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path: root/scene/resources/concave_polygon_shape_3d.cpp
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Diffstat (limited to 'scene/resources/concave_polygon_shape_3d.cpp')
-rw-r--r--scene/resources/concave_polygon_shape_3d.cpp43
1 files changed, 33 insertions, 10 deletions
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
index 7cbafcbc4d..3fed700383 100644
--- a/scene/resources/concave_polygon_shape_3d.cpp
+++ b/scene/resources/concave_polygon_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,13 +35,12 @@
Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
Set<DrawEdge> edges;
- Vector<Vector3> data = get_faces();
- int datalen = data.size();
- ERR_FAIL_COND_V((datalen % 3) != 0, Vector<Vector3>());
+ int index_count = faces.size();
+ ERR_FAIL_COND_V((index_count % 3) != 0, Vector<Vector3>());
- const Vector3 *r = data.ptr();
+ const Vector3 *r = faces.ptr();
- for (int i = 0; i < datalen; i += 3) {
+ for (int i = 0; i < index_count; i += 3) {
for (int j = 0; j < 3; j++) {
DrawEdge de(r[i + j], r[i + ((j + 1) % 3)]);
edges.insert(de);
@@ -63,7 +62,7 @@ Vector<Vector3> ConcavePolygonShape3D::get_debug_mesh_lines() const {
real_t ConcavePolygonShape3D::get_enclosing_radius() const {
Vector<Vector3> data = get_faces();
const Vector3 *read = data.ptr();
- real_t r = 0;
+ real_t r = 0.0;
for (int i(0); i < data.size(); i++) {
r = MAX(read[i].length_squared(), r);
}
@@ -71,22 +70,46 @@ real_t ConcavePolygonShape3D::get_enclosing_radius() const {
}
void ConcavePolygonShape3D::_update_shape() {
+ Dictionary d;
+ d["faces"] = faces;
+ d["backface_collision"] = backface_collision;
+ PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), d);
+
Shape3D::_update_shape();
}
void ConcavePolygonShape3D::set_faces(const Vector<Vector3> &p_faces) {
- PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), p_faces);
+ faces = p_faces;
+ _update_shape();
notify_change_to_owners();
}
Vector<Vector3> ConcavePolygonShape3D::get_faces() const {
- return PhysicsServer3D::get_singleton()->shape_get_data(get_shape());
+ return faces;
+}
+
+void ConcavePolygonShape3D::set_backface_collision_enabled(bool p_enabled) {
+ backface_collision = p_enabled;
+
+ if (!faces.is_empty()) {
+ _update_shape();
+ notify_change_to_owners();
+ }
+}
+
+bool ConcavePolygonShape3D::is_backface_collision_enabled() const {
+ return backface_collision;
}
void ConcavePolygonShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_faces", "faces"), &ConcavePolygonShape3D::set_faces);
ClassDB::bind_method(D_METHOD("get_faces"), &ConcavePolygonShape3D::get_faces);
+
+ ClassDB::bind_method(D_METHOD("set_backface_collision_enabled", "enabled"), &ConcavePolygonShape3D::set_backface_collision_enabled);
+ ClassDB::bind_method(D_METHOD("is_backface_collision_enabled"), &ConcavePolygonShape3D::is_backface_collision_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_faces", "get_faces");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "backface_collision"), "set_backface_collision_enabled", "is_backface_collision_enabled");
}
ConcavePolygonShape3D::ConcavePolygonShape3D() :