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path: root/scene/resources/concave_polygon_shape_2d.cpp
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Diffstat (limited to 'scene/resources/concave_polygon_shape_2d.cpp')
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index 2154633111..eecf8afa8f 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -30,6 +30,7 @@
#include "concave_polygon_shape_2d.h"
+#include "core/math/geometry_2d.h"
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
@@ -42,7 +43,7 @@ bool ConcavePolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, do
const Vector2 *r = s.ptr();
for (int i = 0; i < len; i += 2) {
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, &r[i]);
+ Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, &r[i]);
if (p_point.distance_to(closest) < p_tolerance) {
return true;
}