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+/*************************************************************************/
+/* convex_polygon_shape_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "convex_polygon_shape_3d.h"
+#include "core/math/quick_hull.h"
+#include "servers/physics_server_3d.h"
+
+Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
+ Vector<Vector3> points = get_points();
+
+ if (points.size() > 3) {
+ Vector<Vector3> varr = Variant(points);
+ Geometry3D::MeshData md;
+ Error err = QuickHull::build(varr, md);
+ if (err == OK) {
+ Vector<Vector3> lines;
+ lines.resize(md.edges.size() * 2);
+ for (int i = 0; i < md.edges.size(); i++) {
+ lines.write[i * 2 + 0] = md.vertices[md.edges[i].a];
+ lines.write[i * 2 + 1] = md.vertices[md.edges[i].b];
+ }
+ return lines;
+ }
+ }
+
+ return Vector<Vector3>();
+}
+
+real_t ConvexPolygonShape3D::get_enclosing_radius() const {
+ Vector<Vector3> data = get_points();
+ const Vector3 *read = data.ptr();
+ real_t r = 0;
+ for (int i(0); i < data.size(); i++) {
+ r = MAX(read[i].length_squared(), r);
+ }
+ return Math::sqrt(r);
+}
+
+void ConvexPolygonShape3D::_update_shape() {
+ PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), points);
+ Shape3D::_update_shape();
+}
+
+void ConvexPolygonShape3D::set_points(const Vector<Vector3> &p_points) {
+ points = p_points;
+ _update_shape();
+ notify_change_to_owners();
+}
+
+Vector<Vector3> ConvexPolygonShape3D::get_points() const {
+ return points;
+}
+
+void ConvexPolygonShape3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_points", "points"), &ConvexPolygonShape3D::set_points);
+ ClassDB::bind_method(D_METHOD("get_points"), &ConvexPolygonShape3D::get_points);
+
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "points"), "set_points", "get_points");
+}
+
+ConvexPolygonShape3D::ConvexPolygonShape3D() :
+ Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONVEX_POLYGON)) {
+}