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path: root/scene/resources/cylinder_shape_3d.cpp
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Diffstat (limited to 'scene/resources/cylinder_shape_3d.cpp')
-rw-r--r--scene/resources/cylinder_shape_3d.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp
index 19f0542818..44786d6025 100644
--- a/scene/resources/cylinder_shape_3d.cpp
+++ b/scene/resources/cylinder_shape_3d.cpp
@@ -32,7 +32,6 @@
#include "servers/physics_server_3d.h"
Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() {
-
float radius = get_radius();
float height = get_height();
@@ -40,7 +39,6 @@ Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() {
Vector3 d(0, height * 0.5, 0);
for (int i = 0; i < 360; i++) {
-
float ra = Math::deg2rad((float)i);
float rb = Math::deg2rad((float)i + 1);
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius;
@@ -53,7 +51,6 @@ Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() {
points.push_back(Vector3(b.x, 0, b.y) - d);
if (i % 90 == 0) {
-
points.push_back(Vector3(a.x, 0, a.y) + d);
points.push_back(Vector3(a.x, 0, a.y) - d);
}
@@ -67,7 +64,6 @@ real_t CylinderShape3D::get_enclosing_radius() const {
}
void CylinderShape3D::_update_shape() {
-
Dictionary d;
d["radius"] = radius;
d["height"] = height;
@@ -76,7 +72,6 @@ void CylinderShape3D::_update_shape() {
}
void CylinderShape3D::set_radius(float p_radius) {
-
radius = p_radius;
_update_shape();
notify_change_to_owners();
@@ -84,12 +79,10 @@ void CylinderShape3D::set_radius(float p_radius) {
}
float CylinderShape3D::get_radius() const {
-
return radius;
}
void CylinderShape3D::set_height(float p_height) {
-
height = p_height;
_update_shape();
notify_change_to_owners();
@@ -97,12 +90,10 @@ void CylinderShape3D::set_height(float p_height) {
}
float CylinderShape3D::get_height() const {
-
return height;
}
void CylinderShape3D::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CylinderShape3D::set_radius);
ClassDB::bind_method(D_METHOD("get_radius"), &CylinderShape3D::get_radius);
ClassDB::bind_method(D_METHOD("set_height", "height"), &CylinderShape3D::set_height);
@@ -114,7 +105,6 @@ void CylinderShape3D::_bind_methods() {
CylinderShape3D::CylinderShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CYLINDER)) {
-
radius = 1.0;
height = 2.0;
_update_shape();