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-rw-r--r--scene/resources/environment.h515
1 files changed, 219 insertions, 296 deletions
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 83a5fe939c..d4d84f31aa 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -41,7 +41,6 @@ class Environment : public Resource {
public:
enum BGMode {
-
BG_CLEAR_COLOR,
BG_COLOR,
BG_SKY,
@@ -68,22 +67,14 @@ public:
TONE_MAPPER_LINEAR,
TONE_MAPPER_REINHARDT,
TONE_MAPPER_FILMIC,
- TONE_MAPPER_ACES
- };
-
- enum GlowBlendMode {
- GLOW_BLEND_MODE_ADDITIVE,
- GLOW_BLEND_MODE_SCREEN,
- GLOW_BLEND_MODE_SOFTLIGHT,
- GLOW_BLEND_MODE_REPLACE,
- GLOW_BLEND_MODE_MIX,
+ TONE_MAPPER_ACES,
};
enum SSAOBlur {
SSAO_BLUR_DISABLED,
SSAO_BLUR_1x1,
SSAO_BLUR_2x2,
- SSAO_BLUR_3x3
+ SSAO_BLUR_3x3,
};
enum SDFGICascades {
@@ -98,328 +89,315 @@ public:
SDFGI_Y_SCALE_50_PERCENT,
};
+ enum GlowBlendMode {
+ GLOW_BLEND_MODE_ADDITIVE,
+ GLOW_BLEND_MODE_SCREEN,
+ GLOW_BLEND_MODE_SOFTLIGHT,
+ GLOW_BLEND_MODE_REPLACE,
+ GLOW_BLEND_MODE_MIX,
+ };
+
+ enum VolumetricFogShadowFilter {
+ VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED,
+ VOLUMETRIC_FOG_SHADOW_FILTER_LOW,
+ VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM,
+ VOLUMETRIC_FOG_SHADOW_FILTER_HIGH,
+ };
+
private:
RID environment;
+ // Background
BGMode bg_mode = BG_CLEAR_COLOR;
Ref<Sky> bg_sky;
- float bg_sky_custom_fov;
- Vector3 sky_rotation;
+ float bg_sky_custom_fov = 0;
+ Vector3 bg_sky_rotation;
Color bg_color;
- float bg_energy;
- int bg_canvas_max_layer;
+ float bg_energy = 1.0;
+ int bg_canvas_max_layer = 0;
+ int bg_camera_feed_id = 1;
+
+ // Ambient light
Color ambient_color;
- float ambient_energy;
+ AmbientSource ambient_source = AMBIENT_SOURCE_BG;
+ float ambient_energy = 1.0;
+ float ambient_sky_contribution = 1.0;
+ ReflectionSource reflection_source = REFLECTION_SOURCE_BG;
Color ao_color;
- float ambient_sky_contribution;
- int camera_feed_id;
- AmbientSource ambient_source;
- ReflectionSource reflection_source;
+ void _update_ambient_light();
+ // Tonemap
ToneMapper tone_mapper = TONE_MAPPER_LINEAR;
- float tonemap_exposure;
- float tonemap_white;
- bool tonemap_auto_exposure;
- float tonemap_auto_exposure_max;
- float tonemap_auto_exposure_min;
- float tonemap_auto_exposure_speed;
- float tonemap_auto_exposure_grey;
-
- bool adjustment_enabled;
- float adjustment_contrast;
- float adjustment_saturation;
- float adjustment_brightness;
- Ref<Texture2D> adjustment_color_correction;
-
- bool ssr_enabled;
- int ssr_max_steps;
- float ssr_fade_in;
- float ssr_fade_out;
- float ssr_depth_tolerance;
-
- bool ssao_enabled;
- float ssao_radius;
- float ssao_intensity;
- float ssao_bias;
- float ssao_direct_light_affect;
- float ssao_ao_channel_affect;
+ float tonemap_exposure = 1.0;
+ float tonemap_white = 1.0;
+ bool tonemap_auto_exposure_enabled = false;
+ float tonemap_auto_exposure_min = 0.05;
+ float tonemap_auto_exposure_max = 8;
+ float tonemap_auto_exposure_speed = 0.5;
+ float tonemap_auto_exposure_grey = 0.4;
+ void _update_tonemap();
+
+ // SSR
+ bool ssr_enabled = false;
+ int ssr_max_steps = 64;
+ float ssr_fade_in = 0.15;
+ float ssr_fade_out = 2.0;
+ float ssr_depth_tolerance = 0.2;
+ void _update_ssr();
+
