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-rw-r--r--scene/resources/fog_material.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/resources/fog_material.cpp b/scene/resources/fog_material.cpp
index 978aaca33d..39ade85af6 100644
--- a/scene/resources/fog_material.cpp
+++ b/scene/resources/fog_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -148,11 +148,11 @@ void FogMaterial::_update_shader() {
shader_type fog;
uniform float density : hint_range(0, 1, 0.0001) = 1.0;
-uniform vec4 albedo : hint_color = vec4(1.0);
-uniform vec4 emission : hint_color = vec4(0, 0, 0, 1);
+uniform vec4 albedo : source_color = vec4(1.0);
+uniform vec4 emission : source_color = vec4(0, 0, 0, 1);
uniform float height_falloff = 0.0;
uniform float edge_fade = 0.1;
-uniform sampler3D density_texture: hint_white;
+uniform sampler3D density_texture: hint_default_white;
void fog() {