diff options
Diffstat (limited to 'scene/resources/concave_polygon_shape_2d.cpp')
-rw-r--r-- | scene/resources/concave_polygon_shape_2d.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index c8fec3b72d..0c767c8a52 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,43 +30,43 @@ #include "concave_polygon_shape_2d.h" +#include "core/math/geometry_2d.h" #include "servers/physics_server_2d.h" #include "servers/rendering_server.h" bool ConcavePolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - Vector<Vector2> s = get_segments(); int len = s.size(); - if (len == 0 || (len % 2) == 1) + if (len == 0 || (len % 2) == 1) { return false; + } const Vector2 *r = s.ptr(); for (int i = 0; i < len; i += 2) { - Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, &r[i]); - if (p_point.distance_to(closest) < p_tolerance) + Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, &r[i]); + if (p_point.distance_to(closest) < p_tolerance) { return true; + } } return false; } void ConcavePolygonShape2D::set_segments(const Vector<Vector2> &p_segments) { - PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), p_segments); emit_changed(); } Vector<Vector2> ConcavePolygonShape2D::get_segments() const { - return PhysicsServer2D::get_singleton()->shape_get_data(get_rid()); } void ConcavePolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { - Vector<Vector2> s = get_segments(); int len = s.size(); - if (len == 0 || (len % 2) == 1) + if (len == 0 || (len % 2) == 1) { return; + } const Vector2 *r = s.ptr(); for (int i = 0; i < len; i += 2) { @@ -75,20 +75,21 @@ void ConcavePolygonShape2D::draw(const RID &p_to_rid, const Color &p_color) { } Rect2 ConcavePolygonShape2D::get_rect() const { - Vector<Vector2> s = get_segments(); int len = s.size(); - if (len == 0) + if (len == 0) { return Rect2(); + } Rect2 rect; const Vector2 *r = s.ptr(); for (int i = 0; i < len; i++) { - if (i == 0) + if (i == 0) { rect.position = r[i]; - else + } else { rect.expand_to(r[i]); + } } return rect; @@ -97,7 +98,7 @@ Rect2 ConcavePolygonShape2D::get_rect() const { real_t ConcavePolygonShape2D::get_enclosing_radius() const { Vector<Vector2> data = get_segments(); const Vector2 *read = data.ptr(); - real_t r = 0; + real_t r = 0.0; for (int i(0); i < data.size(); i++) { r = MAX(read[i].length_squared(), r); } @@ -105,7 +106,6 @@ real_t ConcavePolygonShape2D::get_enclosing_radius() const { } void ConcavePolygonShape2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_segments", "segments"), &ConcavePolygonShape2D::set_segments); ClassDB::bind_method(D_METHOD("get_segments"), &ConcavePolygonShape2D::get_segments); |