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Diffstat (limited to 'scene/resources/concave_polygon_shape_3d.h')
-rw-r--r--scene/resources/concave_polygon_shape_3d.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h
index bb28359dcc..68feacfa25 100644
--- a/scene/resources/concave_polygon_shape_3d.h
+++ b/scene/resources/concave_polygon_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,12 +42,12 @@ class ConcavePolygonShape3D : public Shape3D {
struct DrawEdge {
Vector3 a;
Vector3 b;
- bool operator<(const DrawEdge &p_edge) const {
- if (a == p_edge.a) {
- return b < p_edge.b;
- } else {
- return a < p_edge.a;
- }
+ static uint32_t hash(const DrawEdge &p_edge) {
+ uint32_t h = hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.a));
+ return hash_murmur3_one_32(HashMapHasherDefault::hash(p_edge.b), h);
+ }
+ bool operator==(const DrawEdge &p_edge) const {
+ return (a == p_edge.a && b == p_edge.b);
}
DrawEdge(const Vector3 &p_a = Vector3(), const Vector3 &p_b = Vector3()) {
@@ -77,4 +77,4 @@ public:
ConcavePolygonShape3D();
};
-#endif // CONCAVE_POLYGON_SHAPE_H
+#endif // CONCAVE_POLYGON_SHAPE_3D_H