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path: root/scene/resources/height_map_shape_3d.cpp
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Diffstat (limited to 'scene/resources/height_map_shape_3d.cpp')
-rw-r--r--scene/resources/height_map_shape_3d.cpp32
1 files changed, 14 insertions, 18 deletions
diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp
index 2ae47bcf3c..de5da944bc 100644
--- a/scene/resources/height_map_shape_3d.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,10 +41,10 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
Vector2 size(map_width - 1, map_depth - 1);
Vector2 start = size * -0.5;
- const real_t *r = map_data.ptr();
+ const float *r = map_data.ptr();
// reserve some memory for our points..
- points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2));
+ points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2) + ((map_width - 1) * (map_depth - 1) * 2));
// now set our points
int r_offset = 0;
@@ -65,6 +65,11 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
}
+ if ((w != map_width - 1) && (d != map_depth - 1)) {
+ points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
+ points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
+ }
+
height.x += 1.0;
}
@@ -100,15 +105,13 @@ void HeightMapShape3D::set_map_width(int p_new) {
int new_size = map_width * map_depth;
map_data.resize(map_width * map_depth);
- real_t *w = map_data.ptrw();
+ float *w = map_data.ptrw();
while (was_size < new_size) {
w[was_size++] = 0.0;
}
_update_shape();
notify_change_to_owners();
- _change_notify("map_width");
- _change_notify("map_data");
}
}
@@ -126,15 +129,13 @@ void HeightMapShape3D::set_map_depth(int p_new) {
int new_size = map_width * map_depth;
map_data.resize(new_size);
- real_t *w = map_data.ptrw();
+ float *w = map_data.ptrw();
while (was_size < new_size) {
w[was_size++] = 0.0;
}
_update_shape();
notify_change_to_owners();
- _change_notify("map_depth");
- _change_notify("map_data");
}
}
@@ -150,8 +151,8 @@ void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
}
// copy
- real_t *w = map_data.ptrw();
- const real_t *r = p_new.ptr();
+ float *w = map_data.ptrw();
+ const float *r = p_new.ptr();
for (int i = 0; i < size; i++) {
float val = r[i];
w[i] = val;
@@ -171,7 +172,6 @@ void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
_update_shape();
notify_change_to_owners();
- _change_notify("map_data");
}
PackedFloat32Array HeightMapShape3D::get_map_data() const {
@@ -193,16 +193,12 @@ void HeightMapShape3D::_bind_methods() {
HeightMapShape3D::HeightMapShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_HEIGHTMAP)) {
- map_width = 2;
- map_depth = 2;
map_data.resize(map_width * map_depth);
- real_t *w = map_data.ptrw();
+ float *w = map_data.ptrw();
w[0] = 0.0;
w[1] = 0.0;
w[2] = 0.0;
w[3] = 0.0;
- min_height = 0.0;
- max_height = 0.0;
_update_shape();
}