+ // SSAO
+ bool ssao_enabled = false;
+ float ssao_radius = 1.0;
+ float ssao_intensity = 1.0;
+ float ssao_bias = 0.01;
+ float ssao_direct_light_affect = 0.0;
+ float ssao_ao_channel_affect = 0.0;
SSAOBlur ssao_blur = SSAO_BLUR_3x3;
- float ssao_edge_sharpness;
-
- bool glow_enabled;
- int glow_levels;
- float glow_intensity;
- float glow_strength;
- float glow_mix;
- float glow_bloom;
- GlowBlendMode glow_blend_mode = GLOW_BLEND_MODE_ADDITIVE;
- float glow_hdr_bleed_threshold;
- float glow_hdr_bleed_scale;
- float glow_hdr_luminance_cap;
-
- bool fog_enabled;
- Color fog_color;
- Color fog_sun_color;
- float fog_sun_amount;
-
- bool fog_depth_enabled;
- float fog_depth_begin;
- float fog_depth_end;
- float fog_depth_curve;
-
- bool fog_transmit_enabled;
- float fog_transmit_curve;
-
- bool fog_height_enabled;
- float fog_height_min;
- float fog_height_max;
- float fog_height_curve;
-
- bool sdfgi_enabled;
- SDFGICascades sdfgi_cascades;
- float sdfgi_min_cell_size;
- bool sdfgi_use_occlusion;
- bool sdfgi_use_multibounce;
- bool sdfgi_read_sky_light;
- bool sdfgi_enhance_ssr;
- float sdfgi_energy;
- float sdfgi_normal_bias;
- float sdfgi_probe_bias;
- SDFGIYScale sdfgi_y_scale;
-
+ float ssao_edge_sharpness = 4.0;
+ void _update_ssao();
+
+ // SDFGI
+ bool sdfgi_enabled = false;
+ SDFGICascades sdfgi_cascades = SDFGI_CASCADES_6;
+ float sdfgi_min_cell_size = 0.2;
+ SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED;
+ bool sdfgi_use_occlusion = false;
+ bool sdfgi_use_multibounce = false;
+ bool sdfgi_read_sky_light = false;
+ float sdfgi_energy = 1.0;
+ float sdfgi_normal_bias = 1.1;
+ float sdfgi_probe_bias = 1.1;
void _update_sdfgi();
+ // Glow
+ bool glow_enabled = false;
+ int glow_levels = (1 << 2) | (1 << 4);
+ float glow_intensity = 0.8;
+ float glow_strength = 1.0;
+ float glow_mix = 0.05;
+ float glow_bloom = 0.0;
+ GlowBlendMode glow_blend_mode = GLOW_BLEND_MODE_SOFTLIGHT;
+ float glow_hdr_bleed_threshold = 1.0;
+ float glow_hdr_bleed_scale = 2.0;
+ float glow_hdr_luminance_cap = 12.0;
+ void _update_glow();
+
+ // Fog
+ bool fog_enabled = false;
+ Color fog_light_color = Color(0.5, 0.6, 0.7);
+ float fog_light_energy = 1.0;
+ float fog_sun_scatter = 0.0;
+ float fog_density = 0.001;
+ float fog_height = 0.0;
+ float fog_height_density = 0.0; //can be negative to invert effect
+
+ void _update_fog();
+
+ // Volumetric Fog
+ bool volumetric_fog_enabled = false;
+ float volumetric_fog_density = 0.01;
+ Color volumetric_fog_light = Color(0.0, 0.0, 0.0);
+ float volumetric_fog_light_energy = 1.0;
+ float volumetric_fog_length = 64.0;
+ float volumetric_fog_detail_spread = 2.0;
+ VolumetricFogShadowFilter volumetric_fog_shadow_filter = VOLUMETRIC_FOG_SHADOW_FILTER_LOW;
+ float volumetric_fog_gi_inject = 0.0;
+ void _update_volumetric_fog();
+
+ // Adjustment
+ bool adjustment_enabled = false;
+ float adjustment_brightness = 1.0;
+ float adjustment_contrast = 1.0;
+ float adjustment_saturation = 1.0;
+ Ref<Texture2D> adjustment_color_correction;
+ void _update_adjustment();
+
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _validate_property(PropertyInfo &property) const override;
#ifndef DISABLE_DEPRECATED
// Kept for compatibility from 3.x to 4.0.
