diff options
Diffstat (limited to 'scene/resources/concave_polygon_shape_3d.cpp')
-rw-r--r-- | scene/resources/concave_polygon_shape_3d.cpp | 51 |
1 files changed, 33 insertions, 18 deletions
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp index 42e06a49b6..3fed700383 100644 --- a/scene/resources/concave_polygon_shape_3d.cpp +++ b/scene/resources/concave_polygon_shape_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,20 +32,16 @@ #include "servers/physics_server_3d.h" -Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() { - +Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const { Set<DrawEdge> edges; - Vector<Vector3> data = get_faces(); - int datalen = data.size(); - ERR_FAIL_COND_V((datalen % 3) != 0, Vector<Vector3>()); - - const Vector3 *r = data.ptr(); + int index_count = faces.size(); + ERR_FAIL_COND_V((index_count % 3) != 0, Vector<Vector3>()); - for (int i = 0; i < datalen; i += 3) { + const Vector3 *r = faces.ptr(); + for (int i = 0; i < index_count; i += 3) { for (int j = 0; j < 3; j++) { - DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]); edges.insert(de); } @@ -55,7 +51,6 @@ Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() { points.resize(edges.size() * 2); int idx = 0; for (Set<DrawEdge>::Element *E = edges.front(); E; E = E->next()) { - points.write[idx + 0] = E->get().a; points.write[idx + 1] = E->get().b; idx += 2; @@ -67,7 +62,7 @@ Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() { real_t ConcavePolygonShape3D::get_enclosing_radius() const { Vector<Vector3> data = get_faces(); const Vector3 *read = data.ptr(); - real_t r = 0; + real_t r = 0.0; for (int i(0); i < data.size(); i++) { r = MAX(read[i].length_squared(), r); } @@ -75,29 +70,49 @@ real_t ConcavePolygonShape3D::get_enclosing_radius() const { } void ConcavePolygonShape3D::_update_shape() { + Dictionary d; + d["faces"] = faces; + d["backface_collision"] = backface_collision; + PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d); + Shape3D::_update_shape(); } void ConcavePolygonShape3D::set_faces(const Vector<Vector3> &p_faces) { - - PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), p_faces); + faces = p_faces; + _update_shape(); notify_change_to_owners(); } Vector<Vector3> ConcavePolygonShape3D::get_faces() const { + return faces; +} - return PhysicsServer3D::get_singleton()->shape_get_data(get_shape()); +void ConcavePolygonShape3D::set_backface_collision_enabled(bool p_enabled) { + backface_collision = p_enabled; + + if (!faces.is_empty()) { + _update_shape(); + notify_change_to_owners(); + } } -void ConcavePolygonShape3D::_bind_methods() { +bool ConcavePolygonShape3D::is_backface_collision_enabled() const { + return backface_collision; +} +void ConcavePolygonShape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape3D::set_faces); ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape3D::get_faces); + + ClassDB::bind_method(D_METHOD("set_backface_collision_enabled", "enabled"), &ConcavePolygonShape3D::set_backface_collision_enabled); + ClassDB::bind_method(D_METHOD("is_backface_collision_enabled"), &ConcavePolygonShape3D::is_backface_collision_enabled); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "backface_collision"), "set_backface_collision_enabled", "is_backface_collision_enabled"); } ConcavePolygonShape3D::ConcavePolygonShape3D() : Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_CONCAVE_POLYGON)) { - //set_planes(Vector3(1,1,1)); } |