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Diffstat (limited to 'scene/resources/gradient.h')
-rw-r--r--scene/resources/gradient.h16
1 files changed, 9 insertions, 7 deletions
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index 2d98f799e2..d40dcc8d44 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -39,7 +39,6 @@ class Gradient : public Resource {
public:
struct Point {
-
float offset;
Color color;
bool operator<(const Point &p_ponit) const {
@@ -77,9 +76,9 @@ public:
Vector<Color> get_colors() const;
_FORCE_INLINE_ Color get_color_at_offset(float p_offset) {
-
- if (points.empty())
+ if (points.empty()) {
return Color(0, 0, 0, 1);
+ }
if (!is_sorted) {
points.sort();
@@ -92,8 +91,9 @@ public:
int middle = 0;
#ifdef DEBUG_ENABLED
- if (low > high)
+ if (low > high) {
ERR_PRINT("low > high, this may be a bug");
+ }
#endif
while (low <= high) {
@@ -114,13 +114,15 @@ public:
}
int first = middle;
int second = middle + 1;
- if (second >= points.size())
+ if (second >= points.size()) {
return points[points.size() - 1].color;
- if (first < 0)
+ }
+ if (first < 0) {
return points[0].color;
+ }
const Point &pointFirst = points[first];
const Point &pointSecond = points[second];
- return pointFirst.color.linear_interpolate(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
+ return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
}
int get_points_count() const;