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-rw-r--r--scene/resources/importer_mesh.cpp125
1 files changed, 75 insertions, 50 deletions
diff --git a/scene/resources/importer_mesh.cpp b/scene/resources/importer_mesh.cpp
index b728c24e0d..672581bbe2 100644
--- a/scene/resources/importer_mesh.cpp
+++ b/scene/resources/importer_mesh.cpp
@@ -1,35 +1,36 @@
-/*************************************************************************/
-/* importer_mesh.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* importer_mesh.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "importer_mesh.h"
+#include "core/io/marshalls.h"
#include "core/math/random_pcg.h"
#include "core/math/static_raycaster.h"
#include "scene/resources/surface_tool.h"
@@ -255,7 +256,7 @@ void ImporterMesh::set_surface_material(int p_surface, const Ref<Material> &p_ma
}
#define VERTEX_SKIN_FUNC(bone_count, vert_idx, read_array, write_array, transform_array, bone_array, weight_array) \
- Vector3 transformed_vert = Vector3(); \
+ Vector3 transformed_vert; \
for (unsigned int weight_idx = 0; weight_idx < bone_count; weight_idx++) { \
int bone_idx = bone_array[vert_idx * bone_count + weight_idx]; \
float w = weight_array[vert_idx * bone_count + weight_idx]; \
@@ -363,9 +364,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
const LocalVector<Pair<int, int>> &close_verts = E->value;
bool found = false;
- for (unsigned int k = 0; k < close_verts.size(); k++) {
- const Pair<int, int> &idx = close_verts[k];
-
+ for (const Pair<int, int> &idx : close_verts) {
bool is_uvs_close = (!uvs_ptr || uvs_ptr[j].distance_squared_to(uvs_ptr[idx.second]) < CMP_EPSILON2);
bool is_uv2s_close = (!uv2s_ptr || uv2s_ptr[j].distance_squared_to(uv2s_ptr[idx.second]) < CMP_EPSILON2);
ERR_FAIL_INDEX(idx.second, normals.size());
@@ -424,9 +423,8 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
normal_weights[j] = 2.0; // Give some weight to normal preservation, may be worth exposing as an import setting
}
- const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
- float scale = SurfaceTool::simplify_scale_func((const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3));
- float mesh_error = 0.0f;
+ Vector<float> merged_vertices_f32 = vector3_to_float32_array(merged_vertices_ptr, merged_vertex_count);
+ float scale = SurfaceTool::simplify_scale_func(merged_vertices_f32.ptr(), merged_vertex_count, sizeof(float) * 3);
unsigned int index_target = 12; // Start with the smallest target, 4 triangles
unsigned int last_index_count = 0;
@@ -446,11 +444,27 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
raycaster->commit();
}
+ const float max_mesh_error = FLT_MAX; // We don't want to limit by error, just by index target
+ float mesh_error = 0.0f;
+
while (index_target < index_count) {
PackedInt32Array new_indices;
new_indices.resize(index_count);
- size_t new_index_count = SurfaceTool::simplify_with_attrib_func((unsigned int *)new_indices.ptrw(), (const uint32_t *)merged_indices_ptr, index_count, (const float *)merged_vertices_ptr, merged_vertex_count, sizeof(Vector3), index_target, max_mesh_error, &mesh_error, (float *)merged_normals.ptr(), normal_weights.ptr(), 3);
+ Vector<float> merged_normals_f32 = vector3_to_float32_array(merged_normals.ptr(), merged_normals.size());
+ const int simplify_options = SurfaceTool::SIMPLIFY_LOCK_BORDER;
+
+ size_t new_index_count = SurfaceTool::simplify_with_attrib_func(
+ (unsigned int *)new_indices.ptrw(),
+ (const uint32_t *)merged_indices_ptr, index_count,
+ merged_vertices_f32.ptr(), merged_vertex_count,
+ sizeof(float) * 3, // Vertex stride
+ index_target,
+ max_mesh_error,
+ simplify_options,
+ &mesh_error,
+ merged_normals_f32.ptr(),
+ normal_weights.ptr(), 3);
if (new_index_count < last_index_count * 1.5f) {
index_target = index_target * 1.5f;
@@ -585,8 +599,7 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
