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-rw-r--r--scene/resources/concave_polygon_shape_3d.cpp103
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diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
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+/*************************************************************************/
+/* concave_polygon_shape_3d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "concave_polygon_shape_3d.h"
+
+#include "servers/physics_server.h"
+
+Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() {
+
+ Set<DrawEdge> edges;
+
+ Vector<Vector3> data = get_faces();
+ int datalen = data.size();
+ ERR_FAIL_COND_V((datalen % 3) != 0, Vector<Vector3>());
+
+ const Vector3 *r = data.ptr();
+
+ for (int i = 0; i < datalen; i += 3) {
+
+ for (int j = 0; j < 3; j++) {
+
+ DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]);
+ edges.insert(de);
+ }
+ }
+
+ Vector<Vector3> points;
+ points.resize(edges.size() * 2);
+ int idx = 0;
+ for (Set<DrawEdge>::Element *E = edges.front(); E; E = E->next()) {
+
+ points.write[idx + 0] = E->get().a;
+ points.write[idx + 1] = E->get().b;
+ idx += 2;
+ }
+
+ return points;
+}
+
+real_t ConcavePolygonShape3D::get_enclosing_radius() const {
+ Vector<Vector3> data = get_faces();
+ const Vector3 *read = data.ptr();
+ real_t r = 0;
+ for (int i(0); i < data.size(); i++) {
+ r = MAX(read[i].length_squared(), r);
+ }
+ return Math::sqrt(r);
+}
+
+void ConcavePolygonShape3D::_update_shape() {
+ Shape3D::_update_shape();
+}
+
+void ConcavePolygonShape3D::set_faces(const Vector<Vector3> &p_faces) {
+
+ PhysicsServer::get_singleton()->shape_set_data(get_shape(), p_faces);
+ notify_change_to_owners();
+}
+
+Vector<Vector3> ConcavePolygonShape3D::get_faces() const {
+
+ return PhysicsServer::get_singleton()->shape_get_data(get_shape());
+}
+
+void ConcavePolygonShape3D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape3D::set_faces);
+ ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape3D::get_faces);
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces");
+}
+
+ConcavePolygonShape3D::ConcavePolygonShape3D() :
+ Shape3D(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON)) {
+
+ //set_planes(Vector3(1,1,1));
+}