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path: root/scene/resources/line_shape_2d.cpp
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Diffstat (limited to 'scene/resources/line_shape_2d.cpp')
-rw-r--r--scene/resources/line_shape_2d.cpp15
1 files changed, 4 insertions, 11 deletions
diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp
index 71d4f79e48..802ccaaee6 100644
--- a/scene/resources/line_shape_2d.cpp
+++ b/scene/resources/line_shape_2d.cpp
@@ -34,21 +34,20 @@
#include "servers/rendering_server.h"
bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
-
Vector2 point = get_distance() * get_normal();
Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } };
for (int i = 0; i < 2; i++) {
Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l[i]);
- if (p_point.distance_to(closest) < p_tolerance)
+ if (p_point.distance_to(closest) < p_tolerance) {
return true;
+ }
}
return false;
}
void LineShape2D::_update_shape() {
-
Array arr;
arr.push_back(normal);
arr.push_back(distance);
@@ -57,28 +56,24 @@ void LineShape2D::_update_shape() {
}
void LineShape2D::set_normal(const Vector2 &p_normal) {
-
normal = p_normal;
_update_shape();
}
void LineShape2D::set_distance(real_t p_distance) {
-
distance = p_distance;
_update_shape();
}
Vector2 LineShape2D::get_normal() const {
-
return normal;
}
-real_t LineShape2D::get_distance() const {
+real_t LineShape2D::get_distance() const {
return distance;
}
void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
-
Vector2 point = get_distance() * get_normal();
Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
@@ -86,8 +81,8 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector2 l2[2] = { point, point + get_normal() * 30 };
RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
}
-Rect2 LineShape2D::get_rect() const {
+Rect2 LineShape2D::get_rect() const {
Vector2 point = get_distance() * get_normal();
Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
@@ -105,7 +100,6 @@ real_t LineShape2D::get_enclosing_radius() const {
}
void LineShape2D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal);
ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal);
@@ -118,7 +112,6 @@ void LineShape2D::_bind_methods() {
LineShape2D::LineShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->line_shape_create()) {
-
normal = Vector2(0, 1);
distance = 0;
_update_shape();