summaryrefslogtreecommitdiff
path: root/scene/resources/cylinder_shape_3d.h
diff options
context:
space:
mode:
Diffstat (limited to 'scene/resources/cylinder_shape_3d.h')
-rw-r--r--scene/resources/cylinder_shape_3d.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h
new file mode 100644
index 0000000000..7b37f733e0
--- /dev/null
+++ b/scene/resources/cylinder_shape_3d.h
@@ -0,0 +1,58 @@
+/*************************************************************************/
+/* cylinder_shape_3d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CYLINDER_SHAPE_3D_H
+#define CYLINDER_SHAPE_3D_H
+
+#include "scene/resources/shape_3d.h"
+
+class CylinderShape3D : public Shape3D {
+
+ GDCLASS(CylinderShape3D, Shape3D);
+ float radius;
+ float height;
+
+protected:
+ static void _bind_methods();
+ virtual void _update_shape();
+
+public:
+ void set_radius(float p_radius);
+ float get_radius() const;
+ void set_height(float p_height);
+ float get_height() const;
+
+ virtual Vector<Vector3> get_debug_mesh_lines();
+ virtual real_t get_enclosing_radius() const;
+
+ CylinderShape3D();
+};
+
+#endif // CYLINDER_SHAPE_H