parameter _param_indices[FixedMaterial::PARAM_MAX]={
+ FixedMaterial::PARAM_DIFFUSE,
+ FixedMaterial::PARAM_DETAIL,
+ FixedMaterial::PARAM_SPECULAR,
+ FixedMaterial::PARAM_EMISSION,
+ FixedMaterial::PARAM_SPECULAR_EXP,
+ FixedMaterial::PARAM_GLOW,
+ FixedMaterial::PARAM_NORMAL,
+ FixedMaterial::PARAM_SHADE_PARAM,
+};
+
+
+
+
+void FixedMaterial::set_parameter(Parameter p_parameter, const Variant& p_value) {
+
+ ERR_FAIL_INDEX(p_parameter,PARAM_MAX);
+ if ((p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION)) {
+
+ if (p_value.get_type()!=Variant::COLOR) {
+ ERR_EXPLAIN(String(_param_names[p_parameter])+" expects Color");
+ ERR_FAIL();
+ }
+ } else {
+
+ if (!p_value.is_num()) {
+ ERR_EXPLAIN(String(_param_names[p_parameter])+" expects scalar");
+ ERR_FAIL();
+ }
+ }
+
+ ERR_FAIL_COND( (p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION) && p_value.get_type()!=Variant::COLOR );
+ ERR_FAIL_COND( p_parameter!=PARAM_SHADE_PARAM && p_parameter!=PARAM_DIFFUSE && p_parameter!=PARAM_DETAIL && p_parameter!=PARAM_SPECULAR && p_parameter!=PARAM_EMISSION && p_value.get_type()!=Variant::REAL && p_value.get_type()!=Variant::INT );
+
+ param[p_parameter]=p_value;
+
+ VisualServer::get_singleton()->fixed_material_set_param(material,(VS::FixedMaterialParam)p_parameter,p_value);
+
+ _change_notify(_full_param_names[p_parameter]);
+}
+
+Variant FixedMaterial::get_parameter(Parameter p_parameter) const {
+ ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Variant());
+ return param[p_parameter];
+}
+
+
+
+void FixedMaterial::set_texture(Parameter p_parameter, Ref<Texture> p_texture) {
+
+ ERR_FAIL_INDEX(p_parameter,PARAM_MAX);
+
+ texture_param[p_parameter]=p_texture;
+ VisualServer::get_singleton()->fixed_material_set_texture(material,(VS::FixedMaterialParam)p_parameter,p_texture.is_null()?RID():p_texture->get_rid());
+
+ _change_notify();
+}
+Ref<Texture> FixedMaterial::get_texture(Parameter p_parameter) const {
+
+ ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Ref<Texture>());
+ return texture_param[p_parameter];
+}
+
+void FixedMaterial::set_texcoord_mode(Parameter p_parameter, TexCoordMode p_mode) {
+
+ ERR_FAIL_INDEX(p_parameter,PARAM_MAX);
+ ERR_FAIL_INDEX(p_mode,4);
+
+ if (p_mode==texture_texcoord[p_parameter])
+ return;
+
+ texture_texcoord[p_parameter]=p_mode;
+
+ VisualServer::get_singleton()->fixed_material_set_texcoord_mode(material,(VS::FixedMaterialParam)p_parameter,(VS::FixedMaterialTexCoordMode)p_mode);
+
+ _change_notify();
+}
+
+FixedMaterial::TexCoordMode FixedMaterial::get_texcoord_mode(Parameter p_parameter) const {
+
+ ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,TEXCOORD_UV);
+ return texture_texcoord[p_parameter];
+}
+
+
+void FixedMaterial::set_uv_transform(const Transform& p_transform) {
+
+ uv_transform=p_transform;
+ VisualServer::get_singleton()->fixed_material_set_uv_transform(material, p_transform );
+ _change_notify();
+}
+
+Transform FixedMaterial::get_uv_transform() const {
+
+ return uv_transform;
+}
+
+
+
+
+void FixedMaterial::set_detail_blend_mode(BlendMode p_mode) {
+
+ detail_blend_mode=p_mode;
+ VS::get_singleton()->fixed_material_set_detail_blend_mode(material,(VS::MaterialBlendMode)p_mode);
+}
+
+Material::BlendMode FixedMaterial::get_detail_blend_mode() const {
+
+ return detail_blend_mode;
+}
+
+void FixedMaterial::set_fixed_flag(FixedFlag p_flag, bool p_value) {
+ ERR_FAIL_INDEX(p_flag,3);
+ fixed_flags[p_flag]=p_value;
+ VisualServer::get_singleton()->fixed_material_set_flag(material,(VS::FixedMaterialFlags)p_flag,p_value);
+
+}
+
+bool FixedMaterial::get_fixed_flag(FixedFlag p_flag) const {