bool _set(const StringName &p_name, const Variant &p_value);
#endif
public:
- void set_background(BGMode p_bg);
+ virtual RID get_rid() const override;
+ // Background
+ void set_background(BGMode p_bg);
+ BGMode get_background() const;
void set_sky(const Ref<Sky> &p_sky);
+ Ref<Sky> get_sky() const;
void set_sky_custom_fov(float p_scale);
+ float get_sky_custom_fov() const;
void set_sky_rotation(const Vector3 &p_rotation);
+ Vector3 get_sky_rotation() const;
void set_bg_color(const Color &p_color);
+ Color get_bg_color() const;
void set_bg_energy(float p_energy);
+ float get_bg_energy() const;
void set_canvas_max_layer(int p_max_layer);
+ int get_canvas_max_layer() const;
+ void set_camera_feed_id(int p_id);
+ int get_camera_feed_id() const;
+
+ // Ambient light
void set_ambient_light_color(const Color &p_color);
- void set_ambient_light_energy(float p_energy);
- void set_ambient_light_sky_contribution(float p_energy);
- void set_camera_feed_id(int p_camera_feed_id);
+ Color get_ambient_light_color() const;
void set_ambient_source(AmbientSource p_source);
AmbientSource get_ambient_source() const;
- void set_reflection_source(ReflectionSource p_source);
- ReflectionSource get_reflection_source() const;
-
- BGMode get_background() const;
- Ref<Sky> get_sky() const;
- float get_sky_custom_fov() const;
- Vector3 get_sky_rotation() const;
- Color get_bg_color() const;
- float get_bg_energy() const;
- int get_canvas_max_layer() const;
- Color get_ambient_light_color() const;
+ void set_ambient_light_energy(float p_energy);
float get_ambient_light_energy() const;
+ void set_ambient_light_sky_contribution(float p_ratio);
float get_ambient_light_sky_contribution() const;
- int get_camera_feed_id() const;
+ void set_reflection_source(ReflectionSource p_source);
+ ReflectionSource get_reflection_source() const;
+ void set_ao_color(const Color &p_color);
+ Color get_ao_color() const;
+ // Tonemap
void set_tonemapper(ToneMapper p_tone_mapper);
ToneMapper get_tonemapper() const;
-
void set_tonemap_exposure(float p_exposure);
float get_tonemap_exposure() const;
-
void set_tonemap_white(float p_white);
float get_tonemap_white() const;
-
- void set_tonemap_auto_exposure(bool p_enabled);
- bool get_tonemap_auto_exposure() const;
-
- void set_tonemap_auto_exposure_max(float p_auto_exposure_max);
- float get_tonemap_auto_exposure_max() const;
-
+ void set_tonemap_auto_exposure_enabled(bool p_enabled);
+ bool is_tonemap_auto_exposure_enabled() const;
void set_tonemap_auto_exposure_min(float p_auto_exposure_min);
float get_tonemap_auto_exposure_min() const;
-
+ void set_tonemap_auto_exposure_max(float p_auto_exposure_max);
+ float get_tonemap_auto_exposure_max() const;
void set_tonemap_auto_exposure_speed(float p_auto_exposure_speed);
float get_tonemap_auto_exposure_speed() const;
-
void set_tonemap_auto_exposure_grey(float p_auto_exposure_grey);
float get_tonemap_auto_exposure_grey() const;
- void set_adjustment_enable(bool p_enable);
- bool is_adjustment_enabled() const;
-
- void set_adjustment_brightness(float p_brightness);
- float get_adjustment_brightness() const;
-
- void set_adjustment_contrast(float p_contrast);
- float get_adjustment_contrast() const;
-
