diff options
Diffstat (limited to 'scene/resources/cylinder_shape_3d.cpp')
-rw-r--r-- | scene/resources/cylinder_shape_3d.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp index c4f1cba341..a5951db8ea 100644 --- a/scene/resources/cylinder_shape_3d.cpp +++ b/scene/resources/cylinder_shape_3d.cpp @@ -29,6 +29,7 @@ /*************************************************************************/ #include "cylinder_shape_3d.h" + #include "servers/physics_server_3d.h" Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const { @@ -39,8 +40,8 @@ Vector<Vector3> CylinderShape3D::get_debug_mesh_lines() const { Vector3 d(0, height * 0.5, 0); for (int i = 0; i < 360; i++) { - float ra = Math::deg2rad((float)i); - float rb = Math::deg2rad((float)i + 1); + float ra = Math::deg_to_rad((float)i); + float rb = Math::deg_to_rad((float)i + 1); Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * radius; Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * radius; @@ -99,8 +100,8 @@ void CylinderShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_height", "height"), &CylinderShape3D::set_height); ClassDB::bind_method(D_METHOD("get_height"), &CylinderShape3D::get_height); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_radius", "get_radius"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,4096,0.001"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_height", "get_height"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "radius", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater,suffix:m"), "set_radius", "get_radius"); } CylinderShape3D::CylinderShape3D() : |