const LocalVector<int> &corners = vertex_corners[j];
const Vector3 &vertex_normal = normals_ptr[j];
- for (unsigned int k = 0; k < corners.size(); k++) {
- const int &corner_idx = corners[k];
+ for (const int &corner_idx : corners) {
const Vector3 &ray_normal = ray_normals[corner_idx];
if (ray_normal.length_squared() < CMP_EPSILON2) {
@@ -621,8 +634,8 @@ void ImporterMesh::generate_lods(float p_normal_merge_angle, float p_normal_spli
split_vertex_indices.push_back(j);
split_vertex_normals.push_back(n);
int new_idx = split_vertex_count++;
- for (unsigned int l = 0; l < group_indices.size(); l++) {
- new_indices_ptr[group_indices[l]] = new_idx;
+ for (const int &index : group_indices) {
+ new_indices_ptr[index] = new_idx;
}
}
}
@@ -971,10 +984,10 @@ Vector<Ref<Shape3D>> ImporterMesh::convex_decompose(const Mesh::ConvexDecomposit
return ret;
}
-Ref<Shape3D> ImporterMesh::create_trimesh_shape() const {
+Ref<ConcavePolygonShape3D> ImporterMesh::create_trimesh_shape() const {
Vector<Face3> faces = get_faces();
if (faces.size() == 0) {
- return Ref<Shape3D>();
+ return Ref<ConcavePolygonShape3D>();
}
Vector<Vector3> face_points;
@@ -1047,6 +1060,8 @@ struct EditorSceneFormatImporterMeshLightmapSurface {
String name;
};
+static const uint32_t custom_shift[RS::ARRAY_CUSTOM_COUNT] = { Mesh::ARRAY_FORMAT_CUSTOM0_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM1_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM2_SHIFT, Mesh::ARRAY_FORMAT_CUSTOM3_SHIFT };
+
Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache) {
ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(blend_shapes.size() != 0, ERR_UNAVAILABLE, "Can't unwrap mesh with blend shapes.");
@@ -1167,9 +1182,6 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
return ERR_CANT_CREATE;
}
- //remove surfaces
- clear();
-
//create surfacetools for each surface..
LocalVector<Ref<SurfaceTool>> surfaces_tools;
@@ -1179,9 +1191,16 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
st->begin(Mesh::PRIMITIVE_TRIANGLES);
st->set_material(lightmap_surfaces[i].material);
st->set_meta("name", lightmap_surfaces[i].name);
+
+ for (int custom_i = 0; custom_i < RS::ARRAY_CUSTOM_COUNT; custom_i++) {
+ st->set_custom_format(custom_i, (SurfaceTool::CustomFormat)((lightmap_surfaces[i].format >> custom_shift[custom_i]) & RS::ARRAY_FORMAT_CUSTOM_MASK));
+ }
surfaces_tools.push_back(st); //stay there
}
+ //remove surfaces
+ clear();
+
print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
//go through all indices
@@ -1218,6 +1237,11 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
if (lightmap_surfaces[surface].format & Mesh::ARRAY_FORMAT_WEIGHTS) {
surfaces_tools[surface]->set_weights(v.weights);
}
+ for (int custom_i = 0; custom_i < RS::ARRAY_CUSTOM_COUNT; custom_i++) {
+ if ((lightmap_surfaces[surface].format >> custom_shift[custom_i]) & RS::ARRAY_FORMAT_CUSTOM_MASK) {
+ surfaces_tools[surface]->set_custom(custom_i, v.custom[custom_i]);
+ }
+ }
Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
surfaces_tools[surface]->set_uv2(uv2);
@@ -1227,10 +1251,11 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
}
//generate surfaces
- for (unsigned int i = 0; i < surfaces_tools.size(); i++) {
- surfaces_tools[i]->index();
- Array arrays = surfaces_tools[i]->commit_to_arrays();
- add_surface(surfaces_tools[i]->get_primitive_type(), arrays, Array(), Dictionary(), surfaces_tools[i]->get_material(), surfaces_tools[i]->get_meta("name"));
+ for (int i = 0; i < lightmap_surfaces.size(); i++) {
+ Ref<SurfaceTool> &tool = surfaces_tools[i];
+ tool->index();
+ Array arrays = tool->commit_to_arrays();
+ add_surface(tool->get_primitive_type(), arrays, Array(), Dictionary(), tool->get_material(), tool->get_meta("name"), lightmap_surfaces[i].format);
}
set_lightmap_size_hint(Size2(size_x, size_y));