- void set_adjustment_saturation(float p_saturation);
- float get_adjustment_saturation() const;
-
- void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp);
- Ref<Texture2D> get_adjustment_color_correction() const;
-
- void set_ssr_enabled(bool p_enable);
+ // SSR
+ void set_ssr_enabled(bool p_enabled);
bool is_ssr_enabled() const;
-
void set_ssr_max_steps(int p_steps);
int get_ssr_max_steps() const;
-
void set_ssr_fade_in(float p_fade_in);
float get_ssr_fade_in() const;
-
void set_ssr_fade_out(float p_fade_out);
float get_ssr_fade_out() const;
-
void set_ssr_depth_tolerance(float p_depth_tolerance);
float get_ssr_depth_tolerance() const;
- void set_ssao_enabled(bool p_enable);
+ // SSAO
+ void set_ssao_enabled(bool p_enabled);
bool is_ssao_enabled() const;
-
void set_ssao_radius(float p_radius);
float get_ssao_radius() const;
-
void set_ssao_intensity(float p_intensity);
float get_ssao_intensity() const;
-
void set_ssao_bias(float p_bias);
float get_ssao_bias() const;
-
void set_ssao_direct_light_affect(float p_direct_light_affect);
float get_ssao_direct_light_affect() const;
-
void set_ssao_ao_channel_affect(float p_ao_channel_affect);
float get_ssao_ao_channel_affect() const;
-
- void set_ao_color(const Color &p_color);
- Color get_ao_color() const;
-
void set_ssao_blur(SSAOBlur p_blur);
SSAOBlur get_ssao_blur() const;
-
void set_ssao_edge_sharpness(float p_edge_sharpness);
float get_ssao_edge_sharpness() const;
+ // SDFGI
+ void set_sdfgi_enabled(bool p_enabled);
+ bool is_sdfgi_enabled() const;
+ void set_sdfgi_cascades(SDFGICascades p_cascades);
+ SDFGICascades get_sdfgi_cascades() const;
+ void set_sdfgi_min_cell_size(float p_size);
+ float get_sdfgi_min_cell_size() const;
+ void set_sdfgi_max_distance(float p_distance);
+ float get_sdfgi_max_distance() const;
+ void set_sdfgi_cascade0_distance(float p_distance);
+ float get_sdfgi_cascade0_distance() const;
+ void set_sdfgi_y_scale(SDFGIYScale p_y_scale);
+ SDFGIYScale get_sdfgi_y_scale() const;
+ void set_sdfgi_use_occlusion(bool p_enabled);
+ bool is_sdfgi_using_occlusion() const;
+ void set_sdfgi_use_multi_bounce(bool p_enabled);
+ bool is_sdfgi_using_multi_bounce() const;
+ void set_sdfgi_read_sky_light(bool p_enabled);
+ bool is_sdfgi_reading_sky_light() const;
+ void set_sdfgi_energy(float p_energy);
+ float get_sdfgi_energy() const;
+ void set_sdfgi_normal_bias(float p_bias);
+ float get_sdfgi_normal_bias() const;
+ void set_sdfgi_probe_bias(float p_bias);
+ float get_sdfgi_probe_bias() const;
+
+ // Glow
void set_glow_enabled(bool p_enabled);
bool is_glow_enabled() const;
-
- void set_glow_level(int p_level, bool p_enabled);
+ void set_glow_level_enabled(int p_level, bool p_enabled);
bool is_glow_level_enabled(int p_level) const;
-
void set_glow_intensity(float p_intensity);
float get_glow_intensity() const;
-
void set_glow_strength(float p_strength);
float get_glow_strength() const;
-
void set_glow_mix(float p_mix);
float get_glow_mix() const;
-
void set_glow_bloom(float p_threshold);
float get_glow_bloom() const;
-
void set_glow_blend_mode(GlowBlendMode p_mode);
GlowBlendMode get_glow_blend_mode() const;
-
void set_glow_hdr_bleed_threshold(float p_threshold);
float get_glow_hdr_bleed_threshold() const;
