diff options
Diffstat (limited to 'scene/resources/environment.h')
-rw-r--r-- | scene/resources/environment.h | 101 |
1 files changed, 57 insertions, 44 deletions
diff --git a/scene/resources/environment.h b/scene/resources/environment.h index f334d22115..d4d84f31aa 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -97,6 +97,13 @@ public: GLOW_BLEND_MODE_MIX, }; + enum VolumetricFogShadowFilter { + VOLUMETRIC_FOG_SHADOW_FILTER_DISABLED, + VOLUMETRIC_FOG_SHADOW_FILTER_LOW, + VOLUMETRIC_FOG_SHADOW_FILTER_MEDIUM, + VOLUMETRIC_FOG_SHADOW_FILTER_HIGH, + }; + private: RID environment; @@ -177,24 +184,25 @@ private: // Fog bool fog_enabled = false; - Color fog_color = Color(0.5, 0.6, 0.7); - Color fog_sun_color = Color(1.0, 0.9, 0.7); - float fog_sun_amount = 0.0; - void _update_fog(); + Color fog_light_color = Color(0.5, 0.6, 0.7); + float fog_light_energy = 1.0; + float fog_sun_scatter = 0.0; + float fog_density = 0.001; + float fog_height = 0.0; + float fog_height_density = 0.0; //can be negative to invert effect - bool fog_depth_enabled = true; - float fog_depth_begin = 10.0; - float fog_depth_end = 100.0; - float fog_depth_curve = 1.0; - bool fog_transmit_enabled = false; - float fog_transmit_curve = 1.0; - void _update_fog_depth(); + void _update_fog(); - bool fog_height_enabled = false; - float fog_height_min = 10.0; - float fog_height_max = 0.0; - float fog_height_curve = 1.0; - void _update_fog_height(); + // Volumetric Fog + bool volumetric_fog_enabled = false; + float volumetric_fog_density = 0.01; + Color volumetric_fog_light = Color(0.0, 0.0, 0.0); + float volumetric_fog_light_energy = 1.0; + float volumetric_fog_length = 64.0; + float volumetric_fog_detail_spread = 2.0; + VolumetricFogShadowFilter volumetric_fog_shadow_filter = VOLUMETRIC_FOG_SHADOW_FILTER_LOW; + float volumetric_fog_gi_inject = 0.0; + void _update_volumetric_fog(); // Adjustment bool adjustment_enabled = false; @@ -344,36 +352,40 @@ public: float get_glow_hdr_luminance_cap() const; // Fog + void set_fog_enabled(bool p_enabled); bool is_fog_enabled() const; - void set_fog_color(const Color &p_color); - Color get_fog_color() const; - void set_fog_sun_color(const Color &p_color); - Color get_fog_sun_color() const; - void set_fog_sun_amount(float p_amount); - float get_fog_sun_amount() const; - - void set_fog_depth_enabled(bool p_enabled); - bool is_fog_depth_enabled() const; - void set_fog_depth_begin(float p_distance); - float get_fog_depth_begin() const; - void set_fog_depth_end(float p_distance); - float get_fog_depth_end() const; - void set_fog_depth_curve(float p_curve); - float get_fog_depth_curve() const; - void set_fog_transmit_enabled(bool p_enabled); - bool is_fog_transmit_enabled() const; - void set_fog_transmit_curve(float p_curve); - float get_fog_transmit_curve() const; - - void set_fog_height_enabled(bool p_enabled); - bool is_fog_height_enabled() const; - void set_fog_height_min(float p_distance); - float get_fog_height_min() const; - void set_fog_height_max(float p_distance); - float get_fog_height_max() const; - void set_fog_height_curve(float p_distance); - float get_fog_height_curve() const; + void set_fog_light_color(const Color &p_light_color); + Color get_fog_light_color() const; + void set_fog_light_energy(float p_amount); + float get_fog_light_energy() const; + void set_fog_sun_scatter(float p_amount); + float get_fog_sun_scatter() const; + + void set_fog_density(float p_amount); + float get_fog_density() const; + void set_fog_height(float p_amount); + float get_fog_height() const; + void set_fog_height_density(float p_amount); + float get_fog_height_density() const; + + // Volumetric Fog + void set_volumetric_fog_enabled(bool p_enable); + bool is_volumetric_fog_enabled() const; + void set_volumetric_fog_density(float p_density); + float get_volumetric_fog_density() const; + void set_volumetric_fog_light(Color p_color); + Color get_volumetric_fog_light() const; + void set_volumetric_fog_light_energy(float p_begin); + float get_volumetric_fog_light_energy() const; + void set_volumetric_fog_length(float p_length); + float get_volumetric_fog_length() const; + void set_volumetric_fog_detail_spread(float p_detail_spread); + float get_volumetric_fog_detail_spread() const; + void set_volumetric_fog_shadow_filter(VolumetricFogShadowFilter p_filter); + VolumetricFogShadowFilter get_volumetric_fog_shadow_filter() const; + void set_volumetric_fog_gi_inject(float p_gi_inject); + float get_volumetric_fog_gi_inject() const; // Adjustment void set_adjustment_enabled(bool p_enabled); @@ -399,5 +411,6 @@ VARIANT_ENUM_CAST(Environment::SSAOBlur) VARIANT_ENUM_CAST(Environment::SDFGICascades) VARIANT_ENUM_CAST(Environment::SDFGIYScale) VARIANT_ENUM_CAST(Environment::GlowBlendMode) +VARIANT_ENUM_CAST(Environment::VolumetricFogShadowFilter) #endif // ENVIRONMENT_H |