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path: root/scene/resources/height_map_shape_3d.cpp
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Diffstat (limited to 'scene/resources/height_map_shape_3d.cpp')
-rw-r--r--scene/resources/height_map_shape_3d.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp
index 5593bb766f..d1a958ad38 100644
--- a/scene/resources/height_map_shape_3d.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -44,7 +44,7 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
const real_t *r = map_data.ptr();
// reserve some memory for our points..
- points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2));
+ points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2) + ((map_width - 1) * (map_depth - 1) * 2));
// now set our points
int r_offset = 0;
@@ -65,6 +65,11 @@ Vector<Vector3> HeightMapShape3D::get_debug_mesh_lines() const {
points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
}
+ if ((w != map_width - 1) && (d != map_depth - 1)) {
+ points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
+ points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
+ }
+
height.x += 1.0;
}
@@ -138,7 +143,7 @@ int HeightMapShape3D::get_map_depth() const {
return map_depth;
}
-void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
+void HeightMapShape3D::set_map_data(Vector<real_t> p_new) {
int size = (map_width * map_depth);
if (p_new.size() != size) {
// fail
@@ -149,7 +154,7 @@ void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
real_t *w = map_data.ptrw();
const real_t *r = p_new.ptr();
for (int i = 0; i < size; i++) {
- float val = r[i];
+ real_t val = r[i];
w[i] = val;
if (i == 0) {
min_height = val;
@@ -169,7 +174,7 @@ void HeightMapShape3D::set_map_data(PackedFloat32Array p_new) {
notify_change_to_owners();
}
-PackedFloat32Array HeightMapShape3D::get_map_data() const {
+Vector<real_t> HeightMapShape3D::get_map_data() const {
return map_data;
}