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Diffstat (limited to 'scene/resources/immediate_mesh.cpp')
-rw-r--r--scene/resources/immediate_mesh.cpp98
1 files changed, 47 insertions, 51 deletions
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index 90cc3ea5f4..48d609da97 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* immediate_mesh.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* immediate_mesh.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "immediate_mesh.h"
@@ -41,8 +41,8 @@ void ImmediateMesh::surface_set_color(const Color &p_color) {
if (!uses_colors) {
colors.resize(vertices.size());
- for (uint32_t i = 0; i < colors.size(); i++) {
- colors[i] = p_color;
+ for (Color &color : colors) {
+ color = p_color;
}
uses_colors = true;
}
@@ -54,8 +54,8 @@ void ImmediateMesh::surface_set_normal(const Vector3 &p_normal) {
if (!uses_normals) {
normals.resize(vertices.size());
- for (uint32_t i = 0; i < normals.size(); i++) {
- normals[i] = p_normal;
+ for (Vector3 &normal : normals) {
+ normal = p_normal;
}
uses_normals = true;
}
@@ -66,8 +66,8 @@ void ImmediateMesh::surface_set_tangent(const Plane &p_tangent) {
ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
if (!uses_tangents) {
tangents.resize(vertices.size());
- for (uint32_t i = 0; i < tangents.size(); i++) {
- tangents[i] = p_tangent;
+ for (Plane &tangent : tangents) {
+ tangent = p_tangent;
}
uses_tangents = true;
}
@@ -78,8 +78,8 @@ void ImmediateMesh::surface_set_uv(const Vector2 &p_uv) {
ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
if (!uses_uvs) {
uvs.resize(vertices.size());
- for (uint32_t i = 0; i < uvs.size(); i++) {
- uvs[i] = p_uv;
+ for (Vector2 &uv : uvs) {
+ uv = p_uv;
}
uses_uvs = true;
}
@@ -90,8 +90,8 @@ void ImmediateMesh::surface_set_uv2(const Vector2 &p_uv2) {
ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
if (!uses_uv2s) {
uv2s.resize(vertices.size());
- for (uint32_t i = 0; i < uv2s.size(); i++) {
- uv2s[i] = p_uv2;
+ for (Vector2 &uv : uv2s) {
+ uv = p_uv2;
}
uses_uv2s = true;
}
@@ -194,25 +194,20 @@ void ImmediateMesh::surface_end() {
if (uses_normals) {
uint32_t *normal = (uint32_t *)&surface_vertex_ptr[i * vertex_stride + normal_offset];
- Vector3 n = normals[i] * Vector3(0.5, 0.5, 0.5) + Vector3(0.5, 0.5, 0.5);
+ Vector2 n = normals[i].octahedron_encode();
uint32_t value = 0;
- value |= CLAMP(int(n.x * 1023.0), 0, 1023);
- value |= CLAMP(int(n.y * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int(n.z * 1023.0), 0, 1023) << 20;
+ value |= (uint16_t)CLAMP(n.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(n.y * 65535, 0, 65535) << 16;
*normal = value;
}
if (uses_tangents) {
uint32_t *tangent = (uint32_t *)&surface_vertex_ptr[i * vertex_stride + tangent_offset];
- Plane t = tangents[i];
+ Vector2 t = tangents[i].normal.octahedron_tangent_encode(tangents[i].d);
uint32_t value = 0;
- value |= CLAMP(int((t.normal.x * 0.5 + 0.5) * 1023.0), 0, 1023);
- value |= CLAMP(int((t.normal.y * 0.5 + 0.5) * 1023.0), 0, 1023) << 10;
- value |= CLAMP(int((t.normal.z * 0.5 + 0.5) * 1023.0), 0, 1023) << 20;
- if (t.d > 0) {
- value |= 3UL << 30;
- }
+ value |= (uint16_t)CLAMP(t.x * 65535, 0, 65535);
+ value |= (uint16_t)CLAMP(t.y * 65535, 0, 65535) << 16;
*tangent = value;
}
@@ -346,7 +341,7 @@ TypedArray<Array> ImmediateMesh::surface_get_blend_shape_arrays(int p_surface) c
Dictionary ImmediateMesh::surface_get_lods(int p_surface) const {
return Dictionary();
}
-uint32_t ImmediateMesh::surface_get_format(int p_idx) const {
+BitField<Mesh::ArrayFormat> ImmediateMesh::surface_get_format(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, int(surfaces.size()), 0);
return surfaces[p_idx].format;
}
@@ -410,5 +405,6 @@ ImmediateMesh::ImmediateMesh() {
mesh = RS::get_singleton()->mesh_create();
}
ImmediateMesh::~ImmediateMesh() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(mesh);
}