diff options
Diffstat (limited to 'scene/resources/fog_material.cpp')
-rw-r--r-- | scene/resources/fog_material.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/scene/resources/fog_material.cpp b/scene/resources/fog_material.cpp index 978aaca33d..39ade85af6 100644 --- a/scene/resources/fog_material.cpp +++ b/scene/resources/fog_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -148,11 +148,11 @@ void FogMaterial::_update_shader() { shader_type fog; uniform float density : hint_range(0, 1, 0.0001) = 1.0; -uniform vec4 albedo : hint_color = vec4(1.0); -uniform vec4 emission : hint_color = vec4(0, 0, 0, 1); +uniform vec4 albedo : source_color = vec4(1.0); +uniform vec4 emission : source_color = vec4(0, 0, 0, 1); uniform float height_falloff = 0.0; uniform float edge_fade = 0.1; -uniform sampler3D density_texture: hint_white; +uniform sampler3D density_texture: hint_default_white; void fog() { |