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Diffstat (limited to 'scene/resources/height_map_shape_3d.h')
-rw-r--r--scene/resources/height_map_shape_3d.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h
index 291d41a34e..1273aee040 100644
--- a/scene/resources/height_map_shape_3d.h
+++ b/scene/resources/height_map_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,26 +36,26 @@
class HeightMapShape3D : public Shape3D {
GDCLASS(HeightMapShape3D, Shape3D);
- int map_width;
- int map_depth;
- PackedFloat32Array map_data;
- float min_height;
- float max_height;
+ int map_width = 2;
+ int map_depth = 2;
+ Vector<real_t> map_data;
+ real_t min_height = 0.0;
+ real_t max_height = 0.0;
protected:
static void _bind_methods();
- virtual void _update_shape();
+ virtual void _update_shape() override;
public:
void set_map_width(int p_new);
int get_map_width() const;
void set_map_depth(int p_new);
int get_map_depth() const;
- void set_map_data(PackedFloat32Array p_new);
- PackedFloat32Array get_map_data() const;
+ void set_map_data(Vector<real_t> p_new);
+ Vector<real_t> get_map_data() const;
- virtual Vector<Vector3> get_debug_mesh_lines();
- virtual real_t get_enclosing_radius() const;
+ virtual Vector<Vector3> get_debug_mesh_lines() const override;
+ virtual real_t get_enclosing_radius() const override;
HeightMapShape3D();
};