-
+ void set_glow_hdr_bleed_scale(float p_scale);
+ float get_glow_hdr_bleed_scale() const;
void set_glow_hdr_luminance_cap(float p_amount);
float get_glow_hdr_luminance_cap() const;
- void set_glow_hdr_bleed_scale(float p_scale);
- float get_glow_hdr_bleed_scale() const;
+ // Fog
void set_fog_enabled(bool p_enabled);
bool is_fog_enabled() const;
-
- void set_fog_color(const Color &p_color);
- Color get_fog_color() const;
-
- void set_fog_sun_color(const Color &p_color);
- Color get_fog_sun_color() const;
-
- void set_fog_sun_amount(float p_amount);
- float get_fog_sun_amount() const;
-
- void set_fog_depth_enabled(bool p_enabled);
- bool is_fog_depth_enabled() const;
-
- void set_fog_depth_begin(float p_distance);
- float get_fog_depth_begin() const;
-
- void set_fog_depth_end(float p_distance);
- float get_fog_depth_end() const;
-
- void set_fog_depth_curve(float p_curve);
- float get_fog_depth_curve() const;
-
- void set_fog_transmit_enabled(bool p_enabled);
- bool is_fog_transmit_enabled() const;
-
- void set_fog_transmit_curve(float p_curve);
- float get_fog_transmit_curve() const;
-
- void set_fog_height_enabled(bool p_enabled);
- bool is_fog_height_enabled() const;
-
- void set_fog_height_min(float p_distance);
- float get_fog_height_min() const;
-
- void set_fog_height_max(float p_distance);
- float get_fog_height_max() const;
-
- void set_fog_height_curve(float p_distance);
- float get_fog_height_curve() const;
-
- void set_sdfgi_enabled(bool p_enabled);
- bool is_sdfgi_enabled() const;
-
- void set_sdfgi_cascades(SDFGICascades p_cascades);
- SDFGICascades get_sdfgi_cascades() const;
-
- void set_sdfgi_min_cell_size(float p_size);
- float get_sdfgi_min_cell_size() const;
-
- void set_sdfgi_cascade0_distance(float p_size);
- float get_sdfgi_cascade0_distance() const;
-
- void set_sdfgi_max_distance(float p_size);
- float get_sdfgi_max_distance() const;
-
- void set_sdfgi_use_occlusion(bool p_enable);
- bool is_sdfgi_using_occlusion() const;
-
- void set_sdfgi_use_multi_bounce(bool p_enable);
- bool is_sdfgi_using_multi_bounce() const;
-
- void set_sdfgi_use_enhance_ssr(bool p_enable);
- bool is_sdfgi_using_enhance_ssr() const;
-
- void set_sdfgi_read_sky_light(bool p_enable);
- bool is_sdfgi_reading_sky_light() const;
-
- void set_sdfgi_energy(float p_energy);
- float get_sdfgi_energy() const;
-
- void set_sdfgi_normal_bias(float p_bias);
- float get_sdfgi_normal_bias() const;
-
- void set_sdfgi_probe_bias(float p_bias);
- float get_sdfgi_probe_bias() const;
-
- void set_sdfgi_y_scale(SDFGIYScale p_y_scale);
- SDFGIYScale get_sdfgi_y_scale() const;
-
- virtual RID get_rid() const;
+ void set_fog_light_color(const Color &p_light_color);
+ Color get_fog_light_color() const;
+ void set_fog_light_energy(float p_amount);
+ float get_fog_light_energy() const;
+ void set_fog_sun_scatter(float p_amount);
+ float get_fog_sun_scatter() const;
+
+ void set_fog_density(float p_amount);
+ float get_fog_density() const;
+ void set_fog_height(float p_amount);
+ float get_fog_height() const;
+ void set_fog_height_density(float p_amount);
+ float get_fog_height_density() const;
+
+ // Volumetric Fog
+ void set_volumetric_fog_enabled(bool p_enable);
