diff options
Diffstat (limited to 'scene/resources/curve.h')
-rw-r--r-- | scene/resources/curve.h | 27 |
1 files changed, 10 insertions, 17 deletions
diff --git a/scene/resources/curve.h b/scene/resources/curve.h index b02466534c..57ddaf897d 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -68,7 +68,6 @@ public: real_t p_right = 0, TangentMode p_left_mode = TANGENT_FREE, TangentMode p_right_mode = TANGENT_FREE) { - pos = p_pos; left_tangent = p_left; right_tangent = p_right; @@ -149,11 +148,9 @@ private: VARIANT_ENUM_CAST(Curve::TangentMode) class Curve2D : public Resource { - GDCLASS(Curve2D, Resource); struct Point { - Vector2 in; Vector2 out; Vector2 pos; @@ -162,13 +159,12 @@ class Curve2D : public Resource { Vector<Point> points; struct BakedPoint { - float ofs; Vector2 point; }; mutable bool baked_cache_dirty; - mutable PoolVector2Array baked_point_cache; + mutable PackedVector2Array baked_point_cache; mutable float baked_max_ofs; void _bake() const; @@ -202,21 +198,19 @@ public: float get_baked_length() const; Vector2 interpolate_baked(float p_offset, bool p_cubic = false) const; - PoolVector2Array get_baked_points() const; //useful for going through + PackedVector2Array get_baked_points() const; //useful for going through Vector2 get_closest_point(const Vector2 &p_to_point) const; float get_closest_offset(const Vector2 &p_to_point) const; - PoolVector2Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display + PackedVector2Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display Curve2D(); }; class Curve3D : public Resource { - GDCLASS(Curve3D, Resource); struct Point { - Vector3 in; Vector3 out; Vector3 pos; @@ -228,15 +222,14 @@ class Curve3D : public Resource { Vector<Point> points; struct BakedPoint { - float ofs; Vector3 point; }; mutable bool baked_cache_dirty; - mutable PoolVector3Array baked_point_cache; - mutable PoolRealArray baked_tilt_cache; - mutable PoolVector3Array baked_up_vector_cache; + mutable PackedVector3Array baked_point_cache; + mutable PackedFloat32Array baked_tilt_cache; + mutable PackedVector3Array baked_up_vector_cache; mutable float baked_max_ofs; void _bake() const; @@ -277,13 +270,13 @@ public: Vector3 interpolate_baked(float p_offset, bool p_cubic = false) const; float interpolate_baked_tilt(float p_offset) const; Vector3 interpolate_baked_up_vector(float p_offset, bool p_apply_tilt = false) const; - PoolVector3Array get_baked_points() const; //useful for going through - PoolRealArray get_baked_tilts() const; //useful for going through - PoolVector3Array get_baked_up_vectors() const; + PackedVector3Array get_baked_points() const; //useful for going through + PackedFloat32Array get_baked_tilts() const; //useful for going through + PackedVector3Array get_baked_up_vectors() const; Vector3 get_closest_point(const Vector3 &p_to_point) const; float get_closest_offset(const Vector3 &p_to_point) const; - PoolVector3Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display + PackedVector3Array tessellate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display Curve3D(); }; |