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path: root/scene/resources/height_map_shape_3d.cpp
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Diffstat (limited to 'scene/resources/height_map_shape_3d.cpp')
-rw-r--r--scene/resources/height_map_shape_3d.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp
index de5da944bc..d1a958ad38 100644
--- a/scene/resources/height_map_shape_3d.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -41,7 +41,7 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
Vector2 size(map_width - 1, map_depth - 1);
Vector2 start = size * -0.5;
- const float *r = map_data.ptr();
+ const real_t *r = map_data.ptr();
// reserve some memory for our points..
points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2) + ((map_width - 1) * (map_depth - 1) * 2));
@@ -105,7 +105,7 @@ void HeightMapShape3D::set_map_width(int p_new) {
int new_size = map_width * map_depth;
map_data.resize(map_width * map_depth);
- float *w = map_data.ptrw();
+ real_t *w = map_data.ptrw();
while (was_size < new_size) {
w[was_size++] = 0.0;
}
@@ -129,7 +129,7 @@ void HeightMapShape3D::set_map_depth(int p_new) {
int new_size = map_width * map_depth;
map_data.resize(new_size);
- float *w = map_data.ptrw();
+ real_t *w = map_data.ptrw();
while (was_size < new_size) {
w[was_size++] = 0.0;
}
@@ -143,7 +143,7 @@ int HeightMapShape3D::get_map_depth() const {
return map_depth;
}
-void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
+void HeightMapShape3D::set_map_data(Vector<real_t> p_new) {
int size = (map_width * map_depth);
if (p_new.size() != size) {
// fail
@@ -151,10 +151,10 @@ void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
}
// copy
- float *w = map_data.ptrw();
- const float *r = p_new.ptr();
+ real_t *w = map_data.ptrw();
+ const real_t *r = p_new.ptr();
for (int i = 0; i < size; i++) {
- float val = r[i];
+ real_t val = r[i];
w[i] = val;
if (i == 0) {
min_height = val;
@@ -174,7 +174,7 @@ void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
notify_change_to_owners();
}
-PackedFloat32Array HeightMapShape3D::get_map_data() const {
+Vector<real_t> HeightMapShape3D::get_map_data() const {
return map_data;
}
@@ -194,7 +194,7 @@ void HeightMapShape3D::_bind_methods() {
HeightMapShape3D::HeightMapShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_HEIGHTMAP)) {
map_data.resize(map_width * map_depth);
- float *w = map_data.ptrw();
+ real_t *w = map_data.ptrw();
w[0] = 0.0;
w[1] = 0.0;
w[2] = 0.0;