+ bool is_volumetric_fog_enabled() const;
+ void set_volumetric_fog_density(float p_density);
+ float get_volumetric_fog_density() const;
+ void set_volumetric_fog_light(Color p_color);
+ Color get_volumetric_fog_light() const;
+ void set_volumetric_fog_light_energy(float p_begin);
+ float get_volumetric_fog_light_energy() const;
+ void set_volumetric_fog_length(float p_length);
+ float get_volumetric_fog_length() const;
+ void set_volumetric_fog_detail_spread(float p_detail_spread);
+ float get_volumetric_fog_detail_spread() const;
+ void set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter);
+ VolumetricFogShadowFilter get_volumetric_fog_shadow_filter() const;
+ void set_volumetric_fog_gi_inject(float p_gi_inject);
+ float get_volumetric_fog_gi_inject() const;
+
+ // Adjustment
+ void set_adjustment_enabled(bool p_enabled);
+ bool is_adjustment_enabled() const;
+ void set_adjustment_brightness(float p_brightness);
+ float get_adjustment_brightness() const;
+ void set_adjustment_contrast(float p_contrast);
+ float get_adjustment_contrast() const;
+ void set_adjustment_saturation(float p_saturation);
+ float get_adjustment_saturation() const;
+ void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp);
+ Ref<Texture2D> get_adjustment_color_correction() const;
Environment();
~Environment();
@@ -429,65 +407,10 @@ VARIANT_ENUM_CAST(Environment::BGMode)
VARIANT_ENUM_CAST(Environment::AmbientSource)
VARIANT_ENUM_CAST(Environment::ReflectionSource)
VARIANT_ENUM_CAST(Environment::ToneMapper)
-VARIANT_ENUM_CAST(Environment::GlowBlendMode)
VARIANT_ENUM_CAST(Environment::SSAOBlur)
VARIANT_ENUM_CAST(Environment::SDFGICascades)
VARIANT_ENUM_CAST(Environment::SDFGIYScale)
-
-class CameraEffects : public Resource {
- GDCLASS(CameraEffects, Resource);
-
-private:
- RID camera_effects;
-
- bool dof_blur_far_enabled;
- float dof_blur_far_distance;
- float dof_blur_far_transition;
-
- bool dof_blur_near_enabled;
- float dof_blur_near_distance;
- float dof_blur_near_transition;
-
- float dof_blur_amount;
-
- bool override_exposure_enabled;
- float override_exposure;
-
-protected:
- static void _bind_methods();
-
-public:
- void set_dof_blur_far_enabled(bool p_enable);
- bool is_dof_blur_far_enabled() const;
-
- void set_dof_blur_far_distance(float p_distance);
- float get_dof_blur_far_distance() const;
-
- void set_dof_blur_far_transition(float p_distance);
- float get_dof_blur_far_transition() const;
-
- void set_dof_blur_near_enabled(bool p_enable);
- bool is_dof_blur_near_enabled() const;
-
- void set_dof_blur_near_distance(float p_distance);
- float get_dof_blur_near_distance() const;
-
- void set_dof_blur_near_transition(float p_distance);
- float get_dof_blur_near_transition() const;
-
- void set_dof_blur_amount(float p_amount);
- float get_dof_blur_amount() const;
-
- void set_override_exposure_enabled(bool p_enabled);
- bool is_override_exposure_enabled() const;
-
- void set_override_exposure(float p_exposure);
- float get_override_exposure() const;
-
- virtual RID get_rid() const;
-
- CameraEffects();
- ~CameraEffects();
-};
+VARIANT_ENUM_CAST(Environment::GlowBlendMode)
+VARIANT_ENUM_CAST(Environment::VolumetricFogShadowFilter)
#endif // ENVIRONMENT_H