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-rw-r--r--scene/resources/curve.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 492eb05d1e..9cb12a4345 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -232,11 +232,13 @@ class Curve3D : public Resource {
mutable bool baked_cache_dirty;
mutable PoolVector3Array baked_point_cache;
mutable PoolRealArray baked_tilt_cache;
+ mutable PoolVector3Array baked_up_vector_cache;
mutable float baked_max_ofs;
void _bake() const;
float bake_interval;
+ bool up_vector_enabled;
void _bake_segment3d(Map<float, Vector3> &r_bake, float p_begin, float p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, float p_tol) const;
Dictionary _get_data() const;
@@ -264,12 +266,16 @@ public:
void set_bake_interval(float p_tolerance);
float get_bake_interval() const;
+ void set_up_vector_enabled(bool p_enable);
+ bool is_up_vector_enabled() const;
float get_baked_length() const;
Vector3 interpolate_baked(float p_offset, bool p_cubic = false) const;
float interpolate_baked_tilt(float p_offset) const;
+ Vector3 interpolate_baked_up_vector(float p_offset, bool p_apply_tilt = false) const;
PoolVector3Array get_baked_points() const; //useful for going through
PoolRealArray get_baked_tilts() const; //useful for going through
+ PoolVector3Array get_baked_up_vectors() const;
Vector3 get_closest_point(const Vector3 &p_to_point) const;
float get_closest_offset(const Vector3 &p_to_point) const;