+ ERR_FAIL_INDEX_V(p_flag,3,false);
+ return fixed_flags[p_flag];
+}
+
+void FixedMaterial::set_point_size(float p_size) {
+
+ ERR_FAIL_COND(p_size<0);
+ point_size=p_size;
+ VisualServer::get_singleton()->fixed_material_set_point_size(material,p_size);
+}
+
+float FixedMaterial::get_point_size() const{
+
+
+ return point_size;
+}
+
+
+void FixedMaterial::_bind_methods() {
+
+
+ ObjectTypeDB::bind_method(_MD("set_parameter","param","value"),&FixedMaterial::set_parameter);
+ ObjectTypeDB::bind_method(_MD("get_parameter","param"),&FixedMaterial::get_parameter);
+
+ ObjectTypeDB::bind_method(_MD("set_texture","param","texture:Texture"),&FixedMaterial::set_texture);
+ ObjectTypeDB::bind_method(_MD("get_texture:Texture","param"),&FixedMaterial::get_texture);
+
+
+ ObjectTypeDB::bind_method(_MD("set_texcoord_mode","param","mode"),&FixedMaterial::set_texcoord_mode);
+ ObjectTypeDB::bind_method(_MD("get_texcoord_mode","param"),&FixedMaterial::get_texcoord_mode);
+
+ ObjectTypeDB::bind_method(_MD("set_fixed_flag","flag","value"),&FixedMaterial::set_fixed_flag);
+ ObjectTypeDB::bind_method(_MD("get_fixed_flag","flag"),&FixedMaterial::get_fixed_flag);
+
+ ObjectTypeDB::bind_method(_MD("set_uv_transform","transform"),&FixedMaterial::set_uv_transform);
+ ObjectTypeDB::bind_method(_MD("get_uv_transform"),&FixedMaterial::get_uv_transform);
+
+
+ ObjectTypeDB::bind_method(_MD("set_point_size","size"),&FixedMaterial::set_point_size);
+ ObjectTypeDB::bind_method(_MD("get_point_size"),&FixedMaterial::get_point_size);
+
+ ObjectTypeDB::bind_method(_MD("set_detail_blend_mode","mode"),&FixedMaterial::set_detail_blend_mode);
+ ObjectTypeDB::bind_method(_MD("get_detail_blend_mode"),&FixedMaterial::get_detail_blend_mode);
+
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_ALPHA);
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_color_array" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_COLOR_ARRAY);
+ ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_point_size" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_POINT_SIZE);
+ ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/diffuse" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DIFFUSE);
+ ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/specular", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR );
+ ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/emission", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_EMISSION );
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/specular_exp", PROPERTY_HINT_RANGE,"1,64,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR_EXP );
+ ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/detail_blend", PROPERTY_HINT_ENUM,"Mix,Add,Sub,Mul" ), _SCS("set_detail_blend_mode"), _SCS("get_detail_blend_mode") );
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/detail_mix", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DETAIL );
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/normal_depth", PROPERTY_HINT_RANGE,"-4,4,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_NORMAL );
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/shade_param", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADE_PARAM );
+
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/glow", PROPERTY_HINT_RANGE,"0,8,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_GLOW );
+ ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/point_size", PROPERTY_HINT_RANGE,"0,1024,1" ), _SCS("set_point_size"), _SCS("get_point_size"));
+ ADD_PROPERTY( PropertyInfo( Variant::TRANSFORM, "uv_xform"), _SCS("set_uv_transform"), _SCS("get_uv_transform") );
