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-rw-r--r--scene/resources/line_shape_2d.cpp121
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diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp
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+/*************************************************************************/
+/* line_shape_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "line_shape_2d.h"
+
+#include "servers/physics_2d_server.h"
+#include "servers/visual_server.h"
+
+bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ Vector2 point = get_d() * get_normal();
+ Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } };
+
+ for (int i = 0; i < 2; i++) {
+ Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l[i]);
+ if (p_point.distance_to(closest) < p_tolerance)
+ return true;
+ }
+
+ return false;
+}
+
+void LineShape2D::_update_shape() {
+
+ Array arr;
+ arr.push_back(normal);
+ arr.push_back(d);
+ Physics2DServer::get_singleton()->shape_set_data(get_rid(), arr);
+ emit_changed();
+}
+
+void LineShape2D::set_normal(const Vector2 &p_normal) {
+
+ normal = p_normal;
+ _update_shape();
+}
+
+void LineShape2D::set_d(real_t p_d) {
+
+ d = p_d;
+ _update_shape();
+}
+
+Vector2 LineShape2D::get_normal() const {
+
+ return normal;
+}
+real_t LineShape2D::get_d() const {
+
+ return d;
+}
+
+void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
+
+ Vector2 point = get_d() * get_normal();
+
+ Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
+ VS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3);
+ Vector2 l2[2] = { point, point + get_normal() * 30 };
+ VS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
+}
+Rect2 LineShape2D::get_rect() const {
+
+ Vector2 point = get_d() * get_normal();
+
+ Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
+ Vector2 l2[2] = { point, point + get_normal() * 30 };
+ Rect2 rect;
+ rect.position = l1[0];
+ rect.expand_to(l1[1]);
+ rect.expand_to(l2[0]);
+ rect.expand_to(l2[1]);
+ return rect;
+}
+
+void LineShape2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal);
+ ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal);
+
+ ClassDB::bind_method(D_METHOD("set_d", "d"), &LineShape2D::set_d);
+ ClassDB::bind_method(D_METHOD("get_d"), &LineShape2D::get_d);
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "d"), "set_d", "get_d");
+}
+
+LineShape2D::LineShape2D() :
+ Shape2D(Physics2DServer::get_singleton()->line_shape_create()) {
+
+ normal = Vector2(0, -1);
+ d = 0;
+ _update_shape();
+}