diff options
Diffstat (limited to 'scene/resources/font.cpp')
-rw-r--r-- | scene/resources/font.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 185b6f4bdc..84814d939b 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -1396,6 +1396,9 @@ Error FontFile::load_bitmap_font(const String &p_path) { case 1: /* info */ { ERR_FAIL_COND_V_MSG(block_size < 15, ERR_CANT_CREATE, RTR("Invalid BMFont info block size.")); base_size = f->get_16(); + if (base_size <= 0) { + base_size = 16; + } uint8_t flags = f->get_8(); if (flags & (1 << 3)) { st_flags.set_flag(TextServer::FONT_BOLD); @@ -1681,7 +1684,6 @@ Error FontFile::load_bitmap_font(const String &p_path) { if (type == "info") { if (keys.has("size")) { base_size = keys["size"].to_int(); - set_fixed_size(base_size); } if (keys.has("outline")) { outline = keys["outline"].to_int(); @@ -1730,6 +1732,7 @@ Error FontFile::load_bitmap_font(const String &p_path) { encoding = 2; } } + set_fixed_size(base_size); } else if (type == "common") { if (keys.has("lineHeight")) { height = keys["lineHeight"].to_int(); @@ -1788,7 +1791,10 @@ Error FontFile::load_bitmap_font(const String &p_path) { ERR_FAIL_V_MSG(ERR_CANT_CREATE, RTR("Unsupported BMFont texture format.")); } } else { - if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline + if ((ch[3] == 0) && (ch[0] == 4) && (ch[1] == 4) && (ch[2] == 4) && img->get_format() == Image::FORMAT_RGBA8) { // might be RGBA8 color, no outline (color part of the image should be sold white, but some apps designed for Godot 3 generate color fonts with this config) + outline = 0; + set_texture_image(0, Vector2i(base_size, 0), page, img); + } else if ((ch[0] == 0) && (ch[1] == 0) && (ch[2] == 0) && (ch[3] == 0)) { // RGBA8 color, no outline outline = 0; ERR_FAIL_COND_V_MSG(img->get_format() != Image::FORMAT_RGBA8, ERR_FILE_CANT_READ, RTR("Unsupported BMFont texture format.")); set_texture_image(0, Vector2i(base_size, 0), page, img); |