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Diffstat (limited to 'scene/resources/cylinder_shape_3d.h')
-rw-r--r-- | scene/resources/cylinder_shape_3d.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h new file mode 100644 index 0000000000..7b37f733e0 --- /dev/null +++ b/scene/resources/cylinder_shape_3d.h @@ -0,0 +1,58 @@ +/*************************************************************************/ +/* cylinder_shape_3d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef CYLINDER_SHAPE_3D_H +#define CYLINDER_SHAPE_3D_H + +#include "scene/resources/shape_3d.h" + +class CylinderShape3D : public Shape3D { + + GDCLASS(CylinderShape3D, Shape3D); + float radius; + float height; + +protected: + static void _bind_methods(); + virtual void _update_shape(); + +public: + void set_radius(float p_radius); + float get_radius() const; + void set_height(float p_height); + float get_height() const; + + virtual Vector<Vector3> get_debug_mesh_lines(); + virtual real_t get_enclosing_radius() const; + + CylinderShape3D(); +}; + +#endif // CYLINDER_SHAPE_H |