diff options
Diffstat (limited to 'scene/resources/environment.h')
-rw-r--r-- | scene/resources/environment.h | 44 |
1 files changed, 32 insertions, 12 deletions
diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 024bef34de..b04723a221 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -70,12 +70,6 @@ public: TONE_MAPPER_ACES, }; - enum SDFGICascades { - SDFGI_CASCADES_4, - SDFGI_CASCADES_6, - SDFGI_CASCADES_8, - }; - enum SDFGIYScale { SDFGI_Y_SCALE_DISABLED, SDFGI_Y_SCALE_75_PERCENT, @@ -142,9 +136,18 @@ private: float ssao_ao_channel_affect = 0.0; void _update_ssao(); + // SSIL + bool ssil_enabled = false; + float ssil_radius = 5.0; + float ssil_intensity = 1.0; + float ssil_sharpness = 0.98; + float ssil_normal_rejection = 1.0; + + void _update_ssil(); + // SDFGI bool sdfgi_enabled = false; - SDFGICascades sdfgi_cascades = SDFGI_CASCADES_6; + int sdfgi_cascades = 6; float sdfgi_min_cell_size = 0.2; SDFGIYScale sdfgi_y_scale = SDFGI_Y_SCALE_DISABLED; bool sdfgi_use_occlusion = false; @@ -167,6 +170,8 @@ private: float glow_hdr_bleed_threshold = 1.0; float glow_hdr_bleed_scale = 2.0; float glow_hdr_luminance_cap = 12.0; + float glow_map_strength = 0.8f; + Ref<Texture> glow_map; void _update_glow(); // Fog @@ -296,11 +301,23 @@ public: void set_ssao_ao_channel_affect(float p_ao_channel_affect); float get_ssao_ao_channel_affect() const; + // SSIL + void set_ssil_enabled(bool p_enabled); + bool is_ssil_enabled() const; + void set_ssil_radius(float p_radius); + float get_ssil_radius() const; + void set_ssil_intensity(float p_intensity); + float get_ssil_intensity() const; + void set_ssil_sharpness(float p_sharpness); + float get_ssil_sharpness() const; + void set_ssil_normal_rejection(float p_normal_rejection); + float get_ssil_normal_rejection() const; + // SDFGI void set_sdfgi_enabled(bool p_enabled); bool is_sdfgi_enabled() const; - void set_sdfgi_cascades(SDFGICascades p_cascades); - SDFGICascades get_sdfgi_cascades() const; + void set_sdfgi_cascades(int p_cascades); + int get_sdfgi_cascades() const; void set_sdfgi_min_cell_size(float p_size); float get_sdfgi_min_cell_size() const; void set_sdfgi_max_distance(float p_distance); @@ -345,6 +362,10 @@ public: float get_glow_hdr_bleed_scale() const; void set_glow_hdr_luminance_cap(float p_amount); float get_glow_hdr_luminance_cap() const; + void set_glow_map_strength(float p_strength); + float get_glow_map_strength() const; + void set_glow_map(Ref<Texture> p_glow_map); + Ref<Texture> get_glow_map() const; // Fog @@ -412,7 +433,6 @@ VARIANT_ENUM_CAST(Environment::BGMode) VARIANT_ENUM_CAST(Environment::AmbientSource) VARIANT_ENUM_CAST(Environment::ReflectionSource) VARIANT_ENUM_CAST(Environment::ToneMapper) -VARIANT_ENUM_CAST(Environment::SDFGICascades) VARIANT_ENUM_CAST(Environment::SDFGIYScale) VARIANT_ENUM_CAST(Environment::GlowBlendMode) |