+
+ for(int i=0;i<PARAM_MAX;i++) {
+ ADD_PROPERTYI( PropertyInfo( Variant::OBJECT, String()+"textures/"+_param_names[i],PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"), _param_indices[i]);
+ ADD_PROPERTYI( PropertyInfo( Variant::INT, String()+"textures/"+_param_names[i]+"_tc",PROPERTY_HINT_ENUM,"UV,UV Xform,UV2,Sphere" ), _SCS("set_texcoord_mode"), _SCS("get_texcoord_mode"), _param_indices[i] );
+ }
+
+
+ BIND_CONSTANT( PARAM_DIFFUSE );
+ BIND_CONSTANT( PARAM_DETAIL );
+ BIND_CONSTANT( PARAM_SPECULAR );
+ BIND_CONSTANT( PARAM_EMISSION );
+ BIND_CONSTANT( PARAM_SPECULAR_EXP );
+ BIND_CONSTANT( PARAM_GLOW );
+ BIND_CONSTANT( PARAM_NORMAL );
+ BIND_CONSTANT( PARAM_SHADE_PARAM );
+ BIND_CONSTANT( PARAM_MAX );
+
+
+ BIND_CONSTANT( TEXCOORD_SPHERE );
+ BIND_CONSTANT( TEXCOORD_UV );
+ BIND_CONSTANT( TEXCOORD_UV_TRANSFORM );
+ BIND_CONSTANT( TEXCOORD_UV2 );
+
+ BIND_CONSTANT( FLAG_USE_ALPHA );
+ BIND_CONSTANT( FLAG_USE_COLOR_ARRAY );
+ BIND_CONSTANT( FLAG_USE_POINT_SIZE );
+
+}
+
+
+FixedMaterial::FixedMaterial() : Material(VS::get_singleton()->fixed_material_create()) {
+
+
+
+ param[PARAM_DIFFUSE]=Color(1,1,1);
+ param[PARAM_SPECULAR]=Color(0.0,0.0,0.0);
+ param[PARAM_EMISSION]=Color(0.0,0.0,0.0);
+ param[PARAM_SPECULAR_EXP]=40;
+ param[PARAM_GLOW]=0;
+ param[PARAM_NORMAL]=1;
+ param[PARAM_SHADE_PARAM]=0.5;
+ param[PARAM_DETAIL]=1.0;
+
+ detail_blend_mode=BLEND_MODE_MIX;
+
+ fixed_flags[FLAG_USE_ALPHA]=false;
+ fixed_flags[FLAG_USE_COLOR_ARRAY]=false;
+ fixed_flags[FLAG_USE_POINT_SIZE]=false;
+
+ for(int i=0;i<PARAM_MAX;i++) {
+
+ texture_texcoord[i]=TEXCOORD_UV;
+ }
+
+ point_size=1.0;
+}
+
+
+FixedMaterial::~FixedMaterial() {
+
+}
+
+
+bool ShaderMaterial::_set(const StringName& p_name, const Variant& p_value) {
+
+ if (p_name==SceneStringNames::get_singleton()->shader_shader) {
+ set_shader(p_value);
+ return true;
+ } else {
+
+ String n = p_name;
+ if (n.begins_with("param/")) {
+ VisualServer::get_singleton()->material_set_param(material,String(n.ptr()+6),p_value);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool ShaderMaterial::_get(const StringName& p_name,Variant &r_ret) const {
+
+
+ if (p_name==SceneStringNames::get_singleton()->shader_shader) {
+
+ r_ret=get_shader();
+ return true;
+ } else {
+
+ String n = p_name;
+ if (n.begins_with("param/")) {
+ r_ret=VisualServer::get_singleton()->material_get_param(material,String(n.ptr()+6));
+ return true;
+ }
+
+ }
+
+
+ return false;
+}
+
+
+void ShaderMaterial::_get_property_list( List<PropertyInfo> *p_list) const {
+
+ p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"Shader" ) );
+
+ if (!shader.is_null()) {
+
+ shader->get_param_list(p_list);
+ }
+
+}
+
+
+void ShaderMaterial::_shader_changed() {
+
+ _change_notify(); //also all may have changed then
+}
+
+void ShaderMaterial::set_shader(const Ref<Shader>& p_shader) {
+
+ if (shader.is_valid())
+ shader->disconnect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed);
+ shader=p_shader;
+ VS::get_singleton()->material_set_shader(material,shader->get_rid());
+ if (shader.is_valid()) {
+ shader->connect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed);
+ }
+ _change_notify();
+
+}
+
+Ref<Shader> ShaderMaterial::get_shader() const {
+
+ return shader;
+}
+
+
+void ShaderMaterial::set_shader_param(const StringName& p_param,const Variant& p_value) {
+
+ VisualServer::get_singleton()->material_set_param(material,p_param,p_value);
+
+}
+
+Variant ShaderMaterial::get_shader_param(const StringName& p_param) const{
+
+ return VisualServer::get_singleton()->material_get_param(material,p_param);
