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Diffstat (limited to 'scene/resources/line_shape_2d.cpp')
-rw-r--r--scene/resources/line_shape_2d.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp
index 3b30b4528a..71d4f79e48 100644
--- a/scene/resources/line_shape_2d.cpp
+++ b/scene/resources/line_shape_2d.cpp
@@ -30,12 +30,12 @@
#include "line_shape_2d.h"
-#include "servers/physics_2d_server.h"
-#include "servers/visual_server.h"
+#include "servers/physics_server_2d.h"
+#include "servers/rendering_server.h"
bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- Vector2 point = get_d() * get_normal();
+ Vector2 point = get_distance() * get_normal();
Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } };
for (int i = 0; i < 2; i++) {
@@ -51,8 +51,8 @@ void LineShape2D::_update_shape() {
Array arr;
arr.push_back(normal);
- arr.push_back(d);
- Physics2DServer::get_singleton()->shape_set_data(get_rid(), arr);
+ arr.push_back(distance);
+ PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), arr);
emit_changed();
}
@@ -62,9 +62,9 @@ void LineShape2D::set_normal(const Vector2 &p_normal) {
_update_shape();
}
-void LineShape2D::set_d(real_t p_d) {
+void LineShape2D::set_distance(real_t p_distance) {
- d = p_d;
+ distance = p_distance;
_update_shape();
}
@@ -72,23 +72,23 @@ Vector2 LineShape2D::get_normal() const {
return normal;
}
-real_t LineShape2D::get_d() const {
+real_t LineShape2D::get_distance() const {
- return d;
+ return distance;
}
void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector2 point = get_d() * get_normal();
+ Vector2 point = get_distance() * get_normal();
Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
- VS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3);
+ RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3);
Vector2 l2[2] = { point, point + get_normal() * 30 };
- VS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
+ RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
}
Rect2 LineShape2D::get_rect() const {
- Vector2 point = get_d() * get_normal();
+ Vector2 point = get_distance() * get_normal();
Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
Vector2 l2[2] = { point, point + get_normal() * 30 };
@@ -101,7 +101,7 @@ Rect2 LineShape2D::get_rect() const {
}
real_t LineShape2D::get_enclosing_radius() const {
- return d;
+ return distance;
}
void LineShape2D::_bind_methods() {
@@ -109,17 +109,17 @@ void LineShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_normal", "normal"), &LineShape2D::set_normal);
ClassDB::bind_method(D_METHOD("get_normal"), &LineShape2D::get_normal);
- ClassDB::bind_method(D_METHOD("set_d", "d"), &LineShape2D::set_d);
- ClassDB::bind_method(D_METHOD("get_d"), &LineShape2D::get_d);
+ ClassDB::bind_method(D_METHOD("set_distance", "distance"), &LineShape2D::set_distance);
+ ClassDB::bind_method(D_METHOD("get_distance"), &LineShape2D::get_distance);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "set_normal", "get_normal");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "d"), "set_d", "get_d");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance"), "set_distance", "get_distance");
}
LineShape2D::LineShape2D() :
- Shape2D(Physics2DServer::get_singleton()->line_shape_create()) {
+ Shape2D(PhysicsServer2D::get_singleton()->line_shape_create()) {
normal = Vector2(0, 1);
- d = 0;
+ distance = 0;
_update_shape();
}