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Diffstat (limited to 'scene/resources/immediate_mesh.h')
-rw-r--r-- | scene/resources/immediate_mesh.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/scene/resources/immediate_mesh.h b/scene/resources/immediate_mesh.h new file mode 100644 index 0000000000..7010d40719 --- /dev/null +++ b/scene/resources/immediate_mesh.h @@ -0,0 +1,117 @@ +/*************************************************************************/ +/* immediate_mesh.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef IMMEDIATE_MESH_H +#define IMMEDIATE_MESH_H + +#include "core/templates/local_vector.h" +#include "scene/resources/mesh.h" + +class ImmediateMesh : public Mesh { + GDCLASS(ImmediateMesh, Mesh) + + RID mesh; + + bool uses_colors = false; + bool uses_normals = false; + bool uses_tangents = false; + bool uses_uvs = false; + bool uses_uv2s = false; + + Color current_color; + Vector3 current_normal; + Plane current_tangent; + Vector2 current_uv; + Vector2 current_uv2; + + LocalVector<Color> colors; + LocalVector<Vector3> normals; + LocalVector<Plane> tangents; + LocalVector<Vector2> uvs; + LocalVector<Vector2> uv2s; + LocalVector<Vector3> vertices; + + struct Surface { + PrimitiveType primitive; + Ref<Material> material; + bool vertex_2d = false; + int array_len = 0; + uint32_t format = 0; + AABB aabb; + }; + + LocalVector<Surface> surfaces; + + bool surface_active = false; + Surface active_surface_data; + + Vector<uint8_t> surface_vertex_create_cache; + Vector<uint8_t> surface_attribute_create_cache; + +protected: + static void _bind_methods(); + +public: + void surface_begin(PrimitiveType p_primitive, const Ref<Material> &p_material = Ref<Material>()); + void surface_set_color(const Color &p_color); + void surface_set_normal(const Vector3 &p_normal); + void surface_set_tangent(const Plane &p_tangent); + void surface_set_uv(const Vector2 &p_uv); + void surface_set_uv2(const Vector2 &p_uv2); + void surface_add_vertex(const Vector3 &p_vertex); + void surface_add_vertex_2d(const Vector2 &p_vertex); + void surface_end(); + + void clear_surfaces(); + + virtual int get_surface_count() const override; + virtual int surface_get_array_len(int p_idx) const override; + virtual int surface_get_array_index_len(int p_idx) const override; + virtual bool surface_is_softbody_friendly(int p_idx) const override; + virtual Array surface_get_arrays(int p_surface) const override; + virtual Array surface_get_blend_shape_arrays(int p_surface) const override; + virtual Dictionary surface_get_lods(int p_surface) const override; + virtual uint32_t surface_get_format(int p_idx) const override; + virtual PrimitiveType surface_get_primitive_type(int p_idx) const override; + virtual void surface_set_material(int p_idx, const Ref<Material> &p_material) override; + virtual Ref<Material> surface_get_material(int p_idx) const override; + virtual int get_blend_shape_count() const override; + virtual StringName get_blend_shape_name(int p_index) const override; + virtual void set_blend_shape_name(int p_index, const StringName &p_name) override; + + virtual AABB get_aabb() const override; + + virtual RID get_rid() const override; + + ImmediateMesh(); + ~ImmediateMesh(); +}; + +#endif // IMMEDIATEMESH_H |