diff options
Diffstat (limited to 'scene/resources/cylinder_shape_3d.cpp')
-rw-r--r-- | scene/resources/cylinder_shape_3d.cpp | 24 |
1 files changed, 5 insertions, 19 deletions
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp index 19f0542818..63bdc8d26d 100644 --- a/scene/resources/cylinder_shape_3d.cpp +++ b/scene/resources/cylinder_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,7 @@ #include "cylinder_shape_3d.h" #include "servers/physics_server_3d.h" -Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() { - +Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const { float radius = get_radius(); float height = get_height(); @@ -40,7 +39,6 @@ Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() { Vector3 d(0, height * 0.5, 0); for (int i = 0; i < 360; i++) { - float ra = Math::deg2rad((float)i); float rb = Math::deg2rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; @@ -53,7 +51,6 @@ Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() { points.push_back(Vector3(b.x, 0, b.y) - d); if (i % 90 == 0) { - points.push_back(Vector3(a.x, 0, a.y) + d); points.push_back(Vector3(a.x, 0, a.y) - d); } @@ -67,7 +64,6 @@ real_t CylinderShape3D::get_enclosing_radius() const { } void CylinderShape3D::_update_shape() { - Dictionary d; d["radius"] = radius; d["height"] = height; @@ -76,46 +72,36 @@ void CylinderShape3D::_update_shape() { } void CylinderShape3D::set_radius(float p_radius) { - radius = p_radius; _update_shape(); notify_change_to_owners(); - _change_notify("radius"); } float CylinderShape3D::get_radius() const { - return radius; } void CylinderShape3D::set_height(float p_height) { - height = p_height; _update_shape(); notify_change_to_owners(); - _change_notify("height"); } float CylinderShape3D::get_height() const { - return height; } void CylinderShape3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CylinderShape3D::set_radius); ClassDB::bind_method(D_METHOD("get_radius"), &CylinderShape3D::get_radius); ClassDB::bind_method(D_METHOD("set_height", "height"), &CylinderShape3D::set_height); ClassDB::bind_method(D_METHOD("get_height"), &CylinderShape3D::get_height); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height"); } CylinderShape3D::CylinderShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CYLINDER)) { - - radius = 1.0; - height = 2.0; _update_shape(); } |