diff options
Diffstat (limited to 'scene/resources/environment.h')
-rw-r--r-- | scene/resources/environment.h | 30 |
1 files changed, 14 insertions, 16 deletions
diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 98e755c336..b71fe8904a 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -34,7 +34,6 @@ #include "core/io/resource.h" #include "scene/resources/sky.h" #include "scene/resources/texture.h" -#include "servers/rendering_server.h" class Environment : public Resource { GDCLASS(Environment, Resource); @@ -70,16 +69,10 @@ public: TONE_MAPPER_ACES, }; - enum SDFGICascades { - SDFGI_CASCADES_4, - SDFGI_CASCADES_6, - SDFGI_CASCADES_8, - }; - enum SDFGIYScale { - SDFGI_Y_SCALE_DISABLED, - SDFGI_Y_SCALE_75_PERCENT, SDFGI_Y_SCALE_50_PERCENT, + SDFGI_Y_SCALE_75_PERCENT, + SDFGI_Y_SCALE_100_PERCENT, }; enum GlowBlendMode { @@ -153,12 +146,12 @@ private: // SDFGI bool sdfgi_enabled = false; - SDFGICascades sdfgi_cascades = SDFGI_CASCADES_6; + int sdfgi_cascades = 4; float sdfgi_min_cell_size = 0.2; - SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED; + SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_75_PERCENT; bool sdfgi_use_occlusion = false; - float sdfgi_bounce_feedback = 0.0; - bool sdfgi_read_sky_light = false; + float sdfgi_bounce_feedback = 0.5; + bool sdfgi_read_sky_light = true; float sdfgi_energy = 1.0; float sdfgi_normal_bias = 1.1; float sdfgi_probe_bias = 1.1; @@ -176,6 +169,8 @@ private: float glow_hdr_bleed_threshold = 1.0; float glow_hdr_bleed_scale = 2.0; float glow_hdr_luminance_cap = 12.0; + float glow_map_strength = 0.8f; + Ref<Texture> glow_map; void _update_glow(); // Fog @@ -320,8 +315,8 @@ public: // SDFGI void set_sdfgi_enabled(bool p_enabled); bool is_sdfgi_enabled() const; - void set_sdfgi_cascades(SDFGICascades p_cascades); - SDFGICascades get_sdfgi_cascades() const; + void set_sdfgi_cascades(int p_cascades); + int get_sdfgi_cascades() const; void set_sdfgi_min_cell_size(float p_size); float get_sdfgi_min_cell_size() const; void set_sdfgi_max_distance(float p_distance); @@ -366,6 +361,10 @@ public: float get_glow_hdr_bleed_scale() const; void set_glow_hdr_luminance_cap(float p_amount); float get_glow_hdr_luminance_cap() const; + void set_glow_map_strength(float p_strength); + float get_glow_map_strength() const; + void set_glow_map(Ref<Texture> p_glow_map); + Ref<Texture> get_glow_map() const; // Fog @@ -433,7 +432,6 @@ VARIANT_ENUM_CAST(Environment::BGMode) VARIANT_ENUM_CAST(Environment::AmbientSource) VARIANT_ENUM_CAST(Environment::ReflectionSource) VARIANT_ENUM_CAST(Environment::ToneMapper) -VARIANT_ENUM_CAST(Environment::SDFGICascades) VARIANT_ENUM_CAST(Environment::SDFGIYScale) VARIANT_ENUM_CAST(Environment::GlowBlendMode) |