diff options
Diffstat (limited to 'scene/resources/environment.h')
-rw-r--r-- | scene/resources/environment.h | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/scene/resources/environment.h b/scene/resources/environment.h index a720f2cc47..0df2c3cc27 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -103,7 +103,7 @@ private: // Background BGMode bg_mode = BG_CLEAR_COLOR; Ref<Sky> bg_sky; - float bg_sky_custom_fov = 0; + float bg_sky_custom_fov = 0.0; Vector3 bg_sky_rotation; Color bg_color; float bg_energy = 1.0; @@ -125,7 +125,7 @@ private: float tonemap_white = 1.0; bool tonemap_auto_exposure_enabled = false; float tonemap_auto_exposure_min = 0.05; - float tonemap_auto_exposure_max = 8; + float tonemap_auto_exposure_max = 8.0; float tonemap_auto_exposure_speed = 0.5; float tonemap_auto_exposure_grey = 0.4; void _update_tonemap(); @@ -156,7 +156,7 @@ private: float sdfgi_min_cell_size = 0.2; SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED; bool sdfgi_use_occlusion = false; - bool sdfgi_use_multibounce = false; + float sdfgi_bounce_feedback = 0.0; bool sdfgi_read_sky_light = false; float sdfgi_energy = 1.0; float sdfgi_normal_bias = 1.1; @@ -196,8 +196,9 @@ private: float volumetric_fog_light_energy = 1.0; float volumetric_fog_length = 64.0; float volumetric_fog_detail_spread = 2.0; - VolumetricFogShadowFilter volumetric_fog_shadow_filter = VOLUMETRIC_FOG_SHADOW_FILTER_LOW; float volumetric_fog_gi_inject = 0.0; + bool volumetric_fog_temporal_reproject = true; + float volumetric_fog_temporal_reproject_amount = 0.9; void _update_volumetric_fog(); // Adjustment @@ -317,8 +318,8 @@ public: SDFGIYScale get_sdfgi_y_scale() const; void set_sdfgi_use_occlusion(bool p_enabled); bool is_sdfgi_using_occlusion() const; - void set_sdfgi_use_multi_bounce(bool p_enabled); - bool is_sdfgi_using_multi_bounce() const; + void set_sdfgi_bounce_feedback(float p_amount); + float get_sdfgi_bounce_feedback() const; void set_sdfgi_read_sky_light(bool p_enabled); bool is_sdfgi_reading_sky_light() const; void set_sdfgi_energy(float p_energy); @@ -385,10 +386,12 @@ public: float get_volumetric_fog_length() const; void set_volumetric_fog_detail_spread(float p_detail_spread); float get_volumetric_fog_detail_spread() const; - void set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter); - VolumetricFogShadowFilter get_volumetric_fog_shadow_filter() const; void set_volumetric_fog_gi_inject(float p_gi_inject); float get_volumetric_fog_gi_inject() const; + void set_volumetric_fog_temporal_reprojection_enabled(bool p_enable); + bool is_volumetric_fog_temporal_reprojection_enabled() const; + void set_volumetric_fog_temporal_reprojection_amount(float p_amount); + float get_volumetric_fog_temporal_reprojection_amount() const; // Adjustment void set_adjustment_enabled(bool p_enabled); |