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+/*************************************************************************/
+/* gibberish_stream.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GIBBERISH_STREAM_H
+#define GIBBERISH_STREAM_H
+
+
+#include "scene/resources/audio_stream.h"
+#include "scene/resources/sample_library.h"
+class AudioStreamGibberish : public AudioStream {
+
+ OBJ_TYPE( AudioStreamGibberish, AudioStream );
+
+ enum {
+
+ FP_BITS = 12,
+ FP_LEN = (1<<12),
+ };
+ bool active;
+ bool paused;
+
+ float xfade_time;
+ float pitch_scale;
+ float pitch_random_scale;
+ Vector<Ref<Sample> > _samples;
+ Vector<int> _rand_pool;
+ int rand_idx;
+ _FORCE_INLINE_ int randomize();
+
+ struct Playback {
+
+ int idx;
+ uint64_t fp_pos;
+ float scale;
+ };
+
+ Playback playback[2];
+ int active_voices;
+
+ Ref<SampleLibrary> phonemes;
+protected:
+
+ virtual int get_channel_count() const;
+ virtual bool mix(int32_t *p_buffer, int p_frames);
+
+ static void _bind_methods();
+
+public:
+
+ void set_phonemes(const Ref<SampleLibrary>& p_phonemes);
+ Ref<SampleLibrary> get_phonemes() const;
+
+ virtual void play();
+ virtual void stop();
+ virtual bool is_playing() const;
+
+ virtual void set_paused(bool p_paused);
+ virtual bool is_paused(bool p_paused) const;
+
+ virtual void set_loop(bool p_enable);
+ virtual bool has_loop() const;
+
+ virtual float get_length() const;
+
+ virtual String get_stream_name() const;
+
+ virtual int get_loop_count() const;
+
+ virtual float get_pos() const;
+ virtual void seek_pos(float p_time);
+
+ virtual UpdateMode get_update_mode() const;
+ virtual void update();
+
+ void set_xfade_time(float p_xfade);
+ float get_xfade_time() const;
+
+ void set_pitch_scale(float p_scale);
+ float get_pitch_scale() const;
+
+ void set_pitch_random_scale(float p_random_scale);
+ float get_pitch_random_scale() const;
+
+ AudioStreamGibberish();
+};
+
+#endif // GIBBERISH_STREAM_H