diff options
Diffstat (limited to 'scene/resources/font.h')
-rw-r--r-- | scene/resources/font.h | 49 |
1 files changed, 45 insertions, 4 deletions
diff --git a/scene/resources/font.h b/scene/resources/font.h index ae08890be3..4e295b6035 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -56,14 +56,55 @@ public: virtual bool is_distance_field_hint() const = 0; - void draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1) const; - void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1)) const; - virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const = 0; + void draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1, const Color &p_outline_modulate = Color(1, 1, 1)) const; + void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1), const Color &p_outline_modulate = Color(1, 1, 1)) const; + + virtual bool has_outline() const { return false; } + virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0; void update_changes(); Font(); }; +// Helper class to that draws outlines immediately and draws characters in its destructor. +class FontDrawer { + const Ref<Font> &font; + Color outline_color; + bool has_outline; + + struct PendingDraw { + RID canvas_item; + Point2 pos; + CharType chr; + CharType next; + Color modulate; + }; + + Vector<PendingDraw> pending_draws; + +public: + FontDrawer(const Ref<Font> &p_font, const Color &p_outline_color) : + font(p_font), + outline_color(p_outline_color) { + has_outline = p_font->has_outline(); + } + + float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) { + if (has_outline) { + PendingDraw draw = { p_canvas_item, p_pos, p_char, p_next, p_modulate }; + pending_draws.push_back(draw); + } + return font->draw_char(p_canvas_item, p_pos, p_char, p_next, has_outline ? outline_color : p_modulate, has_outline); + } + + ~FontDrawer() { + for (int i = 0; i < pending_draws.size(); ++i) { + const PendingDraw &draw = pending_draws[i]; + font->draw_char(draw.canvas_item, draw.pos, draw.chr, draw.next, draw.modulate, false); + } + } +}; + class BitmapFont : public Font { GDCLASS(BitmapFont, Font); @@ -153,7 +194,7 @@ public: void set_distance_field_hint(bool p_distance_field); bool is_distance_field_hint() const; - float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const; + float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const; BitmapFont(); ~BitmapFont(); |