+}
+
+
+
+void ShaderMaterial::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"), &ShaderMaterial::set_shader );
+ ObjectTypeDB::bind_method(_MD("get_shader:Shader"), &ShaderMaterial::get_shader );
+ ObjectTypeDB::bind_method(_MD("_shader_changed"), &ShaderMaterial::_shader_changed );
+}
+
+
+
+
+ShaderMaterial::ShaderMaterial() :Material(VisualServer::get_singleton()->material_create()){
+
+
+}
+
+
+/////////////////////////////////
+
+void ParticleSystemMaterial::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_texture","texture"),&ParticleSystemMaterial::set_texture);
+ ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&ParticleSystemMaterial::get_texture);
+
+ ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"));
+
+}
+
+void ParticleSystemMaterial::set_texture(const Ref<Texture>& p_texture) {
+ texture=p_texture;
+ RID rid;
+ if (texture.is_valid())
+ rid=texture->get_rid();
+
+ VS::get_singleton()->fixed_material_set_texture(material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,rid);
+}
+
+Ref<Texture> ParticleSystemMaterial::get_texture() const {
+
+ return texture;
+}
+
+
+ParticleSystemMaterial::ParticleSystemMaterial() :Material(VisualServer::get_singleton()->fixed_material_create()){
+
+ set_flag(FLAG_DOUBLE_SIDED,true);
+ set_flag(FLAG_UNSHADED,true);
+ set_hint(HINT_NO_DEPTH_DRAW,true);
+ VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_ALPHA,true);
+ VisualServer::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);
+}
+
+ParticleSystemMaterial::~ParticleSystemMaterial() {
+
+
+}
+
+//////////////////////////////
+
+
+
+void UnshadedMaterial::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("set_texture","texture"),&UnshadedMaterial::set_texture);
+ ObjectTypeDB::bind_method(_MD("get_texture:Texture"),&UnshadedMaterial::get_texture);
+
+ ObjectTypeDB::bind_method(_MD("set_use_alpha","enable"),&UnshadedMaterial::set_use_alpha);
+ ObjectTypeDB::bind_method(_MD("is_using_alpha"),&UnshadedMaterial::is_using_alpha);
+
+ ObjectTypeDB::bind_method(_MD("set_use_color_array","enable"),&UnshadedMaterial::set_use_color_array);
+ ObjectTypeDB::bind_method(_MD("is_using_color_array"),&UnshadedMaterial::is_using_color_array);
+
+ ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "alpha" ), _SCS("set_use_alpha"), _SCS("is_using_alpha"));
+ ADD_PROPERTY( PropertyInfo( Variant::BOOL, "color_array" ), _SCS("set_use_color_array"), _SCS("is_using_color_array"));
+
+}
+
+void UnshadedMaterial::set_texture(const Ref<Texture>& p_texture) {
+ RID rid;
+ if (texture.is_valid())
+ rid=texture->get_rid();
+
+ VS::get_singleton()->fixed_material_set_texture(material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,rid);
+}
+Ref<Texture> UnshadedMaterial::get_texture() const {
+
+ return texture;
+}
+
+void UnshadedMaterial::set_use_alpha(bool p_use_alpha) {
+
+ alpha=p_use_alpha;
+ VS::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_ALPHA,p_use_alpha);
+ set_hint(HINT_NO_DEPTH_DRAW,p_use_alpha);
+
+}
+
+bool UnshadedMaterial::is_using_alpha() const{
+
+ return alpha;
+}
+
+void UnshadedMaterial::set_use_color_array(bool p_use_color_array){
+
+ color_array=p_use_color_array;
+ VS::get_singleton()->fixed_material_set_flag(material,VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,p_use_color_array);
+
+}
+
+bool UnshadedMaterial::is_using_color_array() const{
+
+ return color_array;
+}
+
+UnshadedMaterial::UnshadedMaterial() :Material(VisualServer::get_singleton()->fixed_material_create()){
+
+ set_flag(FLAG_UNSHADED,true);
+ set_use_alpha(true);
+}
+
+UnshadedMaterial::~UnshadedMaterial() {
+
+
+}